Edited by Cristori, 19 July 2010 - 09:55 AM.
Models from elsewhere
#21
Posted 19 July 2010 - 09:54 AM
#22
Posted 19 July 2010 - 12:52 PM
hmm 1000? but 5800+ poly models have been ingame already (1000polys is kinda hard to do for gundams) btw stargazer, i have pmed you the links for the models already
It's not so much about getting them in game as it is about making sure the game engine doesn't buckle when we have numerous mobile suits on screen at once.
and it's not that hard to get them at around 1000, my duel dagger model was about 1200 before I lost it.
Even if we can't use your current models, you're getting alot of experience and creating good models for using 3dsmax for a short time.
Edited by Stargazer, 19 July 2010 - 12:53 PM.
Acting leader of the Gundam Legacy mod team.
We are always looking for new members! PM me if you are interested in helping!
#23
Posted 19 July 2010 - 01:49 PM
Edited by Cristori, 19 July 2010 - 02:56 PM.
#24
Posted 19 July 2010 - 04:18 PM
I don't like it. I couldn't even make a round top for it without sending the poly count over 100. It barely even looks like strikes head now. Maybe when I finish the rest of the low poly version, I'll have room to improve it.
Its nice to know the limit now though.
Edited by Tenneko, 19 July 2010 - 04:23 PM.
http://www.sterlingt...l/handbook.html
#25
Posted 19 July 2010 - 04:44 PM
So for example, the main camera on the top of the daggers head. You created a box in the shape of the camera and simply placed it into the head. So by doing this it looks like your wasting about 6 polygons just on that portion. These could be used to better shape the head.
Also note that spending 100 or slightly more on an odd shape like the head isn't necessarily bad because the odds are the rest of the body is much more simple shapes. So they will likely take less.
It definitely takes some practice and you will only get better as time goes on. So don't expect your first try to be perfect. You are off to a very good start.
#26
Posted 20 July 2010 - 03:33 AM
Anyway, I got inspired and attempted the Sky Grasper
Its poly count is 975
If you guys like it cool.
Edited by Tenneko, 20 July 2010 - 03:39 AM.
http://www.sterlingt...l/handbook.html
#27
Posted 29 July 2010 - 11:33 AM
On another note I guess the mod is starting up again, we got two modellers so far(Cristori and Tenneko), and Stargazer I read on another post that they had inspired you to start modelling aswell so that makes three(Personally, I think it would be more productive if Stargazrer focused more on texturing and if theres nothing to texture he can work on his own mobile suits on the side). Plus we have a whole bunch of other people who are supporting the mod so thats good news.
Stargazer, I was hoping you would give us a list of all mobile suits/armor that we have (if any) and then based on the tech tree someone made a while ago, we can see which units we need to make next and we can go from there. But so far its great to see the mod slowly start coming alive again. Excellent work everyone.
#28
Posted 30 July 2010 - 09:06 PM
I do not know what models Cristori has finished, some ship models and maybe others, but all the above models are in the beta and some need some more work such as the strike dagger.
Oh, and all above models are for space except for the ground Ginn.
Edited by Tenneko, 30 July 2010 - 09:09 PM.
http://www.sterlingt...l/handbook.html
#29
Posted 01 August 2010 - 01:02 AM
156 polys
Changed the Sky grasper 554 polys now
And of course the current Aile Grasper with 708 poly
It still needs its shield and rifle.
Current shield ready!
it kinda sucks.
Now with shield 831 poly
And finally at 10:21 pm the current rifle can be seen 93 poly
and current low poly Aile grasper 924 poly
this is what it should look like
Edited by Tenneko, 01 August 2010 - 02:33 AM.
http://www.sterlingt...l/handbook.html
#30
Posted 01 August 2010 - 04:10 AM
#31
Posted 01 August 2010 - 03:35 PM
I know the SD doesn't have that ability, but I had no others to test it on. I think it came out well
http://www.sterlingt...l/handbook.html
#32
Posted 01 August 2010 - 04:49 PM
X
Edited by drunken_moder, 01 August 2010 - 04:49 PM.
"He who asks a question is a fool for five minutes, he who does not ask is a fool for live." - Confucius
#33
Posted 01 August 2010 - 08:15 PM
I have no idea how to texture, so if Stargazer or some one else wants to give it a try, I would be willing to send them the models.
http://www.sterlingt...l/handbook.html
#34
Posted 01 August 2010 - 11:10 PM
325 poly
I didn't attach the head because I plan to change it.
http://www.sterlingt...l/handbook.html
#35
Posted 02 August 2010 - 04:11 AM
So many animes, so little time............
Currently taken over SG's role as the master of Lolis. lol
#36
Posted 03 August 2010 - 07:47 PM
http://www.sterlingt...l/handbook.html
#37
Posted 04 August 2010 - 04:04 PM
Strike Dagger is DONE!
At 1024 polys and untextured
If Stargazer likes, I'm hoping He will texture it for me cause I don't have the slightest idea how to.
The rifle needs some work but I'm happy as to how the shield came out.
http://www.sterlingt...l/handbook.html
#38
Posted 04 August 2010 - 06:06 PM
So many animes, so little time............
Currently taken over SG's role as the master of Lolis. lol
#39
Posted 04 August 2010 - 07:50 PM
#40
Posted 04 August 2010 - 11:24 PM
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