Haldir's School of Mapping
#1
Posted 19 May 2010 - 07:06 AM
This is a topic i've set up to offer any aspiring mappers a more specialised and advanced range of tips, that i've come to develop during my mapping. Hopefully some of you have had a look at my Extended Guide to Mapping tutorial on the 3rd Age site, or are confident enough with Worldbuilder to move on to some more conceptual tips Though i was happy with the tutorial, it was more an objective look at mapping, and perhaps didn't explain many of the aesthetic qualities that will often make or break a map
So I thought that i'd start this topic, where i'll regularly post a small tutorial (maybe every couple of weeks or so), on some more specific topics. Rather than just writing another tutorial, i thought i'd make this an open topic, where you can ask questions, give opinions, and pick the brains of myself or any other mapper around I also decided to start this here, at the {IP} Clan's page, rather than at T3A, as {IP} is something you mappers may want to become involved in as you gain confidence and start producing maps. {IP} is also good source of some accomplished mappers, and will hopefully become a hub for map making, as opposed to questions about Worldbuilder
Much like my original tutorial, i will be focussing on visual and gameplay aspects, and will be using BFME 1 (though this will all apply to BFME 2). I'm also happy to take suggestions, if there are any specific topics that people would like to know about. Feel free to post any topics or feedback here
Keep in mind, this isn't a "how do i do this in WB?" type thing (use the Worldbuilder Forums for that This is more about techniques and conceptual ideas, rather than troubleshooting.
I was thinking i'd kickstart the tutorials off sometime this week, with a topic on Man Made Ruins.
#2
Posted 19 May 2010 - 08:06 AM
Some focus on realism and authenticity would be welcome also. Many maps fall rather short on these aspects, or maybe I'm just too picky ... guess I'll have to find some time to do some serious mapping one day.I will be focusing on visual and gameplay aspects ...
Hope you'll find some Goblins hiding in some of those, I'm a bit tired of always seeing those generic lairs of theirs. In real life (Middle-earth style) ruined structures would probably be their first choice of settlement, when on raid away from their caves in the mountains. Would be some nice touch of realism ...... a topic on Man Made Ruins.
[... in contrast to those cartoonish fairy-tale "Hansel and Gretel" StructuresLookingLikeMadeOfCandyAndCake created by EA for the Goblin faction in BfMe2]
... a star shines on the hour of our meeting ...
#4
Posted 19 May 2010 - 10:02 AM
Hope you'll find some Goblins hiding in some of those, I'm a bit tired of always seeing those generic lairs of theirs. In real life (Middle-earth style) ruined structures would probably be their first choice of settlement, when on raid away from their caves in the mountains. Would be some nice touch of realism ...... a topic on Man Made Ruins.
[... in contrast to those cartoonish fairy-tale "Hansel and Gretel" StructuresLookingLikeMadeOfCandyAndCake created by EA for the Goblin faction in BfMe2]
I remember the ruins I was making for the map Ost-in-Edhil, for the RJ-ROTWK campaign... I wish I had the time/inspiration to finish it; it was looking beautiful. Save the scripting, it must have been about a third finished...
#5
Posted 19 May 2010 - 10:30 AM
I may have to convert a couple of them to Vanilla because there are some good ones.
Break dancing into the hearts of millions
#6
Posted 19 May 2010 - 12:37 PM
That map looks sharp puppeteer, you should definitely have a go on finishing it Btw Rad, do you have any screens of your LW maps anywhere? Or is that a tricky ploy so people have to download your mod before they can see them
#8
Posted 20 May 2010 - 05:31 AM
If we turned it into a regularly updated community-type thing, i think it could really work I've got so many ideas for where this might go
#9
Posted 20 May 2010 - 07:32 AM
Btw Rad, do you have any screens of your LW maps anywhere? Or is that a tricky ploy so people have to download your mod before they can see them
I'll have to take some new screenshots of them.
The Lone Wolf maps use a lot of my custom mapping resources but there are a couple maps of mine with minimal LW goodness.
Break dancing into the hearts of millions
#10
Posted 20 May 2010 - 09:38 AM
#11
Posted 18 June 2010 - 07:27 AM
#12
Posted 30 November 2012 - 10:31 PM
I enjoyed the Extended guide for map making.. But I did not understand the map concept of your example.
A five player map so I presume its FFA but than one guy in the middle of the map... you tryed to make a 3 VS 2 Castle map?
You used the image below for your tutorial about making waves on your map.
My question: What is the technique for creating the cliff shape like it does.
Do you import within the worldbuilder bump maps for the terrain to get the result?
v
#13
Posted 10 December 2012 - 01:45 AM
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
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