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Harlequin *FINAL* Voice Script List


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#41 thudo

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Posted 30 October 2009 - 03:32 PM

Dang yer da BEST!
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#42 thudo

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Posted 30 October 2009 - 03:33 PM

Dang yer da BEST!

Would you now be interested in doing custom Eldar Craftworld voice script for units like Pathfinders, Spiritseers, and Warwalkers?
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#43 StoveToad

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Posted 30 October 2009 - 03:35 PM

Feel free to PM me the details and I'll see what I can do!

I think we just need the Solitaire and we're good, so I'm doing that next.

#44 thudo

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Posted 30 October 2009 - 03:46 PM

Actually yes check your above posts near the beginning of this thread: we're still missing some script entries not just for the Solitaire.
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#45 StoveToad

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Posted 30 October 2009 - 04:44 PM

Solitaire Completed

Solitaire - the voice of doom, sounds absolutely deathly and evil even when they break their usual laconic silence
Unit_Complete1: The Great Enemy shall not have my soul without a fight.
Unit_Complete2: A Solitaire walks among you.
Unit_Complete3: I perform the role that would destroy all others.
Unit_Complete4: I am on the rack, strung out between damnation and artistry.
Unit_Complete5: My mind knows the depths of Hell and the airy heights of Art.
Unit_Complete6: I am damned... Condemned to slay the spawn of darkness.
Unit_Complete7: And so the final act begins.
Selection1: Are there demons nearby?
Selection2: We shall cleanse this world.
Selection3: Damned, aye, but not despairing.
Selection4: I stand alone.
Selection5: All these moments will be lost... in time.
Selection6: I can hardly wait.
Selection7: I suffer for my Art.
Move1: I shall find more warriors for the Ritual.
Move2: I dance a solitary jig.
Move3: Take me to the enemy.
Move4: With Chaos at my heels.
Move5: 'Tis a lonely path I walk.
Move6: Damned, I dance an ending for us all.
Move7: Into the jaws of Hell.
Attack1: The Laughing God disrupts even the greatest of the Enemy's schemes.
Attack2: My soul may be condemned, but my fighting skill is second to none.
Attack3: They shall perish!
Attack4: Now feel my wrath!
Attack5: Cry for mercy!
Attack6: You'll regret ever entering this plane!
Attack7: Vengeance is mine!
Point_Capture1: I lay claim to it.
Point_Capture2: I dance a dedication.
Point_Capture3: A tribute to Cegorach.
Point_Captured1: The point is claimed.
Point_Captured2: 'Tis dedicated.
Point_Captured3: It is done.
Join1: Join me. Let's make this their last dance...
Join2: Together, brothers and sisters.
Join3: I shall guide your blades to the enemy's heart.
Detach1: I shall go alone.
Detach2: I leave now... This task is mine alone.
LoadTransport1: Carry me to the fight!
LoadTransport2: Do not keep me waiting.
UnloadTransport1: The Enemy awaits our arrival.
UnloadTransport2: Finally here.
MoraleBreak1: We underestimated the enemy *grunts* we must withdraw
MoraleBreak2: Lost... focus. Must retreat!
MoraleRestored1: We can match the daemons again.
MoraleRestored2: Back to spill blood.
Charge1: No guts, no glory! // Alt: The pleasure is all mine.
Charge2: *Dry, mocking laughter*
Charge3: Their world will fill with weeping!
Jump/Teleport1: One step closer.
Jump/Teleport2: Repositioned.
Deepstrike1: Into the thick of it.
Deepstrike2: My solo begins.
Ability1: My fury is unleashed!
Combat1: Die fool!
Combat2: I am your doom!
Combat3: I caught a glimpse of hell once, and you shall know it too.
Under_Fire1: Like... tears... in rain.
Under_Fire2: They cannot touch me.
Under_Fire3: Run while you can, fools.
Damage1: I sense the Great Enemy reaching for my soul.
Damage2: The Great Enemy approaches.
Damage3: The end is upon me.
Death1: Oblivion awaits...
Death2: Alone... I meet my end.
Death3: *A death cry morphing into a demonic wail*
Death4: Time... to die.

Question: Should they really have 'join' lines, given they're meant to operate alone?

Edited by StoveToad, 30 October 2009 - 06:08 PM.


#46 StoveToad

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Posted 30 October 2009 - 04:50 PM

Choreographer Completed

Choreographer (Troupe Leader) - like a more intense version of the troupe, maybe some sort of minor distortion
Unit_Complete1: I am a paragon of virtuosity.
Unit_Complete2: You dance to my tune now.
Unit_Complete3: And the dance goes on.
Unit_Complete4: This troupe is mine to direct.
Unit_Complete5: Troupers, ready yourselves.
Unit_Complete6: Lithe, limber, and longing for the dance.
Unit_Complete7: Flip belts at the ready.
Selection1: Merry and tragical; tedious and brief
Selection2: Always beauty in the warrior's eye
Selection3: See! Tricks of a strong imagination
Selection4: Look not with the eyes, but with the mind
Selection5: Sing with dulcet and harmonious breath
Selection6: I much wonder...
Selection7: haha! goes the laughing god
Move1: There the forms of things unknown
Move2: The shape of a single act
Move3: Cite the place and we will go
Move4: See the music of our dance
Move5: No impediments, wrong or fine
Move6: March the two-step, side by side.
Move7: Never a misstep, never a fall.
Attack1: This is the true beginning of their end
Attack2: Agony brought with words and more
Attack3: A fine frenzy among them
Attack4: Silence is the perfect herald of doom
Attack5: In death is winged evil painted blind
Attack6: Keep your balance, take theirs away.
Attack7: Stir their hearts with form and blade.
Point_Capture1: Conceive in this place, the dance of triumph
Point_Capture2: Be there, artful forms
Point_Captured1: Beautiful
Point_Captured2: Dedicated; we, again into motion
LoadTransport1: The Rillietann fly to the dance
LoadTransport2: We'll wait in the wings.
UnloadTransport1: An unexpected entrance
UnloadTransport2: Take your positions.
MoraleBreak1: The course of fate never did run smooth
MoraleBreak2: Shallow follies...
MoraleRestored1: And now I am return'd
MoraleRestored2: Devise again, I, the role of the impossible knife
Charge1: The intemperate dance...
Charge2: They are as the raven fallen in a pit of ink
Charge3: The gift of fortune!
Deepstrike1: Another unexpected entrance.
Deepstrike2: With stuttering-step, we roam wild.
Combat1: With blurring blades.
Combat2: Trip and tarry!
Combat3: Out, out, brief candle!
Under_Fire1: They seek to chase us from the stage!
Under_Fire2: Are we being heckled?
Under_Fire3: We are taking... stern criticism.
Death1: Not a rhyming planet, this.
Death2: The show is over...
Death3: The dance must... go on.
Death4: *gasps*

#47 StoveToad

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Posted 30 October 2009 - 05:04 PM

Troubadour Completed

Troubadour - V for Vendetta Eldar
Unit_Complete1: Fresh from our Webway wanderings we come.
Unit_Complete2: We'll brighten this maudlin masquerade.
Unit_Complete3: The Troubadour's arrived.
Unit_Complete4: Montage!
Unit_Complete5: Such mise en scène! **pro. mez an sen
Unit_Complete6: I take my place.
Unit_Complete7: The narrator is ready.
Selection1: We tell the story...
Selection2: The composers and performers are here
Selection3: What is the desired theme?
Selection4: We compose such deadly ballets
Selection5: Few are prepared for our manner of art
Selection6: We have prepared such witty verses
Selection7: We sing the song that never ends
Move1: Another turn in the dance
Move2: With graceful rhythm we go there
Move3: Travel is in our nature
Move4: No sojourn in the dance of war
Move5: We are the minstrels of war
Move6: Is there much more blood to be shed?
Move7: Abroad once more.
Attack1: Lyrical death comes to them
Attack2: The oblique approach
Attack3: We are well practiced in this
Attack4: Thus do we shape their song of sorrows
Attack5: Their destruction takes center stage
Attack6: I prefer a sword to be my partner. May I have this dance?
Attack7: Death, the finest artform.
Point_Capture1: We go to show our simple skills
Point_Capture2: We raise bright and macabre colors there
Point_Capture3: We'll dress this point appropriately.
Point_Captured1: A graceful prop for a graceful stage
Point_Captured2: The climax comes after the stillness
Point_Captured3: Decked in ribbons fine and fair.
LoadTransport1: A welcome respite.
LoadTransport2: Quickly, inside.
UnloadTransport1: Verily voyaged.
UnloadTransport2: We roam once more.
MoraleBreak1: Despair enters into the dance!
MoraleBreak2: Oh my eyes!
MoraleRestored1: The performance must go on
MoraleRestored2: Our denouement is not yet upon us
Charge1: Whereat with bloody blameful blade...
Charge2: Now the dancers roar
Charge3: Thus bravely broached, the boiling bloody breast
Charge4: With boisterous blow! Broken the brash battled brawnful beast!
Jump/Teleport1: A new vantage point.
Jump/Teleport2: Surprise!
Deepstrike1: Centre-stage, we fly.
Deepstrike2: On Cegorach's coattails.
Combat1: I'm just getting started.
Combat2: Out, out, brief candle!
Combat3: Sinister! Dexter! Parry, reposte!
Under_Fire1: Such coruscating devilment!
Under_Fire2: We have their attention!
Under_Fire3: They bid us begin the ballet!
Damage1: 'Tis swift becoming a tragi-comedy.
Damage2: Is this the final cut?
Damage3: Gadzooks!
Death1: Exit, I, the stage.
Death2: And the rest is silence.
Death3: Such tragedy...
Death4: *gasp* Everyone's *choke* a critic!

Edited by StoveToad, 30 October 2009 - 06:12 PM.


#48 StoveToad

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Posted 30 October 2009 - 05:06 PM

I think that's it.

PS: If the Death Jester isn't a single unit, the script should probably be pluralized. I can do that if needed, but it should be pretty obvious what to change. ;)

#49 gesmana

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Posted 30 October 2009 - 06:01 PM

Posted Image
Though do you not know it, i smile satisfiedly behind my mask.

#50 thudo

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Posted 30 October 2009 - 06:05 PM

- Death Jesters are a squad
- Solitaire + Join/Detach lines = Yeah agreed. Not needed.
- Stil some minor scripts missing above.
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#51 StoveToad

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Posted 30 October 2009 - 06:18 PM

Death Jester Completed & Pluralized

Death Jester - faster moving, faster thinking, faster talking Dark Reaper, maybe with something like a bass rumble as they speak.
Unit_Complete1: Death is come.
Unit_Complete2: Yon Jesters join the Masque of Death.
Unit_Complete3: We knaves of motley massacre.
Unit_Complete4: A home from home, this theatre of death.
Unit_Complete5: With lance and cannon, we come to kill.
Unit_Complete6: The Laughing Reapers comes to play.
Unit_Complete7: These dark clowns wouldst dance with you.
Unit_Complete8: We will bring death to them!
Selection1: *hums the death march*
Selection2: Is that our cue?
Selection3: We see the brighter side of death.
Selection4: Death is life's greatest joke.
Selection5: We're brim with morbid mirth.
Selection6: Dark humour, bright death.
Selection7: Poised and ready.
Move1: Aye, gladly and with glee!
Move2: We revel in the Danse Macabre.
Move3: Cloaked in a deathly shroud, we move.
Move4: Graves yawn wide where'ere we step.
Move5: We take our position gladly.
Move6: No time to waste, our sands run out.
Move7: Merrily we move.
Move8: Let us find the enemy!
Attack1: We'll reap their lives, and they our laughter!
Attack2: We'll dance upon their graves!
Attack3: Memento mori!
Attack4: We'll light their way to dusty death!
Attack5: Sound and fury!
Attack6: The joke's on them!
Attack7: This will be their final act!
Attack8: Let's see how they like a Shrieker Cannon!
Point_Capture1: Who says death shall have no dominion?
Point_Capture2: Raise a shrine in our lord's honor!
Point_Capture3: Time for a change of scenery.
Point_Captured1: Another marker for our jolly boneyard!
Point_Captured2: Cergorach will surely smile on us.
Point_Captured3: All rigged and ready.
LoadTransport1: Take us to a better firing position.
LoadTransport2: Embarking.
UnloadLoadTransport1: Taking up firing position!
UnloadLoadTransport2: Disembarking.
MoraleBreak1: This... isn't funny.
MoraleBreak2: 'Tis a Catastrophe Ballet!
MoraleBreak3: Our cannons are not enough!
MoraleRestored1: We laugh once more.
MoraleRestored2: We get it now. Good jibe.
MoraleRestored3: We will bring further destruction to our foe.
Charge1: Such delight to strip flesh from bone!
Charge2: Time for merry murder!
Charge3: With shrieking cannon and joyful noise!
Charge4: And here's the punchline!
Jump/Teleport1: Shroudwalking.
Jump/Teleport2: On wings of death we fly.
Deepstrike1: From beyond the veil we strike.
Deepstrike2: Into the fray!
Combat1: Such slaughter makes us smile.
Combat2: The Danse Macabre beckons.
Combat3: Such colourful calamity.
Under_Fire1: Oh, the thrill of mortality!
Under_Fire2: They seek to usurp my role!
Under_Fire3: They shake our fragile frames!
Damage1: The bright death is upon us!
Damage2: Have they not read the script? We deal the death, not them.
Damage3: Our lifesblood runs out!
Damage4: Who will take our place?
Death1: Dead... as a doornail.
Death2: Ouch.
Death3: *coughs* How... unexpected.
Death4: On his own strange altar, death... lies... dead.

#52 StoveToad

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Posted 30 October 2009 - 06:20 PM

Thudo: Please can you update the first post so I can see what's missing?

#53 thudo

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Posted 30 October 2009 - 06:21 PM

I will.. hang tight..
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#54 thudo

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Posted 30 October 2009 - 08:00 PM

Ok first post updated.. Chorus has some misc lines missing then we're done!
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#55 StoveToad

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Posted 30 October 2009 - 08:06 PM

Excellent, thanks.

#56 thudo

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Posted 30 October 2009 - 08:07 PM

No sir thank you. I'd die to have your Eldar knowledge for the Craftworld project we have in store. Your reliability and knowledge of the subject matter means we can really springboard ahead fast.
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#57 StoveToad

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Posted 30 October 2009 - 08:37 PM

Chorus Completed

Chorus (builder) (all lines in a quick lilting singy-songy voice)
Selection1: Gorash tranglam (“laughing chaos theory”)
Selection2: Uigebealach vyal (“part of the theory of the webway”)
Selection3: Bhi se chomh dorcha gur cheapamair (“it was so dark”)
Selection4: Raibh an oichie tagtha (“we thought night had come”)
Selection5: Nil ann ach cleasai (“trickster”)
Selection6: Da gceilfi an fhirinne… (“if the truth were hidden…”)
Selection7: B’flieidir go neosfal breag (“a lie would be told”)
Move1: Fhaisorr’ko (“a shadow point” point past which precognition/prophecy/fortune telling cannot see”)
Move2: Mear kilithikadya (the speedy near-future-to-come)
Move3: Agus tá an iomad measa aige air féin (“think too much of him/herself”)
Move4: Shea nudh Asuryanish ereintha Asuryanat (“May the blessings of Asuryan protect the children of Asuryan from abomination”)
Move5: Agaith garoth lir(“false face lamenting/moaning heart”)
Attack1: Ceiba-ny-shak! (eldar curse, meaning unknown)
Attack2: Eshair-shelwe ! (“song of the outcast”, highly insulting term for outcast)
Attack3: Sha’eiloa -shelwe (“song of hells/unspecified number of hells greater than one”)
Attack4: Solerantshlaereen (“silent death about to happen”)
Attack5: Atherakhia (“destruction”)
Build1: Suda subarn (“something constructed”)
Build2: Bionnenan subeliast subast (“a potent artificial contribution”)
Build3: Suith-tann, thareith (“the spirit of dance, here/being in this place”)
Point_Capture1: Ashfar (“Looking”)
Point_Capture2: Kahli ashfares (“Presaging seeking”)
Point_Captured1: Bionn an fear ciallmar ina thost muai ná bîonn pioc le rá aige (meaning unknown)
Point_Captured2: Bonnibionerath (“Think/wonder about potency held in check”)
LoadTransport1: (sung) A new path, steps fall still. Carried there, calling to me...
LoadTransport2: (sung) In standing still, the going, came...
UnloadTransport1: (sung) It came time, to bid farewell. sing more songs, tales gone by...
UnloadTransport2: (sung) At journey's end, shores uncharted, beckoned me...
MoraleBreak1: Mael dannan! (“total and merciless extermination!”)
MoraleBreak2: Marathag! (“the face of death!”)
MoraleRestored1: Agamure (“A false waning” false/lying)
MoraleRestored2: Athag are anguar, asturi-kel (“the face of honored destiny, respect it”)
Charge1: I’ve seen the moon, and first sunrise (sung, seemingly ethereal voice)
Charge2: I’ve tasted poison, when I drank wine of fate (sung, seemingly ethereal voice)
Charge3: But the fear was in my heart, realized too late (sung, seemingly ethereal voice)
Jump/Teleport1: (sung) Between distant worlds I've plunged, unmoving...
Jump/Teleport2: (sung) A filigree of woven fissures, opened all around.
Deepstrike1: Xios, destra xamath (“truthfully, an entrance remembered”)
Deepstrike2: Urgebelach ("Philosophy of the Webway")
Combat1: Iem solerant mure uol! ("We will kill you soon!")
Combat2: Fiallathandirel! ("Wall against evil!")
Combat3: Suithimarith! ("The Dance of Skulls!")
Under_Fire1: Haranshemash ("The world of blood and tears")
Under_Fire2: Iem dekar illthara ("We should leave")
Under_Fire3: Haras-Shelwe ("Song of Blood")
Damage1: Chorus... disrupted! (ethereal, halting)
Damage2: Discord! (ethereal, halting)
Damage3: Iem marg! ("We are dying!")
Death1: Iem sistaman... ("we are dead...")
Death2: *lilting sighs and gasps*
Death3: *lilting sighs and gasps*
Death4: *lilting sighs and gasps*

Edited by StoveToad, 30 October 2009 - 08:51 PM.


#58 thudo

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Posted 30 October 2009 - 08:49 PM

Hooarrryy think we're done.

I'll give you a rest for now as the Craftworld stuff will be fun.
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#59 StoveToad

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Posted 30 October 2009 - 08:50 PM

It's a pleasure to help out. Really can't wait to see this mod in action!

Let me know about the Craftworld stuff and I'll assist where I can, time willing.

Edited by StoveToad, 30 October 2009 - 08:50 PM.


#60 StoveToad

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Posted 30 October 2009 - 08:58 PM

Quick alteration to the Death Jester script:

Unit_Complete1: We are the Margorach, the bringers of death.

Edited by StoveToad, 30 October 2009 - 10:47 PM.





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