SEE Bugs
#1
Posted 04 October 2009 - 06:11 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#2
Posted 25 February 2013 - 02:06 PM
Hello there!
Thank you for a great mod, i have heard you have started with an DC-verson of the mod, and I would like to post a bug considering the Balrog that I found quite frustrating in the 4.5 verson of the mod.
The bug occurs on all maps. (Even campaign maps)
The bug: Balrog will not attack enemy heroes with his sword, only his whip. When you select the Balrog and right click on an enemy hero; he either uses his whip, or simply stand there (If the whip is recharging). I know that the 4.5- verson is quite obsolete now. But you should regardless take heed of this and keep a close eye on the Balrog, also in the progress of the DC-version.
Anyways, Thanks again for this good (if not the best??) mod for this originally slightly dull game. SEE definitly made the game much more amusing to play.
I look forward to the next beta.
#3
Posted 25 February 2013 - 05:11 PM
#4
Posted 29 March 2013 - 04:15 AM
I dunno if you guys have noticed/heard this before or even consider this a bug, but when you build a good amount of resource structures after a while the overall price of getting on the 100% marker drops, and after a few more are built significantly. I've also noticed it happening in The Horse Lords as well, so I myself am trying to look for a solution. All I know is it has something to do with the reduction of the space needed for 100%.
Just thought you guys should be aware if you'll don't know as yet.
Edited by Rider of Rohan, 29 March 2013 - 04:17 AM.
#6
Posted 29 March 2013 - 10:54 AM
It's in playertemplate.ini, near the bottom of the factions (each faction has one, so you can give them different ways of playing).
It's called ResourceModifierValues. In vanilla it's something like this:
ResourceModifierValues = 100 100 100 95 90 85 80 75 71 68 66
While in TPW I changed it to this:
ResourceModifierValues = 100 100 100 100 100 100 100 98 95 93 90
So in vanilla you have only the 3 first farms produce 100% of it's maximum income (ie, if there's bad terrain, or if it's to close to another farm, the farm might produce only 80%, but you get the full 80%. Farm number 8 would produce 75% of the 80% then, which is about 60% in theory).
The lowest score a vanilla farm can have is 66%.
In TPW, I upped it quite a bit. The 7 first farms are 100%, while the lowest possible score is only 90%, which is quite high.
It's really only there to have you avoid spamming the place with farms.
The 4th Age version 0.8 has been released: Link
#7
Posted 29 March 2013 - 12:11 PM
Which can easily happen if we have farms with a smaller collect radius.
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