Umbar
Started by The Best Guest, Jun 11 2010 12:00 AM
12 replies to this topic
#1
Posted 11 June 2010 - 12:00 AM
Umbar-got a lil help from NJM still have a load of texturing to do on it
Ask any question you want except when it will be finished when i get the time to texture i will.
the town
Ask any question you want except when it will be finished when i get the time to texture i will.
the town
#2
Posted 11 June 2010 - 12:16 AM
I see detail blooming in small portions... I see well placed and planned features... So good, so far. I do hope you make an active city that responds to terror and has nearly placed paths and such.
#4
Posted 11 June 2010 - 02:24 AM
I was looking for cathedrals...and i came up with elvan circular buldings what can i say i was going for the medieval townish look
#6
Posted 11 June 2010 - 05:58 AM
Looks nice
Though i always imagined Umbar to be a bit more sandy/tropical, than grassy. Also, the terrain around the canals in the town seems a bit too square to me. I would probably place low walls/docks around the edges to give it a squarish look, rather than leave it to just the terrain
Though i always imagined Umbar to be a bit more sandy/tropical, than grassy. Also, the terrain around the canals in the town seems a bit too square to me. I would probably place low walls/docks around the edges to give it a squarish look, rather than leave it to just the terrain
#7
Posted 11 June 2010 - 10:48 AM
Found some maps:
#9
Posted 11 June 2010 - 02:17 PM
Even thou its a desert-like environment doesn't mean there cant grow grass or trees there, however i would like to see some variations in the terrain, maybe change the textures to look more sandy and add some small lakes covered with tree and grass.
#10
Posted 11 June 2010 - 08:16 PM
Completely understandable, the textures,..well i cant say much for those textures have never been my strong point, as to the buildings though imagined more of a wooden type thing going on like a medieval town at the height of piracy, but that was just my vision.
#11
Posted 13 June 2010 - 05:14 AM
For the limited variety of what we have to work with in World Builder, our exact interpretations can't always be met anyway. But always keep in mind every building doesn't have to be one model... over-lap several to make a diverse model.
#13
Posted 03 July 2010 - 03:51 AM
I'd recommmend the ruined and defaced statues. The corsairs would destroy anything that was slightly glorifying to the Gondorians. Like how the orcs defaced the statue at the crossroads in Ithilian.
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