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Flanking damage


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#1 Prolong

Prolong
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Posted 29 June 2010 - 03:31 AM

Anyone who is sure how these work, please confirm my suspicions:

* FlankingBonus in a weapon is generally set to 50%. I presume that means +50% damage, so the damage that you deal when flanking is multiplied by 1.5. Correct?
* Penalty in armor is often 50% - I presume that means you take double damage? So combined with flanking bonus that is 3x as much damage overall?
* FlankingBonus in crush weapons is 200% (though after 1.05 battletest some are 300% I believe let's not worry about those). So that means +200% damage, in other words the damage you deal when flanking is multiplied by 3. Correct? Then doubled by the enemy's armor (if the penalty is 50%) so 6x as much flanking damage total? (Or 8x as much after battletest?)

Thanks!




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