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Black Templars *FINAL* Master Voice Script thread


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#41 thudo

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Posted 25 January 2010 - 03:48 AM

Beyond the call..

The World Eaters post that has everything and shows whats left to do is HERE.

Whats left is only squads and some of their Sergeants.

Remember: with Sergeants or Leaders of a squad just add 7 unique Unit_Complete, and 2-3 unique Selection, Move, Attack, and Death voice scripts. The rest will be inherited from the squad its from. The Khorne Bike Sarg is an example -- an existing Bike Squad exists so just needs those new scripts as mentioned above.

And as always.. so do appreciate a 1-2 sentence description blurb per unit/squad.
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#42 jONES1979

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Posted 25 January 2010 - 07:32 AM

PS I'm really forward to seeing if/how you guys implement the BT's quarky rarity of brother-sergeants and mixed initiate/neophyte squads. Kudos in advance


For SoulStorm - it can be done Posted Image 4 of Neophytes on screenshot

P.S. I dont know English well. What is means "Kudos in advance" phrase?

Edited by jONES1979, 25 January 2010 - 07:35 AM.


#43 thudo

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Posted 25 January 2010 - 01:39 PM

Thats because they just reversed Leader with Standard Unit in the squad. Just a switch-a-roo.
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#44 goldenhorde

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Posted 25 January 2010 - 05:20 PM

sweet!

"kudos" is a somewhat slang term for admiration/appreciation

"in advance" meaning im expressing my appreciation before the fact, so anticipating some amazing stuff - like that awesome Initiate/Neophyte squad

#45 Mephistoned

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Posted 03 February 2010 - 03:35 PM

Thanks Golden Horde for helping out - RL took over recently so I would have struggled to finish it all by myself! :wacko:

#46 thudo

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Posted 03 February 2010 - 04:51 PM

Thanks Meph.. Yeah GH did a bang up job and we're moving on other voice projects also. :wacko:
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#47 goldenhorde

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Posted 08 March 2010 - 06:20 PM

Venerable Dread to the Black Templars
Notes: An ancient even among the deathless olden ranks of Dreadnoughts. As much machine as marine, his voice is very mechanical indeed, and in the flat vox speech, only the attentive might detect a shade of sorrow and forgetfulness that is the toll of encasement and near immortality in the sarcophagus of a Dreadnought chassis
Unit_Complete1: Admit your errors and ask forgiveness of your brothers
Unit_Complete2: How the echoes of bygone ages ring on in me
Unit_Complete3: The Emperor sits in judgment
Unit_Complete4: The Emperor’s mandate preserves me through the ages
Unit_Complete5: Through these many wars and campaigns, I endure
Unit_Complete6: If I endure for all eternity, war shall still be my church, death my prayer
Unit_Complete7: Dither not in pursuit of duty, even if it takes you to the end of life and beyond
Selection1: You are so sure of yourself
Selection2: Dreadnought endures… forever
Selection3: There is always war
Selection4: Is the Emperor returned to us…?
Selection5: Hailing command channel
Selection6: Brethren hear me
Selection7: Have respect
Move1: An eternity for the Emperor
Move2: This struggle shall never end
Move3: His will be done
Move4: Know my name and purpose
Move5: I will have passage
Move6: In His sign shall I walk this road of ages
Move7: Until the end of time, or death take me
Attack1: Terra eternal
Attack2: Let the transgressor be turned aside
Attack3: Crusade forth in faith
Attack4: Compassion is weakness
Attack5: Be staunch in faith, without mercy for enemies
Attack6: Attack for effect
Attack7: Conquest or death
Charge1: The Emperor punishes the wicked
Charge2: Fiend!
Charge3: Cry out for mercy in vain
Ability1: I am the Emperor’s instrument, that I might smite His enemies
Ability2: The hammer of His crusading wrath
Ability3: Bid me to destroy them
Ability4: I will protect you
Ability5: From death and destruction shall I shield you
Combat1: Atone, unbeliever
Combat2: Consider your repentance at my hands
Combat3: See what I have wrought
Death1: Recover me…
Death2: Brothers…
Death3: My chassis fails…
Death4: Sleep… once more…

#48 thudo

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Posted 08 March 2010 - 06:38 PM

Bloody fantastic GH. THANK YOU for providing that on short notice. I had to ask as a custom Ven Dread for the BT is almost completed and looks.. well..
Posted Image
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#49 goldenhorde

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Posted 08 March 2010 - 06:59 PM

wow!

#50 jONES1979

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Posted 07 July 2012 - 10:58 AM

Black Templars *FINAL* Voice Script List
http://forums.revora...ce-script-list/

just re-posted it here for quick search in future

Edited by jONES1979, 07 July 2012 - 10:58 AM.


#51 thudo

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Posted 07 July 2012 - 01:48 PM

Yep don't think any additional BT units need scripts then voicing.. :D I still have 55+ VAs working on many projects and many can do a german accent. ;)
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#52 jONES1979

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Posted 11 July 2012 - 02:17 PM

Probably in future for something campaign- or heroes- specific (Grimaldus, Helbrecht)

Though, I have a kind of problem with Chaplain recorded voice, it have too high tembre, and it is hard to make his speeches sound so cool as DA-chaplain have. From the other side, this actor is very good, did his work with suitable intonations and accents, not a constrained like few other men.

Using this Actor for preechers, banishers, mystics etc would be good

----
UPD:
The same with Marshall. Not a SM voice but old-age IG general's (or Inquisitor's) one

Edited by jONES1979, 11 July 2012 - 02:32 PM.


#53 thudo

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Posted 11 July 2012 - 02:53 PM

Though, I have a kind of problem with Chaplain recorded voice, it have too high tembre, and it is hard to make his speeches sound so cool as DA-chaplain have. From the other side, this actor is very good, did his work with suitable intonations and accents, not a constrained like few other men. The same with Marshall. Not a SM voice but old-age IG general's (or Inquisitor's) one

Pitch his voice down then. There are a few tricks you can execute to get what you want.
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#54 jONES1979

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Posted 11 July 2012 - 03:39 PM

Of course, I pitched it down, even about -10 "semitones", but still I feel something wrong with it. It lacks of Chaplain's confidence, certitude, will, fanaticism or something like that

Edited by jONES1979, 11 July 2012 - 03:41 PM.


#55 thudo

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Posted 11 July 2012 - 03:54 PM

I suppose.. its not like all the 50+ units in DA were absolutely spot on with what DA codecs/fluff die-hards expected. I am sure we'd get someone whose VERY knowledgeable about the DA Chapter coming out saying "well X hero would never sound/talk like that!!" and pound his fist on the table demanding it be changed. Well.. whose to say what sounds like what really since, in fact, very VERY few of War40k has been voiced especially X chapter/faction/regiment with X unit has never had a voice before until now. We try our best to come close to what "we think" sounds the part. Further, if we had a large cash flow we'd simply get VAs who are THE BEST but remember these are mostly actors/actresses who are doing this to add to their voicing portfolio. To pay someone to voice a single character with up to 75 lines can be hundreds of dollars. ;)

Also, if I have to pick and choose a hero unit going through many VAs to finally get the right one to voice it what someone expects that is EXTREMELY time consuming. I can get it re-voiced but then what happens when that next actor or the one after that is not what one expects? Takes lots of time waiting and waiting for available VAs, waiting for VA to come back with the audition, then waiting again for session.. we try to accommodate as much as we can given our constraints and the huge amount of time and effort just for voices alone.
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#56 jONES1979

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Posted 11 July 2012 - 04:47 PM

So, are you provide me the list of Actors for credits section of BT mod's readme?

#57 thudo

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Posted 11 July 2012 - 04:53 PM

Absolutely! I can send that to you when you like. All of them moved on long ago however as every month we lose and gain VAs like the tides. :)
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#58 jONES1979

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Posted 11 July 2012 - 05:06 PM

So, you should send me it. The next public BT-mod build will contain all BT-sounds I needed at the current stage of mod development. 18 units done and just 5 left until release

Edited by jONES1979, 11 July 2012 - 05:07 PM.


#59 thudo

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Posted 11 July 2012 - 05:14 PM

Yep can do.

Btw, what have die-hard BT codec/fluff players thought of the voices? Thats really where the rubber meets the road. This is where I would have thought a single DA core member would come to me after we put in all the many voices as said "Uhmm.. Sammael wouldn't sound/speak like that" but we absolutely did not get a single complaint on the many units. Real weird. Only minor one was from Snackov who post-processed the Retinue Command Squad Leader who initially felt the VA's voice was too high-pitched to be a Space Marine. I simply pitched it down and he liked it so thats what we have :)

So all voices going in? BT is really close to full launch?
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#60 jONES1979

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Posted 11 July 2012 - 05:31 PM

So all voices going in?

Not all, but only those I need for my mod. Probably, except neophytes, but they have no own squad, so they are speechless. (For purpose of Crusader squad says with Crusader's voice)

For example, Meloo's POK BT use much more units. But for vanilla gameplay few units are redundant

BT is really close to full launch?

It was in "full launch" all the time since first public release in March 2010. Of course, it had been progressed with each new build.




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