Jump to content


Is it possible to make tornado or sunflare my hero?


  • Please log in to reply
7 replies to this topic

#1 Guest_Doro_*

Guest_Doro_*
  • Guests

Posted 16 June 2010 - 09:22 AM

Hi again! Is it possible to make tornado or sunflare my hero? :xcahik_:

#2 Morgoth~Pl

Morgoth~Pl
  • Members
  • 13 posts

Posted 16 June 2010 - 11:39 AM

If u want to use as a hero ability, so it is possible (tornado for sure coz i tried it).

put this into ur hero file:
;----------------------------------------------Manwe abilities------------------------------------------------
;-------------------------------------------------Tornado----------------------------------------------

	Behavior = OCLSpecialPower	ModuleTag_OCLSpawnTornado
		SpecialPowerTemplate	= SpecialPowerSpawnTornado
		OCL						= SUPERWEAPON_SpawnTornado
		CreateLocation			= CREATE_AT_LOCATION
		AvailableAtStart		= Yes
	End

Remember that u have to also set "commandset.ini"

#3 Guest_Doro_*

Guest_Doro_*
  • Guests

Posted 17 June 2010 - 09:06 AM

...I mean to have tornado as a regular hero,.. you click on fortress and sumon it,,

#4 Morgoth~Pl

Morgoth~Pl
  • Members
  • 13 posts

Posted 17 June 2010 - 03:58 PM

sorry, i misunderstood you, well i think that it is impossible (in sunflare for sure )

#5 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 18 June 2010 - 12:31 AM

Not entirely impossible

You just need a new hero file(s) for both objects
The approprate anims and behaviour codes ...

The sunflare would have to only LOOK like the original one
and do a Fire weapon damage like it i.e it would look like a constant burning flame

But this is usually not you run of the mill coding stuff
and the Sunflare hero may cause game lagg

But it is possible ...

#6 Annullus The Grey

Annullus The Grey

    Historian... Master of Ages

  • Hosted
  • 269 posts
  • Projects:Twilight of the Republic

Posted 19 June 2010 - 08:31 PM

you could just make the sunflare like the particle beam from cnc generals... that would allow you to move it around and keep the suns rays, but JUS is right, it would cause a motherload of lag because of the particle effects that sunflare uses
If your reading this i probably am drunk in a ditch somewhere near you

the magical drunken teleporter

SELF PROCLAIMED FORUM DRUNK!!

#7 JUS_SAURON

JUS_SAURON

    El Shaddai

  • Members
  • 1,581 posts
  • Location:Trinidad
  • Projects: BFME2 MOD - Power Of The Ring
  •   INI Coder

Posted 19 June 2010 - 10:58 PM

I remember there is a Spotlight object that is used for campaign stuff , you can probably use that model
add in a fireweapon behavior and voila

#8 acidRain

acidRain

    insane programmer

  • Members
  • 79 posts
  • Location:the place that never but always was
  • Projects:personal mods
  •  coder, occasional skinner, and all-around game-breaker

Posted 23 June 2010 - 05:49 PM

Tornado should be fairly easy, just create a Whirlwind object from NeutralUnits.ini without a LifetimeUpdate module and change the KindOf tags to one from another hero...add it to PlayerTemplate.ini and voila! 'Course, if you want to get a bit more creative, you could go crazy with the particle systems and change the color, add some experiencelevels, etc.

As for the sunflare, I don't know where the SunflareSunbeam object is, so I can't help ya there. :D
WWJBD - What Would Jack Bauer Do?




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users