Anyone who is sure how these work, please confirm my suspicions:
* FlankingBonus in a weapon is generally set to 50%. I presume that means +50% damage, so the damage that you deal when flanking is multiplied by 1.5. Correct?
* Penalty in armor is often 50% - I presume that means you take double damage? So combined with flanking bonus that is 3x as much damage overall?
* FlankingBonus in crush weapons is 200% (though after 1.05 battletest some are 300% I believe let's not worry about those). So that means +200% damage, in other words the damage you deal when flanking is multiplied by 3. Correct? Then doubled by the enemy's armor (if the penalty is 50%) so 6x as much flanking damage total? (Or 8x as much after battletest?)
Thanks!
Flanking damage
Started by Prolong, Jun 29 2010 03:31 AM
No replies to this topic
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users