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#21 MirkwoodArcher

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Posted 01 November 2009 - 02:09 AM

Then maybe you should get a life...

Now, we must get back on topic...we're stealing Nazgul's space.
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#22 khamulrulz

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Posted 01 November 2009 - 03:04 AM

i think the goblin warg riders should get a bow toggle, similar to the former spider riders. this would make them feel more "elite", because they are going to be recruited from a level 3 wolf den.
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#23 MirkwoodArcher

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Posted 01 November 2009 - 03:05 AM

i think the goblin warg riders should get a bow toggle, similar to the former spider riders. this would make them feel more "elite", because they are going to be recruited from a level 3 wolf den.


Good point. That will also make them different than the Isengard warg-riders, somewhat special.
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#24 Prince of the Dark Forest

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Posted 01 November 2009 - 09:35 AM

The model looks great! The detail on the RotWK model looks so much better than EAs Goblin Fissure and stuff...

My only suggestion would be too skin the textures of the spikes and towers on the cave to be more 'goblin-like' with the scrap metal textures and all. Though it looks good as it is, the spikes don't fit in with the other Goblin buildings and it reminds to much of Angmar... and regarding the textures of the Alpha Warg in the pack, what model is that from? Why has it still got the straps and saddle for its rider?

Bow toggle for Warg riders would be great... but I don't think we need to Wolf pack... Why not combine the (white) wolf model with the (grey) warg model in a 'Wolf Pack'. That way, you could make use of the spare models, dont have to create another unit AND you have more variation in the horde.

Edited by Prince of the Dark Forest, 01 November 2009 - 09:41 AM.

Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.

#25 Nazgûl

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Posted 01 November 2009 - 11:59 AM

The model looks great! The detail on the RotWK model looks so much better than EAs Goblin Fissure and stuff...

They're both EA models :p

My only suggestion would be too skin the textures of the spikes and towers on the cave to be more 'goblin-like' with the scrap metal textures and all. Though it looks good as it is, the spikes don't fit in with the other Goblin buildings and it reminds to much of Angmar... and regarding the textures of the Alpha Warg in the pack, what model is that from? Why has it still got the straps and saddle for its rider?

That's exactly what I have done... I've taken the textures from the other goblin structures and mapped them onto this one and replaced all stone bricks with rusted metal. I won't be bothered to make scrteens of the original Angmar model, but I promise there's a big difference. IN RotWK the spikes are black and the walls are grey brick stone, etc. I think the spikes fit rather well, just as they do in Rhûn, since both Moria and Rhun faction have spiky things in their arcitecture. And so what if it reminds of Angmar - that faction is not in SEE? ;) You have to realize that I'm no modeler, so I can only reskin things, I can't remodel them, and I have noone to ask for such things. The only two modelers I have are busy doing things from scratch =p It's a LOT of work to edit a model, trust me. We're not gonna do that for some pikes or not =) The alpha warg is using the regular skin from the Isengard warg rider wargs. I could remove the saddle off course. Just haven't gotten around to it. It's polishing =)

Bow toggle for Warg riders would be great... but I don't think we need to Wolf pack... Why not combine the (white) wolf model with the (grey) warg model in a 'Wolf Pack'. That way, you could make use of the spare models, dont have to create another unit AND you have more variation in the horde.

I can't combine models with different anims in the same horde. If we could - BOY - that would be cool for a LOT of hordes :p But no, they have different skeletons (anims) and thus can't be combined. For a bow toggle we'd need to edit the wolf rider models severely and bind them to say Rohirrim skeletons. That would not work very well with that model, and they'd no loger be able to wield swords but spears. Too much model editing - too much work - no modelers/animators to do it ;)

Edited by Nazgûl, 01 November 2009 - 12:00 PM.

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#26 Prince of the Dark Forest

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Posted 01 November 2009 - 12:06 PM

I know they're both EA models... Just saying that RotWK models seem to be better than EA's Bfme2 models... :p

Don't worry about the spikes thing... I guess you're right about fact that because Angmar isn't in the game, I shouldn't really notice! Anyway, great screens and thanks for the update!
Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.

#27 khamulrulz

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Posted 01 November 2009 - 12:15 PM

if you used the spider rider model, but put it on a warg, and reskinned it, would that work? they have spears too, but even if the goblin warg riders have spears, it adds uniqueness, as opposed to the isengard warg riders

you prolly don't have the time or manpower tho. :(

Edited by khamulrulz, 01 November 2009 - 12:18 PM.

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#28 Nazgûl

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Posted 01 November 2009 - 12:20 PM

Yeah in theory that would work, but I still need a modeler to do it.

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#29 Sûlherokhh

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Posted 01 November 2009 - 12:47 PM

Bow toggle for Warg riders would be great... but I don't think we need to Wolf pack... Why not combine the (white) wolf model with the (grey) warg model in a 'Wolf Pack'. That way, you could make use of the spare models, dont have to create another unit AND you have more variation in the horde.

I can't combine models with different anims in the same horde. If we could - BOY - that would be cool for a LOT of hordes :p But no, they have different skeletons (anims) and thus can't be combined. For a bow toggle we'd need to edit the wolf rider models severely and bind them to say Rohirrim skeletons. That would not work very well with that model, and they'd no loger be able to wield swords but spears. Too much model editing - too much work - no modelers/animators to do it :p


We could set up a random horde. It would be like the rohan peasants, with random childobjects of the main 'Wolf' object.

Edited by Sûlherokhh, 03 November 2009 - 01:43 PM.

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#30 Dant

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Posted 01 November 2009 - 12:51 PM

Lovely :p , And it's lore friendly. :p
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#31 Prince of the Dark Forest

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Posted 01 November 2009 - 12:55 PM

So it IS possible? yay!!!
Ignited into the world in a flash of lightning, it gleams faintly in the heart of its mother, wood. It begins as an ember, a mere wisp of heat and colour. Its chance of survival at this critical moment is minute, yet it fights on, against the unforgiving cold, against the depths of night and against its mortal enemy: rain.

#32 Uruk King

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Posted 01 November 2009 - 02:48 PM

This is absolutely superb!! :p

One thing I've always wanted in Moria/The Goblins is WARGS!! Not those worthless spider-riders and spiderlings. I look forward to the next beta now more than ever. :p
I will remember Rhovanion Alliance, RIP .

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#33 Nazgûl

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Posted 01 November 2009 - 02:51 PM

So it IS possible? yay!!!


I don't think that's what Sul meant... =p

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#34 mike_

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Posted 01 November 2009 - 08:35 PM

Looking good Naz :cool2: very unique structure. Wouldn't have even thought of it coming from RotWK if you hadn't said so :lol:

Edited by mike_, 02 November 2009 - 08:15 PM.
forgot the adjective :xd:


#35 Nazgûl

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Posted 02 November 2009 - 10:26 AM

Thank you Mike :p

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#36 Nazgûl

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Posted 14 September 2011 - 01:58 PM

Updated to Dc:

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#37 njm1983

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Posted 14 September 2011 - 11:37 PM

Tight! Tight like a tiger... in winter.... :tiger: :tiger: :tiger:

#38 Mr Uger

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Posted 06 December 2011 - 03:02 AM

I think this is a good move. It looks real nice. Is this coming out in the new 4.7 version of S.E.E.?

#39 Mr Uger

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Posted 06 December 2011 - 03:03 AM

never mind....just read the title, "Beta 4.7: New model "

Excuse the previous question - dur....




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