Hello all,
Ok ive created a harad faction for my mod. i've created all the units and buildings except the fortress. So i know i will need to create some .bse files.... right? So i've gained acess to the ROTWK .bse files and now i have some questions. I kind of understand the .bse files... but how do i make .bse files if i have custom buildings and buildplots that i made? i know how to edit existing ones because i just move around stuff or add buildings. but what do i do for my custom buildings and buildplots? Is there a way to code it in by hand or maybe adding my buildings and buildplots to worldbuilder?
Thanks,
Kingeragon007~~~~~~~~
.bse files
Started by *Kingeragon007*, Feb 16 2010 03:15 AM
2 replies to this topic
#2
Posted 16 February 2010 - 08:03 AM
Check the3rdage.net, I believe there is a tutorial on adding your custom objects into the map
Ridder Geel
#3
Posted 17 February 2010 - 12:52 AM
Ok i found that tutorial, its for BFME1 but i think they should be the same as ROTWK, but anyway...Check the3rdage.net, I believe there is a tutorial on adding your custom objects into the map
I kind of followed it and found the lib_object_lists.map and i go to add my buildings and stuff using the scripts but when i opend it up, it wants me to add the name of the object. So it just gives me the current object lists box window thing and wants me to pick one of those. So i think i once i figure out how to add my new structures to that list i should be fine, but i don't know how to do that. Does anyone else?
Thanks,
Kingeragon007~~~~~~~~~~~~~~~~
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