REL - Unofficial PR v1.1.2, Ship Skirmish Pack
#63
Posted 06 July 2010 - 06:57 PM
Yup, just checked, Story_MP_Fix is there, and I am running v1.1 with just the Unofficial PR v1.1.2 files added in, nothing else. Did this problem happen to anyone else or am i the only one?Gah, everything's going wrong.
Sounds like something's up with the lock scripting. Do you have Story_MP_Fix.xml in the XML folder?
#66
Posted 07 July 2010 - 06:46 AM
Edited by Tropical Bob, 13 August 2010 - 12:41 AM.
#67
Posted 07 July 2010 - 06:47 PM
Well, from what I noticed is that it only affects the rebels, the empire plays fine. When playing as the empire, its kinda irritating because at the start of a GC the rebels swarm everything with mc80s when all you can build are acclamators and such.That? I got that too... I always thought it was on purpose to allow the game to move faster or something like that.... Not helping the fact is that I always play rebels, so I never noticed it with the empire.
#69
Posted 13 August 2010 - 12:43 AM
-I tested the Rebellion GC this time, and things appear to be fixed. Apparently, I just needed to separate all the different factions into their own story files.
-No new features as of yet.
EDIT: Updated correctly this time.
Edited by Tropical Bob, 14 August 2010 - 10:43 AM.
#71
Posted 16 August 2010 - 09:34 PM
And no, I can start GC maps just fine on a fresh PR with the Slim Pack installed.
Edit again: It looks like I can't even do a Skirmish without getting an exception.
Is there a strikethrough tag here? Anyways, I found the answer. FoC apparently didn't like the trainer I was attempting to use. Consider this solved.
Edited by Phoenix Rising, 17 August 2010 - 09:01 PM.
#73
Posted 22 August 2010 - 05:40 AM
Basically, the "Message of the Day" was causing issues for me, and perhaps others, from completely connecting to the online lobby for FoC. Changing the URL in Game Constants caused a version mismatch, so I've removed the URL and am adding the amended GameConstants.xml to the sub-mod. Not like anyone read the MotD anyway, right?
Linky
It follows the same folder structure as the main sub-mod, so extract to the main Phoenix Rising directory.
Edited by Tropical Bob, 22 August 2010 - 05:47 AM.
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