SEE Moria Warg Den
#21
Posted 01 November 2009 - 02:09 AM
Now, we must get back on topic...we're stealing Nazgul's space.
#23
Posted 01 November 2009 - 03:05 AM
i think the goblin warg riders should get a bow toggle, similar to the former spider riders. this would make them feel more "elite", because they are going to be recruited from a level 3 wolf den.
Good point. That will also make them different than the Isengard warg-riders, somewhat special.
#24
Posted 01 November 2009 - 09:35 AM
My only suggestion would be too skin the textures of the spikes and towers on the cave to be more 'goblin-like' with the scrap metal textures and all. Though it looks good as it is, the spikes don't fit in with the other Goblin buildings and it reminds to much of Angmar... and regarding the textures of the Alpha Warg in the pack, what model is that from? Why has it still got the straps and saddle for its rider?
Bow toggle for Warg riders would be great... but I don't think we need to Wolf pack... Why not combine the (white) wolf model with the (grey) warg model in a 'Wolf Pack'. That way, you could make use of the spare models, dont have to create another unit AND you have more variation in the horde.
Edited by Prince of the Dark Forest, 01 November 2009 - 09:41 AM.
#25
Posted 01 November 2009 - 11:59 AM
They're both EA modelsThe model looks great! The detail on the RotWK model looks so much better than EAs Goblin Fissure and stuff...
That's exactly what I have done... I've taken the textures from the other goblin structures and mapped them onto this one and replaced all stone bricks with rusted metal. I won't be bothered to make scrteens of the original Angmar model, but I promise there's a big difference. IN RotWK the spikes are black and the walls are grey brick stone, etc. I think the spikes fit rather well, just as they do in Rhûn, since both Moria and Rhun faction have spiky things in their arcitecture. And so what if it reminds of Angmar - that faction is not in SEE? You have to realize that I'm no modeler, so I can only reskin things, I can't remodel them, and I have noone to ask for such things. The only two modelers I have are busy doing things from scratch =p It's a LOT of work to edit a model, trust me. We're not gonna do that for some pikes or not =) The alpha warg is using the regular skin from the Isengard warg rider wargs. I could remove the saddle off course. Just haven't gotten around to it. It's polishing =)My only suggestion would be too skin the textures of the spikes and towers on the cave to be more 'goblin-like' with the scrap metal textures and all. Though it looks good as it is, the spikes don't fit in with the other Goblin buildings and it reminds to much of Angmar... and regarding the textures of the Alpha Warg in the pack, what model is that from? Why has it still got the straps and saddle for its rider?
I can't combine models with different anims in the same horde. If we could - BOY - that would be cool for a LOT of hordes But no, they have different skeletons (anims) and thus can't be combined. For a bow toggle we'd need to edit the wolf rider models severely and bind them to say Rohirrim skeletons. That would not work very well with that model, and they'd no loger be able to wield swords but spears. Too much model editing - too much work - no modelers/animators to do itBow toggle for Warg riders would be great... but I don't think we need to Wolf pack... Why not combine the (white) wolf model with the (grey) warg model in a 'Wolf Pack'. That way, you could make use of the spare models, dont have to create another unit AND you have more variation in the horde.
Edited by Nazgûl, 01 November 2009 - 12:00 PM.
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#26
Posted 01 November 2009 - 12:06 PM
Don't worry about the spikes thing... I guess you're right about fact that because Angmar isn't in the game, I shouldn't really notice! Anyway, great screens and thanks for the update!
#27
Posted 01 November 2009 - 12:15 PM
you prolly don't have the time or manpower tho. :(
Edited by khamulrulz, 01 November 2009 - 12:18 PM.
#28
Posted 01 November 2009 - 12:20 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#29
Posted 01 November 2009 - 12:47 PM
I can't combine models with different anims in the same horde. If we could - BOY - that would be cool for a LOT of hordes But no, they have different skeletons (anims) and thus can't be combined. For a bow toggle we'd need to edit the wolf rider models severely and bind them to say Rohirrim skeletons. That would not work very well with that model, and they'd no loger be able to wield swords but spears. Too much model editing - too much work - no modelers/animators to do itBow toggle for Warg riders would be great... but I don't think we need to Wolf pack... Why not combine the (white) wolf model with the (grey) warg model in a 'Wolf Pack'. That way, you could make use of the spare models, dont have to create another unit AND you have more variation in the horde.
We could set up a random horde. It would be like the rohan peasants, with random childobjects of the main 'Wolf' object.
Edited by Sûlherokhh, 03 November 2009 - 01:43 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#30
Posted 01 November 2009 - 12:51 PM
#31
Posted 01 November 2009 - 12:55 PM
#33
Posted 01 November 2009 - 02:51 PM
So it IS possible? yay!!!
I don't think that's what Sul meant... =p
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#34
Posted 01 November 2009 - 08:35 PM
Edited by mike_, 02 November 2009 - 08:15 PM.
forgot the adjective :xd:
#35
Posted 02 November 2009 - 10:26 AM
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"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#36
Posted 14 September 2011 - 01:58 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#37
Posted 14 September 2011 - 11:37 PM
#38
Posted 06 December 2011 - 03:02 AM
#39
Posted 06 December 2011 - 03:03 AM
Excuse the previous question - dur....
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