REL - Unofficial PR v1.1.2, Ship Skirmish Pack
#23
Posted 01 April 2010 - 08:17 PM
Did you try re-downloading the ZIP? Maybe something got corrupted on the upload, but no one else has reported anything...
Here's the two files re-uploaded. Maybe it'll help.
http://www.filefront...5997049/MTD.zip
#26
Posted 02 April 2010 - 11:07 PM
It definitely is a problem with the MTC. When I was testing it out, I copied my old MTC files and pasted it over the new download. The result? The starting buttons worked, but the unit buttons were still messed up. Instead of having random images, they were now just blank. However, some still had images, such as the Golan.
I think the Icons section of your update might be messing it up.
#27
Posted 02 April 2010 - 11:50 PM
The unit icons won't appear because I changed the references in the XMLs, and the original MTD doesn't have those icons.It definitely is a problem with the MTC. When I was testing it out, I copied my old MTC files and pasted it over the new download. The result? The starting buttons worked, but the unit buttons were still messed up. Instead of having random images, they were now just blank. However, some still had images, such as the Golan.
I extracted and recompiled everything into a new one for you, as suggested by PR.
http://www.filefront...6008761/MTD.zip
#30
Posted 15 April 2010 - 12:22 PM
-Thrawn Campaign is now available to play multiplayer. Note that the balance may be even worse off than Core Worlds. It was difficult enough to get it working without losing its flavor (Read: deleting line after line of starting units with indiscriminate impunity). Feedback is appreciated, of course, if anyone plays it at all.
-Added some minor Galactic financial and production bonuses to CSA heroes.
-Minor things. Many I don't remember, since I made the changes weeks ago. Most probably have to do with clearing up some duplicate Object names.
Also, let me know if the MTD problem happens again. I deleted that recompiled one, so it wasn't included. I'll redo that if anyone has problems with the textures though.
Also also, is anyone at all playing the multiplayer GC ports? If not, I'm not sure if I see a point to converting more. So speak up if you do, and let me know what you'd like to see next.
Edited by Tropical Bob, 15 April 2010 - 12:23 PM.
#31
Posted 18 April 2010 - 01:17 AM
I would play the multiplayer ports, but it is quite difficult to find such a large block of time to devote to playing the campaigns, since progress can't be saved...right?
#32
Posted 18 April 2010 - 03:43 AM
Interesting...I have Pellaeon set to only allow one build per lifetime for all his variants
Also, I just noticed that I left an old file in there that isn't used. If you feel like it, Story_Lock_MP.xml can be deleted with no issues.
EDIT: Just noticed I didn't implement it for Tarkin, just Pellaeon.
Edited by Tropical Bob, 20 April 2010 - 10:23 AM.
#33
Posted 18 April 2010 - 07:17 AM
There are still three or whatever Pellaeon variants though. The problem is, the engine has no simple way of perceiving them as the same person. I found a way to do it by abusing Can_Be_Only_One, but it would require redoing how our heroes are coded and scripted.Interesting...I have Pellaeon set to only allow one build per lifetime for all his variants, as well as Tarkin. And as far as I'm aware, the story script can't override that.
The easiest way to go about this is by creating a unique company transport unit that there "can be only one" of, assigning it to all hero company variants, and redoing any hero transports with Unique_Space_Unit. The only reason it can't work for us at present is because we're actually building the next company to upgrade, so, thanks to Can_Be_Only_One, the build option never appears since the existing hero is already using the transport. If we used hero upgrade dummies like we do with space research, there should be a way to pull it off without the scripting problems, but I never got that far.
In addendum, it's curious that Can_Be_Only_One does not work across factions, so it should be thought of as "can be only one per faction".
#34
Posted 18 April 2010 - 09:20 PM
#36
Posted 19 April 2010 - 04:04 AM
That's why the bug fixes had the only fix I knew of for it: make everything only buildable once.
Edited by Tropical Bob, 19 April 2010 - 04:06 AM.
#37
Posted 19 April 2010 - 08:02 AM
#38
Posted 19 April 2010 - 09:10 PM
EDIT: It all checks out...again. Nothing's misspelled, nor are there any differences between Pellaeon's and Tycho's blocks. The only alternative I can think of is something with the hero file, but I've looked through that, too, and I still found nothing. This bug escapes me; looks like we'll have to wait until v1.2 comes out for it to be fixed.
Edited by Tropical Bob, 20 April 2010 - 10:24 AM.
#39
Posted 20 May 2010 - 12:36 PM
Added to the mod list. Better late then neverI'm not sure, but I think I did replace the scripting with a hero's that worked once, to no avail. I've also gone over the scripting line by line against a hero's that worked, and nothing came up.
I wonder if there was a misspelling somewhere that kind of messed up the lock script? I'll go over it all again and see if I find anything this time, and also definitely replace the whole block.
EDIT: It all checks out...again. Nothing's misspelled, nor are there any differences between Pellaeon's and Tycho's blocks. The only alternative I can think of is something with the hero file, but I've looked through that, too, and I still found nothing. This bug escapes me; looks like we'll have to wait until v1.2 comes out for it to be fixed.
#40
Posted 12 June 2010 - 10:13 PM
The unit icons won't appear because I changed the references in the XMLs, and the original MTD doesn't have those icons.It definitely is a problem with the MTC. When I was testing it out, I copied my old MTC files and pasted it over the new download. The result? The starting buttons worked, but the unit buttons were still messed up. Instead of having random images, they were now just blank. However, some still had images, such as the Golan.
I extracted and recompiled everything into a new one for you, as suggested by PR.
http://www.filefront...6008761/MTD.zip
Sorry to bump.
Having the same problem described by Kage Acheron. Tried the link here but it didn't work. It said:
The file you are attempting to download is not currently available on our servers or is being processed.
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