Harlequin *FINAL* Voice Script List
#41
Posted 30 October 2009 - 03:32 PM
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#42
Posted 30 October 2009 - 03:33 PM
Would you now be interested in doing custom Eldar Craftworld voice script for units like Pathfinders, Spiritseers, and Warwalkers?
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#43
Posted 30 October 2009 - 03:35 PM
I think we just need the Solitaire and we're good, so I'm doing that next.
#44
Posted 30 October 2009 - 03:46 PM
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#45
Posted 30 October 2009 - 04:44 PM
Solitaire - the voice of doom, sounds absolutely deathly and evil even when they break their usual laconic silence
Unit_Complete1: The Great Enemy shall not have my soul without a fight.
Unit_Complete2: A Solitaire walks among you.
Unit_Complete3: I perform the role that would destroy all others.
Unit_Complete4: I am on the rack, strung out between damnation and artistry.
Unit_Complete5: My mind knows the depths of Hell and the airy heights of Art.
Unit_Complete6: I am damned... Condemned to slay the spawn of darkness.
Unit_Complete7: And so the final act begins.
Selection1: Are there demons nearby?
Selection2: We shall cleanse this world.
Selection3: Damned, aye, but not despairing.
Selection4: I stand alone.
Selection5: All these moments will be lost... in time.
Selection6: I can hardly wait.
Selection7: I suffer for my Art.
Move1: I shall find more warriors for the Ritual.
Move2: I dance a solitary jig.
Move3: Take me to the enemy.
Move4: With Chaos at my heels.
Move5: 'Tis a lonely path I walk.
Move6: Damned, I dance an ending for us all.
Move7: Into the jaws of Hell.
Attack1: The Laughing God disrupts even the greatest of the Enemy's schemes.
Attack2: My soul may be condemned, but my fighting skill is second to none.
Attack3: They shall perish!
Attack4: Now feel my wrath!
Attack5: Cry for mercy!
Attack6: You'll regret ever entering this plane!
Attack7: Vengeance is mine!
Point_Capture1: I lay claim to it.
Point_Capture2: I dance a dedication.
Point_Capture3: A tribute to Cegorach.
Point_Captured1: The point is claimed.
Point_Captured2: 'Tis dedicated.
Point_Captured3: It is done.
Join1: Join me. Let's make this their last dance...
Join2: Together, brothers and sisters.
Join3: I shall guide your blades to the enemy's heart.
Detach1: I shall go alone.
Detach2: I leave now... This task is mine alone.
LoadTransport1: Carry me to the fight!
LoadTransport2: Do not keep me waiting.
UnloadTransport1: The Enemy awaits our arrival.
UnloadTransport2: Finally here.
MoraleBreak1: We underestimated the enemy *grunts* we must withdraw
MoraleBreak2: Lost... focus. Must retreat!
MoraleRestored1: We can match the daemons again.
MoraleRestored2: Back to spill blood.
Charge1: No guts, no glory! // Alt: The pleasure is all mine.
Charge2: *Dry, mocking laughter*
Charge3: Their world will fill with weeping!
Jump/Teleport1: One step closer.
Jump/Teleport2: Repositioned.
Deepstrike1: Into the thick of it.
Deepstrike2: My solo begins.
Ability1: My fury is unleashed!
Combat1: Die fool!
Combat2: I am your doom!
Combat3: I caught a glimpse of hell once, and you shall know it too.
Under_Fire1: Like... tears... in rain.
Under_Fire2: They cannot touch me.
Under_Fire3: Run while you can, fools.
Damage1: I sense the Great Enemy reaching for my soul.
Damage2: The Great Enemy approaches.
Damage3: The end is upon me.
Death1: Oblivion awaits...
Death2: Alone... I meet my end.
Death3: *A death cry morphing into a demonic wail*
Death4: Time... to die.
Question: Should they really have 'join' lines, given they're meant to operate alone?
Edited by StoveToad, 30 October 2009 - 06:08 PM.
#46
Posted 30 October 2009 - 04:50 PM
Choreographer (Troupe Leader) - like a more intense version of the troupe, maybe some sort of minor distortion
Unit_Complete1: I am a paragon of virtuosity.
Unit_Complete2: You dance to my tune now.
Unit_Complete3: And the dance goes on.
Unit_Complete4: This troupe is mine to direct.
Unit_Complete5: Troupers, ready yourselves.
Unit_Complete6: Lithe, limber, and longing for the dance.
Unit_Complete7: Flip belts at the ready.
Selection1: Merry and tragical; tedious and brief
Selection2: Always beauty in the warrior's eye
Selection3: See! Tricks of a strong imagination
Selection4: Look not with the eyes, but with the mind
Selection5: Sing with dulcet and harmonious breath
Selection6: I much wonder...
Selection7: haha! goes the laughing god
Move1: There the forms of things unknown
Move2: The shape of a single act
Move3: Cite the place and we will go
Move4: See the music of our dance
Move5: No impediments, wrong or fine
Move6: March the two-step, side by side.
Move7: Never a misstep, never a fall.
Attack1: This is the true beginning of their end
Attack2: Agony brought with words and more
Attack3: A fine frenzy among them
Attack4: Silence is the perfect herald of doom
Attack5: In death is winged evil painted blind
Attack6: Keep your balance, take theirs away.
Attack7: Stir their hearts with form and blade.
Point_Capture1: Conceive in this place, the dance of triumph
Point_Capture2: Be there, artful forms
Point_Captured1: Beautiful
Point_Captured2: Dedicated; we, again into motion
LoadTransport1: The Rillietann fly to the dance
LoadTransport2: We'll wait in the wings.
UnloadTransport1: An unexpected entrance
UnloadTransport2: Take your positions.
MoraleBreak1: The course of fate never did run smooth
MoraleBreak2: Shallow follies...
MoraleRestored1: And now I am return'd
MoraleRestored2: Devise again, I, the role of the impossible knife
Charge1: The intemperate dance...
Charge2: They are as the raven fallen in a pit of ink
Charge3: The gift of fortune!
Deepstrike1: Another unexpected entrance.
Deepstrike2: With stuttering-step, we roam wild.
Combat1: With blurring blades.
Combat2: Trip and tarry!
Combat3: Out, out, brief candle!
Under_Fire1: They seek to chase us from the stage!
Under_Fire2: Are we being heckled?
Under_Fire3: We are taking... stern criticism.
Death1: Not a rhyming planet, this.
Death2: The show is over...
Death3: The dance must... go on.
Death4: *gasps*
#47
Posted 30 October 2009 - 05:04 PM
Troubadour - V for Vendetta Eldar
Unit_Complete1: Fresh from our Webway wanderings we come.
Unit_Complete2: We'll brighten this maudlin masquerade.
Unit_Complete3: The Troubadour's arrived.
Unit_Complete4: Montage!
Unit_Complete5: Such mise en scène! **pro. mez an sen
Unit_Complete6: I take my place.
Unit_Complete7: The narrator is ready.
Selection1: We tell the story...
Selection2: The composers and performers are here
Selection3: What is the desired theme?
Selection4: We compose such deadly ballets
Selection5: Few are prepared for our manner of art
Selection6: We have prepared such witty verses
Selection7: We sing the song that never ends
Move1: Another turn in the dance
Move2: With graceful rhythm we go there
Move3: Travel is in our nature
Move4: No sojourn in the dance of war
Move5: We are the minstrels of war
Move6: Is there much more blood to be shed?
Move7: Abroad once more.
Attack1: Lyrical death comes to them
Attack2: The oblique approach
Attack3: We are well practiced in this
Attack4: Thus do we shape their song of sorrows
Attack5: Their destruction takes center stage
Attack6: I prefer a sword to be my partner. May I have this dance?
Attack7: Death, the finest artform.
Point_Capture1: We go to show our simple skills
Point_Capture2: We raise bright and macabre colors there
Point_Capture3: We'll dress this point appropriately.
Point_Captured1: A graceful prop for a graceful stage
Point_Captured2: The climax comes after the stillness
Point_Captured3: Decked in ribbons fine and fair.
LoadTransport1: A welcome respite.
LoadTransport2: Quickly, inside.
UnloadTransport1: Verily voyaged.
UnloadTransport2: We roam once more.
MoraleBreak1: Despair enters into the dance!
MoraleBreak2: Oh my eyes!
MoraleRestored1: The performance must go on
MoraleRestored2: Our denouement is not yet upon us
Charge1: Whereat with bloody blameful blade...
Charge2: Now the dancers roar
Charge3: Thus bravely broached, the boiling bloody breast
Charge4: With boisterous blow! Broken the brash battled brawnful beast!
Jump/Teleport1: A new vantage point.
Jump/Teleport2: Surprise!
Deepstrike1: Centre-stage, we fly.
Deepstrike2: On Cegorach's coattails.
Combat1: I'm just getting started.
Combat2: Out, out, brief candle!
Combat3: Sinister! Dexter! Parry, reposte!
Under_Fire1: Such coruscating devilment!
Under_Fire2: We have their attention!
Under_Fire3: They bid us begin the ballet!
Damage1: 'Tis swift becoming a tragi-comedy.
Damage2: Is this the final cut?
Damage3: Gadzooks!
Death1: Exit, I, the stage.
Death2: And the rest is silence.
Death3: Such tragedy...
Death4: *gasp* Everyone's *choke* a critic!
Edited by StoveToad, 30 October 2009 - 06:12 PM.
#48
Posted 30 October 2009 - 05:06 PM
PS: If the Death Jester isn't a single unit, the script should probably be pluralized. I can do that if needed, but it should be pretty obvious what to change.
#49
Posted 30 October 2009 - 06:01 PM
Though do you not know it, i smile satisfiedly behind my mask.
#50
Posted 30 October 2009 - 06:05 PM
- Solitaire + Join/Detach lines = Yeah agreed. Not needed.
- Stil some minor scripts missing above.
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#51
Posted 30 October 2009 - 06:18 PM
Death Jester - faster moving, faster thinking, faster talking Dark Reaper, maybe with something like a bass rumble as they speak.
Unit_Complete1: Death is come.
Unit_Complete2: Yon Jesters join the Masque of Death.
Unit_Complete3: We knaves of motley massacre.
Unit_Complete4: A home from home, this theatre of death.
Unit_Complete5: With lance and cannon, we come to kill.
Unit_Complete6: The Laughing Reapers comes to play.
Unit_Complete7: These dark clowns wouldst dance with you.
Unit_Complete8: We will bring death to them!
Selection1: *hums the death march*
Selection2: Is that our cue?
Selection3: We see the brighter side of death.
Selection4: Death is life's greatest joke.
Selection5: We're brim with morbid mirth.
Selection6: Dark humour, bright death.
Selection7: Poised and ready.
Move1: Aye, gladly and with glee!
Move2: We revel in the Danse Macabre.
Move3: Cloaked in a deathly shroud, we move.
Move4: Graves yawn wide where'ere we step.
Move5: We take our position gladly.
Move6: No time to waste, our sands run out.
Move7: Merrily we move.
Move8: Let us find the enemy!
Attack1: We'll reap their lives, and they our laughter!
Attack2: We'll dance upon their graves!
Attack3: Memento mori!
Attack4: We'll light their way to dusty death!
Attack5: Sound and fury!
Attack6: The joke's on them!
Attack7: This will be their final act!
Attack8: Let's see how they like a Shrieker Cannon!
Point_Capture1: Who says death shall have no dominion?
Point_Capture2: Raise a shrine in our lord's honor!
Point_Capture3: Time for a change of scenery.
Point_Captured1: Another marker for our jolly boneyard!
Point_Captured2: Cergorach will surely smile on us.
Point_Captured3: All rigged and ready.
LoadTransport1: Take us to a better firing position.
LoadTransport2: Embarking.
UnloadLoadTransport1: Taking up firing position!
UnloadLoadTransport2: Disembarking.
MoraleBreak1: This... isn't funny.
MoraleBreak2: 'Tis a Catastrophe Ballet!
MoraleBreak3: Our cannons are not enough!
MoraleRestored1: We laugh once more.
MoraleRestored2: We get it now. Good jibe.
MoraleRestored3: We will bring further destruction to our foe.
Charge1: Such delight to strip flesh from bone!
Charge2: Time for merry murder!
Charge3: With shrieking cannon and joyful noise!
Charge4: And here's the punchline!
Jump/Teleport1: Shroudwalking.
Jump/Teleport2: On wings of death we fly.
Deepstrike1: From beyond the veil we strike.
Deepstrike2: Into the fray!
Combat1: Such slaughter makes us smile.
Combat2: The Danse Macabre beckons.
Combat3: Such colourful calamity.
Under_Fire1: Oh, the thrill of mortality!
Under_Fire2: They seek to usurp my role!
Under_Fire3: They shake our fragile frames!
Damage1: The bright death is upon us!
Damage2: Have they not read the script? We deal the death, not them.
Damage3: Our lifesblood runs out!
Damage4: Who will take our place?
Death1: Dead... as a doornail.
Death2: Ouch.
Death3: *coughs* How... unexpected.
Death4: On his own strange altar, death... lies... dead.
#52
Posted 30 October 2009 - 06:20 PM
#53
Posted 30 October 2009 - 06:21 PM
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#54
Posted 30 October 2009 - 08:00 PM
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#55
Posted 30 October 2009 - 08:06 PM
#56
Posted 30 October 2009 - 08:07 PM
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#57
Posted 30 October 2009 - 08:37 PM
Chorus (builder) (all lines in a quick lilting singy-songy voice)
Selection1: Gorash tranglam (“laughing chaos theory”)
Selection2: Uigebealach vyal (“part of the theory of the webway”)
Selection3: Bhi se chomh dorcha gur cheapamair (“it was so dark”)
Selection4: Raibh an oichie tagtha (“we thought night had come”)
Selection5: Nil ann ach cleasai (“trickster”)
Selection6: Da gceilfi an fhirinne… (“if the truth were hidden…”)
Selection7: B’flieidir go neosfal breag (“a lie would be told”)
Move1: Fhaisorr’ko (“a shadow point” point past which precognition/prophecy/fortune telling cannot see”)
Move2: Mear kilithikadya (the speedy near-future-to-come)
Move3: Agus tá an iomad measa aige air féin (“think too much of him/herself”)
Move4: Shea nudh Asuryanish ereintha Asuryanat (“May the blessings of Asuryan protect the children of Asuryan from abomination”)
Move5: Agaith garoth lir(“false face lamenting/moaning heart”)
Attack1: Ceiba-ny-shak! (eldar curse, meaning unknown)
Attack2: Eshair-shelwe ! (“song of the outcast”, highly insulting term for outcast)
Attack3: Sha’eiloa -shelwe (“song of hells/unspecified number of hells greater than one”)
Attack4: Solerantshlaereen (“silent death about to happen”)
Attack5: Atherakhia (“destruction”)
Build1: Suda subarn (“something constructed”)
Build2: Bionnenan subeliast subast (“a potent artificial contribution”)
Build3: Suith-tann, thareith (“the spirit of dance, here/being in this place”)
Point_Capture1: Ashfar (“Looking”)
Point_Capture2: Kahli ashfares (“Presaging seeking”)
Point_Captured1: Bionn an fear ciallmar ina thost muai ná bîonn pioc le rá aige (meaning unknown)
Point_Captured2: Bonnibionerath (“Think/wonder about potency held in check”)
LoadTransport1: (sung) A new path, steps fall still. Carried there, calling to me...
LoadTransport2: (sung) In standing still, the going, came...
UnloadTransport1: (sung) It came time, to bid farewell. sing more songs, tales gone by...
UnloadTransport2: (sung) At journey's end, shores uncharted, beckoned me...
MoraleBreak1: Mael dannan! (“total and merciless extermination!”)
MoraleBreak2: Marathag! (“the face of death!”)
MoraleRestored1: Agamure (“A false waning” false/lying)
MoraleRestored2: Athag are anguar, asturi-kel (“the face of honored destiny, respect it”)
Charge1: I’ve seen the moon, and first sunrise (sung, seemingly ethereal voice)
Charge2: I’ve tasted poison, when I drank wine of fate (sung, seemingly ethereal voice)
Charge3: But the fear was in my heart, realized too late (sung, seemingly ethereal voice)
Jump/Teleport1: (sung) Between distant worlds I've plunged, unmoving...
Jump/Teleport2: (sung) A filigree of woven fissures, opened all around.
Deepstrike1: Xios, destra xamath (“truthfully, an entrance remembered”)
Deepstrike2: Urgebelach ("Philosophy of the Webway")
Combat1: Iem solerant mure uol! ("We will kill you soon!")
Combat2: Fiallathandirel! ("Wall against evil!")
Combat3: Suithimarith! ("The Dance of Skulls!")
Under_Fire1: Haranshemash ("The world of blood and tears")
Under_Fire2: Iem dekar illthara ("We should leave")
Under_Fire3: Haras-Shelwe ("Song of Blood")
Damage1: Chorus... disrupted! (ethereal, halting)
Damage2: Discord! (ethereal, halting)
Damage3: Iem marg! ("We are dying!")
Death1: Iem sistaman... ("we are dead...")
Death2: *lilting sighs and gasps*
Death3: *lilting sighs and gasps*
Death4: *lilting sighs and gasps*
Edited by StoveToad, 30 October 2009 - 08:51 PM.
#58
Posted 30 October 2009 - 08:49 PM
I'll give you a rest for now as the Craftworld stuff will be fun.
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#59
Posted 30 October 2009 - 08:50 PM
Let me know about the Craftworld stuff and I'll assist where I can, time willing.
Edited by StoveToad, 30 October 2009 - 08:50 PM.
#60
Posted 30 October 2009 - 08:58 PM
Unit_Complete1: We are the Margorach, the bringers of death.
Edited by StoveToad, 30 October 2009 - 10:47 PM.
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