July 2nd Update: The Fortress of Erebor
#41
Posted 24 August 2010 - 04:33 PM
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the Darkness bind them.
#42
Posted 24 August 2010 - 08:16 PM
#43
Posted 24 August 2010 - 08:42 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#45
Posted 25 August 2010 - 05:27 AM
That is one epic map. And on BFME I, too. How in the world did u get your mod team to give you so many custom models?
I didn't have to ask, it was more a case of Nertea's dedication to the mod In our staff forums, i started the map with the assets that were already in the mod. After seeing what i came up with originally, Nertea could more easily see what could be made, and got to modelling. And because the map is one of the mod's more important maps, the team was more than happy to put in the effort to make it as good as it could possibly be.
It was more a combined approach to the map, rather than "i'm the mapper, so make some models for me". As a mapper, it's easier for me to map based on the assets i have already, rather than make someone model a piece based on what i have laid out So it was more a case of Nertea making a huge bunch of objects, which i then got to play with, and show to the team for critism/feedback.
I really didn't have any preconceived idea of the custom models, until they were made by Nertea/Andros. The first version of the map i showed to the team looks very different to the version that is in the update
A little side note to give you an idea of the work that's gone into this map:
I originally laid out my concept for the map in April this year, making it a 4 month long project - a huge time for just one map, when i normally finish a map in 1-2 weeks. My concept was also based off a layout that m@tt had done for RA in early 2007, so you could even say this map's been in the works for 3 and a half years
#46
Posted 25 August 2010 - 01:58 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#47
Posted 01 November 2010 - 06:07 AM
I'm glad people like the map . It'll be in the next public update, though I'm not quite sure when it'll be.
Is there any approximate date for the next update?
#48
Posted 01 November 2010 - 06:25 AM
There's also this update in case you haven't seen it.
#49 Guest_Bofur01_*
Posted 12 April 2011 - 07:45 PM
BTW i really like the map. I can't wait to play it!
#50
Posted 13 April 2011 - 04:24 AM
Glad you like it .
#51
Posted 14 May 2011 - 06:36 PM
Without a doubt you are the best mapper I've seen around (It makes me glad you create BFME 1 Maps).
#52
Posted 23 July 2011 - 09:59 PM
my website: http://future4.weebly.com/ (out of date)
#54
Posted 24 July 2011 - 04:20 PM
my website: http://future4.weebly.com/ (out of date)
#55
Posted 24 July 2011 - 07:09 PM
Edited by Námo, 25 July 2011 - 07:16 AM.
... a star shines on the hour of our meeting ...
#56
Posted 24 July 2011 - 08:23 PM
#57
Posted 24 July 2011 - 09:50 PM
my website: http://future4.weebly.com/ (out of date)
#59
Posted 19 September 2011 - 12:35 AM
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