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Isengard


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#21 Duke

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Posted 11 October 2009 - 09:58 AM

It's ORC BLOOD!

#22 Ridder Geel

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Posted 11 October 2009 - 11:08 AM

Let me guess that's an off Black ^_^
Why are these only on Ultra High settings they don't look like they'd cause lag they look much more High Quality than the usual skins you see around?
High Quality skins don't really contribute to lag that much it's the FX you have to worry about.


...The poly count does... the poly's per model is around the 2000 :p That WILL cause lag eventually... :p the fx? :)
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#23 CTLN7

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Posted 11 October 2009 - 11:29 AM

i had no lag and my processor sucks

#24 Masterbadeend

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Posted 11 October 2009 - 12:08 PM

Is a processor that important then, espescially a bad graphic card can cause serious lag. :p

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Thanks to MirkwoordArcher for this great signature and the lovely duck.
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#25 CTLN7

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Posted 11 October 2009 - 12:11 PM

arent we talking about high polis ?

#26 Florisz

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Posted 11 October 2009 - 01:05 PM

Which in the would all get down to the same point??
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#27 Radspakr Wolfbane

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Posted 15 October 2009 - 02:59 AM

2000 polies per model what?
They are the same models the game uses with some random CAH type stuff put on some of them.
Even the CAH stuff isn't very poly heavy.

Bringing back combo hordes and the other stuff is a good idea though.

Edited by Radspakr, 15 October 2009 - 03:00 AM.

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#28 Ridder Geel

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Posted 15 October 2009 - 06:22 AM

Yes... 2000 polies per model +/- :p
We will see how many people experience lag ;) :)
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#29 CTLN7

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Posted 15 October 2009 - 06:50 AM

and thats the reason the models for uruk warrior pikeman crossbowman and shield are for ultra high only

#30 DIGI_Byte

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Posted 03 November 2009 - 09:09 AM

what are your graphic cards stats?


Lyon-Fixed.gif
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#31 CTLN7

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Posted 03 November 2009 - 09:34 AM

512 mb

#32 Anthem

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Posted 04 November 2009 - 08:51 PM

The black effect? Well.. I guess you just did a little hexediting. Changing the 30 30 30 value to 00 00 00 and eventually changed the "ExLnzFlarRed2.tga" to the standard "ExLnzFlar2.tga"? :party:
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#33 Ridder Geel

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Posted 04 November 2009 - 09:02 PM

Nope... I had to rebind it all and stuff... I even made a new custom 'texture' for the fx :party:

Edited by Ridder Geel, 04 November 2009 - 09:02 PM.

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#34 CTLN7

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Posted 29 January 2010 - 05:49 PM



#35 Ridder Geel

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Posted 29 January 2010 - 06:59 PM

Nice :)
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#36 CTLN7

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Posted 30 January 2010 - 06:15 PM

ingame pic

Edited by CTLN7, 06 February 2010 - 07:38 PM.


#37 yams in a can

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Posted 01 February 2010 - 04:08 PM

The new Saruman looks amazing.

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To the professor, John Ronald Reuel Tolkien.


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#38 CTLN7

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Posted 16 January 2011 - 04:09 PM

meh Rob38 complained that i post exclusive content on mod db so i thought i should post some of my work here :) ...for a while
so what we got here is a reworked isengard we get rid of the cah ripoffs and replace them with new ones made from scratch skin and model .Thnaks to Kwen for helping me map the body and head .

uruk_captain_sdas.jpg
uruk_captain_sd.jpg
as.jpg
ds.jpg
uruk_cad.jpg
uruk1.jpg

Edited by CTLN7, 16 January 2011 - 04:36 PM.


#39 Ridder Geel

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Posted 16 January 2011 - 04:17 PM

Very nice :)
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#40 NewErr

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Posted 16 January 2011 - 06:03 PM

It does look good , for a beginner .




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