Isengard
#22
Posted 11 October 2009 - 11:08 AM
Let me guess that's an off Black
Why are these only on Ultra High settings they don't look like they'd cause lag they look much more High Quality than the usual skins you see around?
High Quality skins don't really contribute to lag that much it's the FX you have to worry about.
...The poly count does... the poly's per model is around the 2000 That WILL cause lag eventually... the fx?
#23
Posted 11 October 2009 - 11:29 AM
#25
Posted 11 October 2009 - 12:11 PM
#26
Posted 11 October 2009 - 01:05 PM
#27
Posted 15 October 2009 - 02:59 AM
They are the same models the game uses with some random CAH type stuff put on some of them.
Even the CAH stuff isn't very poly heavy.
Bringing back combo hordes and the other stuff is a good idea though.
Edited by Radspakr, 15 October 2009 - 03:00 AM.
Break dancing into the hearts of millions
#28
Posted 15 October 2009 - 06:22 AM
We will see how many people experience lag
#29
Posted 15 October 2009 - 06:50 AM
#30
Posted 03 November 2009 - 09:09 AM
RIP 2323
#31
Posted 03 November 2009 - 09:34 AM
#32
Posted 04 November 2009 - 08:51 PM
#33
Posted 04 November 2009 - 09:02 PM
Edited by Ridder Geel, 04 November 2009 - 09:02 PM.
#34
Posted 29 January 2010 - 05:49 PM
#35
Posted 29 January 2010 - 06:59 PM
#36
Posted 30 January 2010 - 06:15 PM
Edited by CTLN7, 06 February 2010 - 07:38 PM.
#37
Posted 01 February 2010 - 04:08 PM
To the professor, John Ronald Reuel Tolkien.
-yams in a can
#38
Posted 16 January 2011 - 04:09 PM
so what we got here is a reworked isengard we get rid of the cah ripoffs and replace them with new ones made from scratch skin and model .Thnaks to Kwen for helping me map the body and head .
Edited by CTLN7, 16 January 2011 - 04:36 PM.
#39
Posted 16 January 2011 - 04:17 PM
#40
Posted 16 January 2011 - 06:03 PM
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