Harlequin *FINAL* Voice Script List
#21
Posted 26 October 2009 - 01:27 AM
Wraith Lord - ghostly whispered, very similar to the soul sounds of the vanilla wraith lords
Unit_Complete1: sojourn; rising.
Unit_Complete2: prepared; eager.
Unit_Complete3: horizons; longing.
Unit_Complete4: impasse; carnival.
Unit_Complete5: masque; calling.
Unit_Complete6: hour; appointed.
Unit_Complete7: theatre; obsession.
Selection1: Melancholy; disposition... (whisper)
Selection2: Condemned; joy... (whisper)
Selection3: Bettered; expectation... (whisper)
Selection4: living... (whisper)
Selection5: Endure; patiently... (whisper)
Selection6: forever... (whisper)
Selection7: casque... (whisper)
Move1: slow; dance (whisper)
Move2: prance; symmetry... (whisper)
Move3: roads; divergent... (whisper)
Move4: trodden; often... (whisper)
Move5: far; not... (whisper)
Move6: direction; purpose.
Move7: breath; soring.
Attack1: drama... (whisper)
Attack2: blows; fiery... (whisper)
Attack3: black; blue... (whisper)
Attack4: beast... (whisper)
Attack5: pelt; battle... (whisper)
Attack6: flesh; temporal.
Attack7: flowing; crimson.
Charge1: brightest; fire... (whisper)
Charge2: modest; war... (whisper)
Charge3: survive... (whisper)
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
Combat1: grasping; cruel.
Combat2: unease; tension.
Combat3: thunder; mountain.
Death1: Grow; live; die.
Death2: Unmade; unmoving.
Death3: Shattered; stillness.
Death4: Ending; finality.
(Need ability 1-5 info)
#22
Posted 26 October 2009 - 01:51 AM
@StoveToad - don't worry on the Shadowseer's abilities for now. Thats ok as we have it handled.
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#23
Posted 26 October 2009 - 02:08 AM
Mocking Bird - magical, singy songy as the hum of energy is heard in the background, emanating from the powerful vehicle
Unit_Complete1: We fly with the laughing god
Unit_Complete2: The Mockingbird soars o'er this masque.
Unit_Complete3: Sonic cannons charged and ready.
Unit_Complete4: Mockingbird ready to join the dance.
Unit_Complete5: Sweet melody is at your beck and call.
Unit_Complete6: We are the music makers, the dreamers of dreams.
Unit_Complete7: Cegorach's winged chariot flies high.
Selection1: Sing of the eye of Isha...
Selection2: A close dance
Selection3: We venomous phantoms of light and colors...
Selection4: We arrowheads of the laughing god
Selection5: Light and colors dance and sing
Selection6: We, who having fought the shades of She Who Thirsts...
Selection7: Spectacular displays at your call
Move1: Take us closer to the enemy
Move2: Bright and fast
Move3: As did the cosmic serpent
Move4: Speedy within the webway and without
Move5: Over golden fields and plains of performance
Move6: The flash of brilliance
Move7: On laughing wings of light
Attack1: The Warriors of the Laughing God need our help!
Attack2: We turn them to shapes and airy nothingness
Attack3: Death comes to them like hot ice, cold fire
Attack4: The dance of lost Kurnous
Attack5: Poetic justice
Attack6: We are the lethal gadfly
Attack7: Our melody resounds on flesh and bone!
Charge1: Coruscation and calamity!
Charge2: Strike discord in their ranks!
Charge3: Our chimes ring out destruction!
Ability1:
Ability2:
Ability3:
Ability4:
Ability5:
Combat1: The Great Enemy strikes against us!
Combat2: They bid us play our tune.
Combat3: To kill a Mockingbird's no easy task.
Death1: Our death knell sounds.
Death2: Pull up! Pull up!
Death3: Holo-field breached!
Death4: Catastrophe!
(Ability info needed)
#24
Posted 26 October 2009 - 02:25 AM
Don't worry about abilities from now on.. We'll deal with it later.
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#25
Posted 26 October 2009 - 02:51 AM
Choreographer (Troupe Leader) - like a more intense version of the troupe, maybe some sort of minor distortion
Unit_Complete1: I am a paragon of virtuosity.
Unit_Complete2: You dance to my tune now.
Unit_Complete3: And the dance goes on.
Unit_Complete4: This troupe is mine to direct.
Unit_Complete5: Troupers, ready yourselves.
Unit_Complete6: Lithe, limber, and longing for the dance.
Unit_Complete7: Flip belts at the ready.
Selection1: Merry and tragical; tedious and brief
Selection2: Always beauty in the warrior's eye
Selection3: See! Tricks of a strong imagination
Selection4: Look not with the eyes, but with the mind
Selection5: Sing with dulcet and harmonious breath
Selection6: I much wonder...
Selection7: haha! goes the laughing god
Move1: There the forms of things unknown
Move2: The shape of a single act
Move3: Cite the place and we will go
Move4: See the music of our dance
Move5: No impediments, wrong or fine
Move6: March the two-step, side by side.
Move7: Never a misstep, never a fall.
Attack1: This is the true beginning of their end
Attack2: Agony brought with words and more
Attack3: A fine frenzy among them
Attack4: Silence is the perfect herald of doom
Attack5: In death is winged evil painted blind
Attack6: Keep your balance, take theirs away.
Attack7: Stir their hearts with form and blade.
Point_Capture1: Conceive in this place, the dance of triumph
Point_Capture2: Be there, artful forms
Point_Captured1: Beautiful
Point_Captured2: Dedicated; we, again into motion
LoadTransport1: The Rillietann fly to the dance
LoadTransport2: We'll wait in the wings.
UnloadTransport1: An unexpected entrance
UnloadTransport2: Take your positions.
MoraleBreak1: The course of fate never did run smooth
MoraleBreak2: Shallow follies...
MoraleRestored1: And now I am return'd
MoraleRestored2: Devise again, I, the role of the impossible knife
Charge1: The intemperate dance...
Charge2: They are as the raven fallen in a pit of ink
Charge3: The gift of fortune!
Deepstrike1: Another unexpected entrance
Deepstrike2: With stuttering-step, we roam wide.
Combat1: With blurring blades.
Combat2: Trip and tarry!
Combat3:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Death1: Not a rhyming planet, this.
Death2: The show is over...
Death3: The dance must... go on.
Death4: *gasps*
#26
Posted 26 October 2009 - 02:51 AM
First post updated once more.
Don't worry about abilities from now on.. We'll deal with it later.
Sorry, didn't see your post 'til after.
#27
Posted 26 October 2009 - 03:24 AM
Troubadour - V for Vendetta Eldar
Unit_Complete1: Fresh from our Webway wanderings we come.
Unit_Complete2: We'll brighten this maudlin masquerade.
Unit_Complete3: The Troubadours are ready.
Unit_Complete4:
Unit_Complete5:
Unit_Complete6:
Unit_Complete7:
Selection1: We tell the story...
Selection2: The composers and performers are here
Selection3: What is the desired theme?
Selection4: We compose such deadly ballets
Selection5: Few are prepared for our manner of art
Selection6: We have prepared such witty verses
Selection7: We sing the song that never ends
Move1: Another turn in the dance
Move2: With graceful rhythm we go there
Move3: Travel is in our nature
Move4: No sojourn in the dance of war
Move5: We are the minstrels of war
Move6: Is there much more blood to be shed?
Move7: Abroad once more.
Attack1: Lyrical death comes to them
Attack2: The oblique approach
Attack3: We are well practiced in this
Attack4: Thus do we shape their song of sorrows
Attack5: Their destruction takes center stage
Attack6: I prefer a sword to be my partner. May I have this dance?
Attack7: Death, the finest artform.
Point_Capture1: We go to show our simple skills
Point_Capture2: We raise bright and macabre colors there
Point_Capture3: We'll dress this point appropriately.
Point_Captured1: A graceful prop for a graceful stage
Point_Captured2: The climax comes after the stillness
Point_Captured3: Decked in ribbons fine and fair.
LoadTransport1: A welcome respite.
LoadTransport2: Quickly, inside.
UnloadTransport1: Verily voyaged.
UnloadTransport2: We roam once more.
MoraleBreak1: Despair enters into the dance!
MoraleBreak2: Oh my eyes!
MoraleRestored1: The performance must go on
MoraleRestored2: Our denouement is not yet upon us
Charge1: Whereat with bloody blameful blade...
Charge2: Now the dancers roar
Charge3: Thus bravely broached, the boiling bloody breast
Charge4: With boisterous blow! Broken the brash battled brawnful beast!
Jump/Teleport1:
Jump/Teleport2:
Deepstrike1: Centre-stage, we fly.
Deepstrike2:
Combat1: I'm just getting started.
Combat2:
Combat3:
Under_Fire1:
Under_Fire2:
Under_Fire3:
Damage1:
Damage2:
Damage3:
Death1: Exit, I, the stage.
Death2: And the rest is silence.
Death3: Such tragedy...
Death4: *gasp* Everyone's *choke* a critic!
#28
Posted 26 October 2009 - 02:47 PM
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#29
Posted 27 October 2009 - 07:46 PM
Current Projects: Dark Eldar, Harlequins
#30
Posted 27 October 2009 - 08:06 PM
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#31
Posted 29 October 2009 - 09:29 PM
Suggestion: Rather than be totally silent, they could murmur and quietly hum in acknowledgement. So the voice actor should go for a murmured, melodic delivery. (Below is just a guideline, and could be toned up or down depending on how quiet you want the Mimes to be.)
Unit_Complete1: *sundry private mutterings and whisperings*
Unit_Complete2: *sundry private mutterings and whisperings*
Unit_Complete3: *sundry private mutterings and whisperings*
Unit_Complete4: *sundry private mutterings and whisperings*
Unit_Complete5: *sundry private mutterings and whisperings*
Unit_Complete6: *sundry private mutterings and whisperings*
Unit_Complete7: *sundry private mutterings and whisperings*
Selection1: Hm?
Selection2: *clears throat*
Selection3: Mmm?
Selection4: Aha.
Selection5: Eh?
Selection6: Aye?
Selection7: *whistful sigh*
Move1: Mn-hm.
Move2: Ah.
Move3: Mmn.
Move4: Uh-huh.
Move5: Ah-hah.
Move6: Hrm.
Move7: Oh.
Attack1: *hums the last part of the Death March (*poh-poh-poh pom!*)
Attack2: *chuckles*
Attack3: Ha!
Attack4: *sundry acknowledgements drawn from the Move/Select list*
Attack5: *sundry acknowledgements drawn from the Move/Select list*
Attack6: *sundry acknowledgements drawn from the Move/Select list*
Attack7: *sundry acknowledgements drawn from the Move/Select list*
Build1: *attention-getting whistle*
Build2: Cooie!
Build3: Ah-hah!
Point_Capture1: *sundry acknowledgements drawn from the Move/Select list*
Point_Capture2: *sundry acknowledgements drawn from the Move/Select list*
Point_Capture3: *sundry acknowledgements drawn from the Move/Select list*
Point_Captured1: *quiet applause*
Point_Captured2: Ta-daaaa!
Point_Captured3: Hooray!
LoadTransport1: Allez oop.
LoadTransport2: Oop-la.
UnloadTransport1: *wearied sigh*
UnloadTransport2: *grunt of exertion*
MoraleBreak1: Augh!
MoraleBreak2: Aieee!
MoraleRestored1: *clears throat, embarrassed*
MoraleRestored2: Tsk.
Charge1: Argh!
Charge2: *determined chuckle*
Charge3: *stoic grunt*
Charge4: *grumbes*
Jump/Teleport1: Ooh!
Jump/Teleport2: Ba-bing!
Deepstrike1: Ta da!
Deepstrike2: *whispered 'whooshing' sound*
Combat1: Aha!
Combat2: *grunts*
Combat3: Hmph!
Under_Fire1: Oops.
Under_Fire2: Eep.
Under_Fire3: Oi.
Damage1: Ack!
Damage2: Ugh!
Damage3: Oof!
Death1: *Sundry stifled gasps, sighs, and groans*
Death2: *Sundry stifled gasps, sighs, and groans*
Death3: *Sundry stifled gasps, sighs, and groans*
Death4: *Sundry stifled gasps, sighs, and groans*
Edited by StoveToad, 30 October 2009 - 04:51 PM.
#32
Posted 29 October 2009 - 09:34 PM
Suggestion: Use the Mime script as a guide. Some of the more flamboyant sounds (Cooie, Ta-daaa! etc.) could be moved to the Master Mime, with the basic Mimes drawing on a shorter list of whispered acknowledgements such as the ones in the Move/Selected list.
#33
Posted 29 October 2009 - 10:00 PM
Jetbike - like a cross of vanilla Vyper and the troupe
Unit_Complete1: We ride into battle.
Unit_Complete2: Prepped and ready.
Unit_Complete3: Let's ride.
Unit_Complete4: Faster than Chaos.
Unit_Complete5: Haywire grenades primed.
Unit_Complete6: The Dance just got a little faster.
Unit_Complete7: Ready to amaze and astonish.
Selection1: Ready for the fight.
Selection2: Engines running.
Selection3: Where shall I go?
Selection4: Speed and grace.
Selection5: Quick as you like.
Selection6: Faster than light.
Selection7: Like laughter on the breeze.
Move1: We soar through the skies
Move2: They may hide from us, but they can't outrun us.
Move3: In an instant.
Move4: In the wink of an eye.
Move5: No time to tarry.
Move6: We surge on.
Move7: As Cergorach wills.
Attack1: We will disrupt their ranks!
Attack2: There they are! Dive!
Attack3: Jetbike under me and Cegorach with me: they have no chance.
Attack4: Strike fast, strike hard!
Attack5: Nothing can escape my shurikens!
Attack6: Bring the wrath of the Laughing God swiftly upon them!
Attack7: We ride to ruin!
Point_Capture1: We will take it for our master
Point_Capture2: Let's take it.
Point_Capture3: Claim that point.
Point_Captured1: We have taken it
Point_Captured2: Hurry, take this position.
Point_Captured3: Another point is ours.
MoraleBreak1: Take us from this fight!
MoraleBreak2: We are being routed!
MoraleRestored1: We will strike back at them!
MoraleRestored2: Regroup, fire at will!
Charge1: Full speed! Shatter their ranks!
Charge2: With furious speed!
Charge3: Light and laughter.
Jump/Teleport1: Jumping...now!
Jump/Teleport2: Traversing Webway!
Deepstrike1: Like lightning we come!
Deepstrike2: Fast strike in.
Combat1: There, the enemy!
Combat2: Fire! FIRE!
Combat3: Chase them down!
Under_Fire1: Hostile projectiles on impact course!
Under_Fire2: Shields holding!
Under_Fire3: Evasive maneuvers!
Damage1: They attempt to dismount us!
Damage2: Jetbike is taking damage!
Damage3: That's scuffed the paintwork!
Death1: The engines are failing!
Death2: *scream*
Death3: It's gonna...*boom*
Death4: The end comes too soon!
#34
Posted 29 October 2009 - 10:19 PM
Unit_Complete1: Harlequin ready for Dress Rehearsal
Unit_Complete2: Troupers ready to perform.
Unit_Complete3: The stage beckons us.
Unit_Complete4: We join the Dance.
Unit_Complete5: We are eager to join the performance.
Unit_Complete6: We dance anon.
Unit_Complete7: Practice has made us perfect.
Selection1: The stage is set. The troupe is ready.
Selection2: Lileath foretold this day long ago
Selection3: War and destiny take center stage
Selection4: Fierce hearts, recalling the Phoenix King
Selection5: As in the prophecy of Ulthanesh
Selection6: We act with the finality of Asuryan
Selection7: Boldly as in the War in Heaven
Move1: The troupe goes where the fates will
Move2: A new stage awaits
Move3: This step comes from the Druchii
Move4: We are Kurnous’s hounds sent to the hunt
Move5: Swift as Falcon and faithful as Indraugnir
Move6: Direct me to my performance area
Move7: Get on stage harlequins!
Attack1: Strike true as the ninety-nine blades against Yngir!
Attack2: Isha would cry no tears for them
Attack3: The harlequin dances their doom
Attack4: I see your death in my mind’s eye, savage
Attack5: In war, there is poetry; in death, release
Attack6: Allow us to direct you to your graves
Attack7: and... CUT!
Attack8: Let us open their trap door
Point_Capture1: Let's set the stage
Point_Capture2: Hold it to us as the Everqueen did her daughter
Point_Capture3: A prelude to the Dance of Yneead
Point_Captured1: The stage is set!
Point_Captured2: Scenery set
Point_Captured3: The stage is marked for the Rilletann
Point_Captured4: It flies here, what will never again fly on the Crone worlds
LoadTransport1: Offstage quick!
LoadTransport2: Serve us well, creation of Vaul
LoadTransport3: Swift as Falcon and faithful as Indraugnir
UnLoadTransport1: We fly onto the stage!
UnloadTransport2: Out of the wings!
MoraleBreak1: My lines slip my mind!
MoraleBreak2: Our Choreography is disjointed!
MoraleBreak3: As Cegorach sped into the webway!
MoraleBreak4: Morai-Heg knew of this sorrow
MoraleRestored1: ah yes now i remember
MoraleRestored2: Back in step, Harlequins!
MoraleRestored3: Be heartened as Gia was
MoraleRestored4: Adathair reassures us
Charge1: The Laughing God names the dance!
Charge2: Zhai-shelwe! (“blade dance”)
Charge3: The Laughing God protects us!
Jump/Teleport1: We dance the jig of Two Worlds!
Jump/Teleport2: In and instant
Deepstrike1: Out of the thin air.
Deepstrike2: Our path lies through the Webway.
Combat1: They die, we dance.
Combat2: They make poor dancing partners.
Combat3: We never tire!
Under_Fire1: 'Tis a passing strange applause!
Under_Fire2: The show must go on!
Under_Fire3: They seek to chase us from the stage!
Damage1: Ahhh, the crowd is watching.
Damage2: The audience disapproves!
Damage3: We must find cover!
Death1: ahhhhh
Death2: We'll go no more a-roving.
Death3: *gasps and cries*
Death4: Our role in this is at an end...
#35
Posted 29 October 2009 - 10:40 PM
Library Guardians - monotone, emotionless, grim even
Unit_Complete1: We are the Guardians of forbidden knowledge!
Unit_Complete2: The shadow lore of Cegorach is ours alone to protect.
Unit_Complete3: We are guided by the trickster's teachings.
Unit_Complete4: His delightful doctrine is our solace.
Unit_Complete5: Who has bid us come?
Unit_Complete6: Our laughter is reserved, but no less sincere.
Unit_Complete7: From dark halls, to dance again.
Selection1: Recall the Black Library of Chaos
Selection2: We are come from the dark craftworld
Selection3: The dark tomes will remain untouched
Selection4: We are guardian-scribes of the Black Library
Selection5: We yearn to return to the books
Selection6: We are counted among the guardian-scribes
Selection7: We are not here to collate or transribe
Selection8: We are vigilant.
Selection9: What do you require of us?
Selection10: We serve the Laughing God.
Move1: So be it.
Move2: We do what we must.
Move3: If the Laughing God wills it.
Move4: We go
Move5: As ever in the interest of the Library
Move6: Like a shadow among the shelves
Move7: Swiftly
Move8: Our appointed task takes us there
Attack1: We will enlighten them.
Attack2: They will not get past us.
Attack3: We fight for Cegorach!
Attack4: The weak and corruptible need die here
Attack5: Defend the Library
Attack6: Perils, promises and horrors have no hold over us!
Attack7: This serves the Library
Attack8: Safeguard the library by our actions here
Point_Capture1: We will take it for their own good.
Point_Capture2: It must be secured.
Point_Capture3: This is too dangerous to leave unclaimed.
Point_Capture4: That shall belong to the Eldar
Point_Capture5: That shall be our mission
Point_Captured1: We have gained valuable knowledge here, let us put it to use.
Point_Captured2: The Laughing God claims this place.
Point_Captured3: We will pass this to our brethren
Point_Captured4: This is a temporary stewardship
Embarking: There is much ground to cover.
Disembarking: We have arrived.
MoraleBreak1: This is not our accustomed place!
MoraleBreak2: Rather we die in the Library!
MoraleBreak3: No! We cannot fail!
MoraleRestored1: Our appointed task here has not ended
MoraleRestored2: Our duty falls to us alone
MoraleRestored3: Back on guard.
Charge1: Swift death from the Library!
Charge2: Your death was already written!
Charge3: Face now the Library Guardians!
Jump/Teleport1: Instantly.
Jump/Teleport2: We know the way.
Deepstrike1: Swiftly we have come from the Black Library
Deepstrike2: In His eternal footsteps we follow.
Combat1: We are unimpressed.
Combat2: Artless foes.
Combat3: Flat-footed fools.
Under_Fire1: Such cacophonous discordance.
Under_Fire2: More noise and haste to bother us.
Under_Fire3: An ugly display indeed.
Damage1: Is that it?
Damage2: We endure.
Damage3: Inconsequential.
Death1: All for the Black Library...
Death2: We return to Him...
Death3: *death rattle*
Death4: *groan*
#36
Posted 29 October 2009 - 11:02 PM
Venom - like the Falcon, but more passionate
Unit_Complete1: We take our warriors to the enemy
Unit_Complete2: Within, our impassioned hearts beat safely.
Unit_Complete3: We are morning's minion, daylight's dauphin.
Unit_Complete4: The laughing lord at our backs, and his prayers on our lips.
Unit_Complete5: Troupe transportation ready and waiting.
Unit_Complete6: We'll speed you to the venue.
Unit_Complete7: Venom transport has arrived.
Selection1: Bring counsel and speak wisdom
Selection2: War thoughts come to mind
Selection3: For there was ever deadly grace
Selection4: We dare
Selection5: The floating dance of cunning
Selection6: Sigh no more
Selection7: Bringing solace and the troupe
Move1: Transporting our troupes to dance with the enemy!
Move2: The swiftest way for the Rillietann
Move3: Swift as the day is long
Move4: There sits the wind in our wings
Move5: Rider and ridden darting fast
Move6: Passage on a convoluted path
Move7: Smooth on a bow-bend!
Move8: For air, pride, and plume.
Attack1: We will strike swiftly!
Attack2: They are done to death
Attack3: Smash the crown of his head
Attack4: Cripple the sole of his foot
Attack5: Dance now, the shards of wraithbone
Attack6: Dance and swirl, the artistry of fire
Attack7: Delighted to.
Attack8: No regrets.
Charge1: Passionately!
Charge2: Crack them like a smile!
Charge3: Break their hearts!
Combat1: The Harlequins are not safe here!
Combat2: A lively playground.
Combat3: Unfriendly fire.
Death1: Down... and still further down, undone.
Death2: This play is over.
Death3: Unfortunate!
Death4: Too late the cry!
#37
Posted 29 October 2009 - 11:30 PM
Spirit Walker - Can you make it have a dry, whisper-like voice? That would be cool.
Unit_Complete1: My service to the Laughing God did not end with death.
Unit_Complete2: I am once more.
Unit_Complete3: The spirits cry out for vengeance.
Unit_Complete4: Eternal, I.
Unit_Complete5: A tide of countless performances has carried me here.
Unit_Complete6: I am a testament to the Dance Without End.
Unit_Complete7: Once more, once more, once more...
Selection1: The Great Harlequin saved me from the Great Enemy and i shall once again dance death to our enemies.
Selection2: The spirit is willing, the wraithbone ready.
Selection3: Would I the lungs to laugh.
Selection4: Through this pallid mask, I still see joy.
Selection5: Mine is a pale laugh, but 'tis laughter all the same.
Selection6: I... remember.
Selection7: I will dance.
Move1: I shall seek out the minions of the Great Enemy
Move2: Slow and steady as the drums of fate.
Move3: Still I dance; determined.
Move4: As it was in life.
Move5: I know this role well.
Move6: With all my soul.
Move7: Ever onward.
Attack1: I shall teach them the experience of death!
Attack2: Our enemies shall feel His wrath.
Attack3: He shall direct my hand.
Attack4: My brightlance laughs for me.
Attack5: Misfortune is theirs.
Attack6: *whispering laughter*
Attack7: Fee, fi, fo, fum.
Charge1: Only I shall remain.
Charge2: They shall perish.
Charge3: They cannot stand.
Ability1: They too shall feel the might of Cegorach.
Ability2: The blood shall flow.
Combat1: They attempt my destruction once again.
Combat2: This land shall be freed from our tormentors.
Combat3: Even in this form they cannot match my dance.
Death1: Hell is where i came from and hell is where i belong.
Death2: *long sigh*
Death3: They got me...at last... // Alt: At last, I bow down.
Death4: I am gone.
#38
Posted 29 October 2009 - 11:33 PM
#39
Posted 30 October 2009 - 12:12 PM
We just have the 5 remaining Imperial faction spotting voices then we're gold. I'll then look everything over so we can hopefully real soon sow this baby up!
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#40
Posted 30 October 2009 - 03:32 PM
These Techtriarch puppets dance with a soulless precision.
Mordians: a challenge indeed to dance amidst such mirthless savages.
Praetorians
Praetorians! One can smell their stench a league away.
Ha! Such silly hats these unknowing jesters wear.
Tallarns
So Biel-tan's pact lies broken. Treacherous desert rats!
These Tallarns have made mockery of truce, but the joke will be on them.
Valhallans
One hopes these fur-clad Mon-Kai don't have fleas.
The Valhallans are mixed-rank, they say. I can never tell the difference.
Vostroyans
Ah, Vostroyans: brothers in arms, but mostly 'armless.
Another Mon-Kai audience. Ho-hum.
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