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SEE ToDo List - Beta 4.7


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#21 khamulrulz

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Posted 26 October 2009 - 09:24 AM

Here is what i think the fortress upgrades for rhun should be:

Vultures, Scorched Desert, Burning Sand (similar to boiling oil), Fire Arrows, Barbed Trench, Bronze Plating, Mumak Monument (summons royal mumak)

I'm hoping all factions get 7 fortress upgrades. i replaced banners with burning sand, and put in bronze plating, which is the fortress armor upgrade, and prereq to the mumak monument, whose role is also different. my idea is that the mumak monument summons the royal mumak, while the mumak rampage is left as a tier 4 power.

Moria has one less fortress upgrade than the other factions, so i think "Delved Rock" could be a good fortress upgrade: it gives all the buildings building rubble. i also hope you find a way to show these on the fortress.
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#22 Námo

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Posted 26 October 2009 - 10:55 AM


... Mumak Monument (summons royal mumak)

... my idea is that the mumak monument summons the royal mumak, while the mumak rampage is left as a tier 4 power.

Sorry, Khamul, but the Mumakil are units of Harad, not Rhún. According to lore, Mumakil is a Khandian word; Tolkien envisioned almost all of the lore in LotR as originating from 'The Annals of Gondor', and for the Lore-masters of Gondor Khand was definitely part of Harad (South). :)

As long as the very different peoples of Rhún and Harad are bundled together in one faction, this may be of little importance - but if they are split later on, the Rhún fortress may have to be revamped, so ... ?

EDIT: This is very clearly shown in the movie, too. Peter Jackson's team and the Weta Workshops did a tremendous job of research concerning the lore, and they only got it wrong in very few and minor cases.


Edited by Námo, 26 October 2009 - 11:28 AM.

... elen síla lúmenn´ ómentielvo ...
... a star shines on the hour of our meeting ...
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#23 Nazgûl

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Posted 26 October 2009 - 11:27 AM

True, and that's why the Mûmak Monument is a separate model, that could be placed in a future Harad Palace :)

* List updated with a few more things from the ToDO list for Beta V *

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#24 khamulrulz

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Posted 28 October 2009 - 11:38 AM

yeah. sorry. when i say rhun, i mean the evil men faction. my bad

is the mumak monument a central pillar in the fortress, like the other factions? i would hope that even if that doesn't come true in terms of modeling in the next beta, hopefully in 4.8 it will be a big pillar with a mumak statue on top or smth

edain mod has really good rohan and elven farm models, btw. i think rohan should have a different farm skin than gondor, for uniqueness
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#25 Nazgûl

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Posted 28 October 2009 - 12:17 PM

The monument is a large column in the middle of the fortress, like the others have... On top there will be a golden Mumak skull (statue), and it will be in 4.7 =)

Rohan topics is for Rohan subforums :p

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#26 khamulrulz

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Posted 28 October 2009 - 12:20 PM

thanks. what's the drum thing on the rhun fortress then?
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#27 passer

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Posted 31 October 2009 - 11:33 AM

This is my first reply on this board. First of all I want to say thank you to your team for this mod. It's rock!!! I like it very much in all aspect!

To the point, from "Avalanche spell (from RotWK) to SpellBook! (or Saruman)" in Isenguard coding
I think this spell should add to Saruman because
1.When I play bfme (both1&2), I always think "Why does Saruman not have major spell like Gandalf has word of power, though Saruman is the Itstari and great wizard like Gandalf?" It's unfair.
2.I saw many mod solve this by adding red/orange word of power to Saruman. I am pleased moderately. But you may think like "It is repetitious and not movie-liked"(Yes, I read the concept of your mod before :) )
3.When I see "Avalanche spell (from RotWK) to SpellBook! (or Saruman)" on your list, I suddenly think this is the great opportunity to get both fun and movie-liked thing
fun - I think it is fun when you see your favorite hero unleash his powerful skill, and I think many like it too. It's strong point of this game. The legendary men of middle earth should have legendary power.
movie-liked - you should remember Saruman made Avalanche to the fellowship in the fellowship of the ring movie
balance - I think this doesn't probably effect the balance(this is one of the points you concern, right?) because Gandalf has word of power, Witch-king has hour of Witch-king, but there still is balance in this game, right?

So I think this spell should add to Saruman. This may be his LV10 power with long recharge time like any other major spell(word of power, hour of Witch-king). And please don't cut Saruman's thunderbolt off (sorry,I can't remember its name :) ) It's my favorite skill of Saruman too and he can call thunderbolt in the fellowship of the ring movie :p

PS. And in this beta I hope I can see the full power of hour of witch-king(I like him too ;) ). I read bug thread and it said this power can't kill anyone in beta4.5 because of bug. When I play beta4.5, I found it's true!

From "Change Wulf model into "Rhudaur Spearman" model (from RotWK)" in the list, What is this Walf unit? I can't remmeber it and don't know where to find data of this unit in this board(I search in many forum and subforum before) Can you tell me?

Naz,I don't do anything wrong in your using board rule,right? If I'm wrong,I'm sorry! It's my first reply.

#28 khamulrulz

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Posted 31 October 2009 - 11:37 AM

wulf is a dunland hero, named after the dunlending leader who came closest to defeating rohan.
i think avalanche is more of a major spellbook power for isengard; they need something to replace those two dragon powers. see the spellbook thread for more
besides, saruman is already very powerful with wizard blast, fireball, the wormtongue coerce power, and lightning. i used him yesterday and he pwned. a lot.

Edited by khamulrulz, 31 October 2009 - 11:42 AM.

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#29 passer

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Posted 31 October 2009 - 06:10 PM

Thank you for your answer about Wulf and your opinion.

But I want you to take a look my little analysis from my gameplay
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I hilight the term about the amount of unit that those power can kill in 1 usage, size of effective area, required distance to start to use those power.

You can see more word "small" and "short" in Saruman's side. On the other hand, you can see more word "medium" "large" "long" in Gandalf's side.

That lead me to this situation: The army of enemy(like 6 squads of medium unit plus 2 squads of elite unit) is appoarching and I have my wizarad at LV10 already

1. if I have gandalf, I can destroy them in a few breath with his brilliant power such as wizard blast to 1.5 squads of elite unit then Istari light to 0.5 squads of elite unit then there may be 3 persons of elite unit left, so I will use Gandalf's normal attack(slash) to destroy them. Now there are only 6 squads of medium unit left, so I use lightning sword to 3 squads of medium unit. For last 3 squads, I can use his slash or shadow fax tackle them or use my soldiers help him destroy them or use word of power to them. But there is the easiest way: use word of power to those 8 squads at first and it finish immediately.

2. if I have Saruman, I found it is harder : use fire ball to 0.8 squads of elite unit at long range, there should still be 3-4 surviving persons of elite squad that is thrown fire ball to, so I use his normal attack(his stuff) to destroy them then use wormtongue to last elite squad then use wizard blast to 1.5 squads of medium unit and use lightning to 1.3 squads of medium unit, coverted elite squad help me destroy not more than 1 medium squad before they regain their consciousness. Last, there are 1 elite squad and 2.2 medium squads at least left but I use all of his attacking spell already, so the thing that I can do is use his stuff destroy them all or use my soldiers(with his war speech to up them to LV5 or not, it depend on convenience) to help him

So you can see the extreme difference between them: Gandalf can BOOM BOOM BOOM and finish. On the other hand, Saruman is still stuck in "waving his stuff" job. I think it's not elegant for a great wizard and the head of Istari like Saruman.

beside, I saw this board said Gandalf the white>Saruman>Gandalf the grey and difference among them shouldn't be wide. But I can do like I said above when Gandalf is grey. So it seem weird to that logic because Gandalf the grey is stronger than Saruman and Saruman can't compare to both version of Gandalf.

In summary, I have 2 hypothesis about this 1. Saruman is too weak OR 2.Gandalf is too strong And I think we should adjust their power by

Enhance Saruman
- add avalanche to him like I said Before OR
- enlarge size of effective area of his lightning to medium/large area and add avalanche to spell book because you need something to replace those two dragon powers like khamulrulz said(but I don't mind if the dragon will be with isenguard or Smug will be flying unit of isenguard since Saruman seem to be the expert in the old thing of middle earth) OR

Weaken Gandalf
-decrease radius of his word of power

But I think it will be better to enhance Saruman because I think it isn't good principle to devalue good thing from the original(like I said before it is fun to unleash powerful spell by your favorite hero of middle earth).

And someone may think current Saruman is too powerful to add new spell. But I want you to think to witch-king, he has a lot of health & speed on foot, high attack value with meta impact that can kill 3-4 persons in 1 attack, has a fast horse, can ride fellbeast with smack attack, has skill to decrease enemy armor(I can't remember name of this skill), has morgul blade to poison enemy, has scream skill to drive enemy out. I am sure he is stronger than saruman but he has his hour of witch-king eventually because he did it in the movie and it is elegant and suitable for him and balance is still in this game. So I think Saruman need an adjustment to his power, he should have at least a large major spell to catch up with Gandalf.

Edited by passer, 01 November 2009 - 05:13 AM.


#30 Sir Takamahri

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Posted 05 November 2009 - 04:50 PM

Well, as far as I know Naz is already planning to buff both Gandalf and Saruman, so there's your answer.

Sons of Gondor! Of Rohan! My brothers. I see in your eyes the same fear that would take the heart of me!
A day may come when the courage of men fails; when we forsake our friends and break all bonds of fellowship; but it is not this day. An hour of wars and shattered shields when the age of men comes crashing down; but it is not this day! This day we fight!
By all that you hold dear, on this good earth; I bid you stand! Men of the West!


-Aragorn, at the Black Gate T.A. 3019.

#31 Nazgûl

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Posted 05 November 2009 - 08:33 PM

YEah, I will pay a LOT of attantion to balance, like this, in the last weeks before release of the next beta =)

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#32 khamulrulz

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Posted 31 March 2010 - 12:49 PM

hey guys there's been relatively low activity on the boards... how is the beta coming along?
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#33 Trailhog250

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Posted 05 April 2010 - 06:23 PM

looking good, keep it alive :p
Can't wait for next release, lol yes it takes a good computer to play it
Battles get quite big,
The models are VERY good on here, also the addition of the Godor Pikemen makes it feel more like the movie.
You are soldiers of Gondor, and no matter what comes through that gate you will stand your ground! Gandalf the White-- Siege of Minas Tirith


Gondor Must Stand!

#34 Nazgûl

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Posted 24 April 2010 - 04:55 PM

*starting to update list on a regular basis*

Why? Well hopefully I have a big surprise for you SEE fans soon :)

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#35 khamulrulz

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Posted 25 April 2010 - 01:05 AM

nice to see (i'm inferring here) that work is restarting on the mod... i can't wait for this surprise, whether it be a massive update or the beta release.

i'm glad to see so many more stuff is green now... since the new revised fissure (non-toilet-bowl-style) is completed, could we see what it looks like?

oh, and as for celeborn "We simply can't find any suitable powers for him as a stand alone hero", i think that there are some suitable powers for him, which i have posted in the lothlorien subforum.

Edited by khamulrulz, 25 April 2010 - 02:10 AM.

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#36 Guest_guest_*

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Posted 29 April 2010 - 09:04 AM

*starting to update list on a regular basis*

Why? Well hopefully I have a big surprise for you SEE fans soon :grin:



Soon = 2027. it will be a big surprise if SEE is finished then.

#37 Nazgûl

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Posted 29 April 2010 - 01:27 PM

Actually, we're aiming for summer 2026

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#38 klementinos

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Posted 03 May 2010 - 02:02 PM

*starting to update list on a regular basis*

Why? Well hopefully I have a big surprise for you SEE fans soon :cool2:



excelent :p :)

#39 Guest_Guest_*

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Posted 08 August 2010 - 10:08 AM

so wen is it coming out rely im getting fat and board not to mention older waiting?? :)

#40 drogoth232

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Posted 08 August 2010 - 06:34 PM

Its out when its out... That's all that they and everyone else can say...

And isnt there a myth that whenever somone asks when a mod is going to come out, its delayed for 2 weeks or something? :)
Wait... what?




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