if none is specified?
What is the default DetectionRange for a StealthDetectorUpdate
Started by Prolong, Jul 20 2010 04:37 PM
5 replies to this topic
#1
Posted 20 July 2010 - 04:37 PM
#2
Posted 20 July 2010 - 08:58 PM
CamouflageDetectionMultiplier = CAMOUFLAGE_DETECTION_DISTANCE_DEFAULT
The default one i guess? At least if that is what you want.
The default one i guess? At least if that is what you want.
Ridder Geel
#3
Posted 21 July 2010 - 11:55 AM
Default value is 0 - a value must be specified for an object to make use of it. It's set by default to 1 for every object in the game in ini/default/object.ini
#4
Posted 21 July 2010 - 03:20 PM
Hmm I meant in a StealthDetectorUpdate though, like this in hearth.ini:
Behavior = StealthDetectorUpdate StealthDetectorUpdateModuleTag DetectionRate = 500 ; how often to rescan for stealthed things in my sight (msec) CancelOneRingEffect = No; don't force uses of one-ring to pop out of it EndAs opposed to the one in galadrielswell.ini, which does have a DetectionRange:
Behavior = StealthDetectorUpdate StealthDetectorUpdateModuleTag DetectionRate = 10 ; how often to rescan for stealthed things in my sight (msec) DetectionRange = 200 CancelOneRingEffect = No; don't force uses of one-ring to pop out of it End
#5
Posted 22 July 2010 - 02:34 AM
Sorry my bad, read the reply but did not read the original post properly, doh.
IIRC that one defaults to the objects' VisionRange.
In the examples you give there, Galadriels Well has a value specified otherwise it would detect stealth at a distance of 400 as opposed to the Hearth at 160, so using the value there near enough 'normalises' the range of the ability between different objects.
IIRC that one defaults to the objects' VisionRange.
In the examples you give there, Galadriels Well has a value specified otherwise it would detect stealth at a distance of 400 as opposed to the Hearth at 160, so using the value there near enough 'normalises' the range of the ability between different objects.
Edited by DeeZire, 22 July 2010 - 02:37 AM.
#6
Posted 22 July 2010 - 11:11 PM
That makes sense, thanks!
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