Contra 008 change log (part 1)
Fixed errors:
- Flame general: Flame turret did not attack automatically. Fixed.
- Artillery Caller, Nuke Cannon and Demolisher could not move backwards. Fixed.
- Infantry general: ATGM operator did not get promotion from infantry training generl's power. Fixed.
- Toxin General: He could get Inflammable Acids upgrade at rank 1 by researching Black Napalm in captured China War factory. Fixed.
- All China: Hackers could get experience when they disabled buildings. It allowed player to get 5th rank quickly. Fixed.
- SW general: Power Plant Mine Detonation ability does not detonate friendly mines any more.
- SW general: Avenger does not require 1 electricity point any more.
- Tank general: Artillery shells (general's power) don't hang in air any more.
Balance Fixes:
- All: Rank 1 soldiers (rebels, rangers, red guards) have equal firepower, cost and health now. Further starting condidtions balancing is planned too: Minigunner, Toxin Rebel, Cyborg and Flamethrower will be weak in the very beginning, but they will recieve upgrade later.
- All USA: Microwave tanks kill building garrisons slower now.
- AF general: Special airfield requires Supply Center only now. It does not require small airfield.
- AF general: SLID fires 2 times slower.
- Cyber general: Cluster Tomahawks general's power reload time lowered from 7 to 6 minutes.
- Cyber general: Cyber Commando requires both rank 3 Data Upload and rank 3 Drop pods now.
- Cyber general: Drone Controller respawns lost Medusas 2 times faster.
- SW general: Burton can install up to 10 disabling devices now.
- Laser general: All mines removed.
- Laser general: Laser Comanche have another damage type now. They will not destroy AA units so quickly any more.
- All China: Supply Trucks can not crush infantry any more (except Tank general's supply truck).
- All China: Jammer Trooper has higher reaction time and longer attack range.
- Tank general: War Factory deployment general's power reload time decreased from 6 to 5 minutes.
- Tank general: Tank Hunters cost 400 (was 500).
- Tank general: Automatic rifles upgrade moved to Barracks and available at rank 3.
- Tank general: Supply truck has less armor.
- Infantry general: Barracks deployment general's power reload time decreased from 5 to 4 minutes.
- Nuke general: Stable Isotopes upgrade costs 1500 now (was 2500).
- Nuke general: Nuclear Bullets upgrade gives a bit less firepower bonus now, its cost increased to 4000 and research time - to 2 minutes.
- Flame general: Science Lab requires 10 electricity points now (was 15).
- All GLA: Shoes upgrade moved to rank 1.
- All GLA: Kill Garrison general's power reload time decreased from 4 to 2 minutes.
- All GLA: Radar Van moves slower.
- All GLA: Supply Truck moves faster.
- Demo general: Impairment general's power can steal up to $3000 money now (was $1000).
- Stealth general: Antiradar missiles upgrade moved to Palace and available at rank 3.
- Stealth general: Fake Units general's power reload time decreased from 5 to 3 minutes.
- Stealth general: Fake Base general's power reload time decreased from 6 to 5 minutes.
- Stealth general: Radar Van is invisible from the beginning.
Other changes:
- SW general: SSM Site attacks buildings automatically now.
- SW general: Particle Armor upgrade has been removed.
- Demo general: Dirty Bomb upgrade has been removed.
- Trees cracking sound was made quiet.
- Missile trail has been redrawn.
Part 2: http://forums.revora...pic=74379&st=30
Part 3: http://forums.revora...pic=74379&st=96
Part 4: http://forums.revora...p...4379&st=147
Part 5: http://forums.revora...p...4379&st=193
Part 6: http://forums.revora...p...4379&st=268
Part 7: http://forums.revora...p...4379&st=407
Part 8: http://forums.revora...p...4379&st=467
Part 9: http://forums.revora...p...4379&st=520
Part 10: http://forums.revora...p...4379&st=553
Part 11: http://forums.revora...p...4379&st=608
Edited by Creator, 04 November 2010 - 08:52 PM.