Is it possible to make tornado or sunflare my hero?
Started by
Guest_Doro_*
, Jun 16 2010 09:22 AM
7 replies to this topic
#1 Guest_Doro_*
Posted 16 June 2010 - 09:22 AM
Hi again! Is it possible to make tornado or sunflare my hero?
#2
Posted 16 June 2010 - 11:39 AM
If u want to use as a hero ability, so it is possible (tornado for sure coz i tried it).
put this into ur hero file:
Remember that u have to also set "commandset.ini"
put this into ur hero file:
;----------------------------------------------Manwe abilities------------------------------------------------ ;-------------------------------------------------Tornado---------------------------------------------- Behavior = OCLSpecialPower ModuleTag_OCLSpawnTornado SpecialPowerTemplate = SpecialPowerSpawnTornado OCL = SUPERWEAPON_SpawnTornado CreateLocation = CREATE_AT_LOCATION AvailableAtStart = Yes End
Remember that u have to also set "commandset.ini"
#3 Guest_Doro_*
Posted 17 June 2010 - 09:06 AM
...I mean to have tornado as a regular hero,.. you click on fortress and sumon it,,
#4
Posted 17 June 2010 - 03:58 PM
sorry, i misunderstood you, well i think that it is impossible (in sunflare for sure )
#5
Posted 18 June 2010 - 12:31 AM
Not entirely impossible
You just need a new hero file(s) for both objects
The approprate anims and behaviour codes ...
The sunflare would have to only LOOK like the original one
and do a Fire weapon damage like it i.e it would look like a constant burning flame
But this is usually not you run of the mill coding stuff
and the Sunflare hero may cause game lagg
But it is possible ...
You just need a new hero file(s) for both objects
The approprate anims and behaviour codes ...
The sunflare would have to only LOOK like the original one
and do a Fire weapon damage like it i.e it would look like a constant burning flame
But this is usually not you run of the mill coding stuff
and the Sunflare hero may cause game lagg
But it is possible ...
#6
Posted 19 June 2010 - 08:31 PM
you could just make the sunflare like the particle beam from cnc generals... that would allow you to move it around and keep the suns rays, but JUS is right, it would cause a motherload of lag because of the particle effects that sunflare uses
If your reading this i probably am drunk in a ditch somewhere near you
the magical drunken teleporter
SELF PROCLAIMED FORUM DRUNK!!
the magical drunken teleporter
SELF PROCLAIMED FORUM DRUNK!!
#7
Posted 19 June 2010 - 10:58 PM
I remember there is a Spotlight object that is used for campaign stuff , you can probably use that model
add in a fireweapon behavior and voila
add in a fireweapon behavior and voila
#8
Posted 23 June 2010 - 05:49 PM
Tornado should be fairly easy, just create a Whirlwind object from NeutralUnits.ini without a LifetimeUpdate module and change the KindOf tags to one from another hero...add it to PlayerTemplate.ini and voila! 'Course, if you want to get a bit more creative, you could go crazy with the particle systems and change the color, add some experiencelevels, etc.
As for the sunflare, I don't know where the SunflareSunbeam object is, so I can't help ya there.
As for the sunflare, I don't know where the SunflareSunbeam object is, so I can't help ya there.
WWJBD - What Would Jack Bauer Do?
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users