I just came to this forums, becuse I have problem with coding. I have been modding BFME2 now for like one year, and what I've done now is one Role Playing Game map, where Aragorn can get to 50lvl, but the problem that I am having is, that I dont know how to code like that when Aragorn gets from lvl 1 to lvl 2, he's health will raise from 2400 to 2500, and from lvl 2 to lvl 3 it raises to like 2650. So, that's my problem. I tried already to make like this:
ExperienceLevel AragornLevelMP1 TargetNames = ARAGORN RequiredExperience = 1 ExperienceAward = 10 Rank = 1 SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End ExperienceLevel AragornLevelMP2 TargetNames = ARAGORN RequiredExperience = 25 ExperienceAward = 20 LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL Rank = 2 AttributeModifiers = 10 Upgrades = Upgrade_AragornBladeMaster MaxHealth(this is what I added) = 2500 SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 40 End End
But that didn't work, and I know that was just random trying. So please, if you know, what I have to add to there, please tell me. And I dont even know, is this, what I am trying, even possible. And my english is may be bad, becuse I am from Finland, so sorry about that. But please, if you want to see my RP map online some day, help me with this issue!
And, my other this I tried, was that I added to AttributeModifier HEALTH 120%, but it didn't work either.