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Alpha Legion *FINAL* Master Voice Script thread


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#21 thudo

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Posted 26 August 2011 - 01:28 PM

GH brotha.. AL is 99% done man..

Only thing to finish it off is a small discussion on how AL would play in-game. Tactics? Economy? Upgrades? Something to truly set AL apart from other factions.
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#22 goldenhorde

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Posted 26 August 2011 - 09:42 PM

Will work on it... I can also do the same badges/banners/team_colours deal for Death Guard as I did for EC while I'm at it?

Man, relic/games workshop should really be giving you a gold star or something. we're basically acting as a testbed for them on implementing 40K concepts into RTS

#23 thudo

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Posted 26 August 2011 - 09:55 PM

More than actually.. this goes beyond. Stuff which would bankrupt Relic/THQ many times over if they dared attempt it.
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#24 goldenhorde

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Posted 27 August 2011 - 05:25 AM

Daemon Prince (Disciple of Voldorius)
Standard Daemon Prince with stark white skin, some pale blue scales, and wings like the daemon prince. For really ambious modeling, you can give him three hydra heads on long stalk necks. He should sound somewhere between the vanilla daemon prince and Sindri Myr
Ability: Teleport
Unit_Complete1: How could Alpharius have feared this?
Unit_Complete2: You now have reason to believe… believe in me!
Unit_Complete3: I can see the rituals which must take place
Unit_Complete4: Bear witness to my ascension!
Unit_Complete5: The choice is yours, serve me or die!
Unit_Complete6: Time has no meaning, for I am eternal!
Unit_Complete7: You underestimate the power of the warp!
Selection1: You don’t understand… how this feels…
Selection2: Voldorius was right about everything
Selection3: All power demands sacrifice
Selection4: The scales have fallen from mine eyes!
Selection5: I have become transcendent
Selection6: I see beyond the will of the Primarch
Selection7: No one can deny me!
Move1: I use the daemon as it uses me
Move2: I can see beyond the objective
Move3: I cannot abide… stupidity
Move4: Chaos! Yes… chaos!
Move5: I can see it beautifully, this dimension sundered and burning
Move6: I cannot fail, for I know the wishes of the warp!
Move7: My patience is at an end
Attack1: My life’s blood shall spill for the promise of power
Attack2: So foolish toto believe themselves in comtrol
Attack3: The galaxy will burn, as the Gods will it
Attack4: Soon, they will have no choice but to serve me
Attack5: It would appear that our… friends… have arrived
Attack6: The hour has come at last
Attack7: It is time for them to die
Capture1: War is the means *and* the ends!
Capture2: For fire and water and blood!
Capture3: The planning phase is over! Now is time for war!
Capped1: You realize now?! The warp can accomplish so much more!
Capped2: See! The universe rewards those such as I
Capped3: Events prove my words true!
Join1: n/a
Join2: n/a
Join3: n/a
Detach1: n/a
Detach2: n/a
Load_Transport1: n/a
Load_Transport2: n/a
Unload_Transport1: n/a
Unload_Transport2: n/a
Morale_Break1: I must regain my strength!
Morale_Break2: Protect your lord! Protect me!
Morale_Break3: No, it cannot be! I am invincible!
Morale_Restored1: Yes! I will attack again
Morale_Restored2: Now… where was I?
Morale_Restored3: I see the now, the true way!
Charge1: Believe nothing!
Charge2: Your souls will burn in the warp!
Charge3: Fear not the sorcerer! Fear not the daemon!
Jump_Teleport1: The warp embraces *me*!
Jump_Teleport2: This materium does not bind me!
Deepstrike1: I am more than your Captain. I am a god!
Deepstrike2: No chains can hold me! No place and no time!
Ability1: [offensive] Ah! Such humility, to come willingly to your deaths!
Ability2: [offensive] You are not in control of your destiny! I am!
Ability3: [offensive] I am your god now!
Ability4: [defensive] I am providence. Divine providence!
Ability5: [defensive] Fools! I will protect you because it serves my purposes!
Combat1: Do not draw them off! They are mine to destroy!
Combat2: An eternity of war!
Combat3: Your blood will flow to the gods of Chaos Undivided!
Under_Fire1: You dare, worms?!
Under_Fire2: You have sealed your own fates, weaklings!
Under_Fire3: Embrace your demise and face *me*!
Damage1: You cannot slay me, mortal one!
Damage2: I beyond your power to harm!
Damage3: Your mortal realm is doomed! And I am its harbinger!
Death1: Yes… I can see the infinite! I can see… *abruptly cut off as DP is banished into the warp*
Death2: The warp! It calls to me! It calls… *abruptly cut off as DP is banished into the warp*
Death3: Infinite power! Infinite… *abruptly cut off as DP is banished into the warp*
Death4: *roooooooar* *abruptly cut off as DP is banished into the warp*

#25 thudo

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Posted 27 August 2011 - 05:13 PM

Absolutely beautiful!

Now just some gameplay ideas re: tactics, economy, upgrades, etc and AL is done!
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#26 goldenhorde

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Posted 28 August 2011 - 07:51 PM

Alpha Legion Ideas:
-everyone should have their helmets on, sergeants/commanders included

-the AL marines’ voices are relatively clear, the Alpha Legion have very high quality vox tech

-There can be some sort of mechanism to steal req/energy from enemies using the cultists. Like an slow acting ability that damages/destroys a listening post/generator & gives you an amount of req/energy in exchange. Call it “Sabotage”

-Rhinos are cloaked, but become uncloaked when they are at 10% damage.

-Tracked vehicles (except Rhinos) can “Maneuver” They temporarily move 1.5x as fast but cannot attack at all

-AL infantry squads have slightly faster movement than comparable marine squads

-Squad sergeants don’t have a Rally ability. Instead they have a slow-recharing ability that cloaks the squad for a period of time. Call it “Surprise Attack”

-You can research either Blind Grenades or Smoke Grenades at the armoury for the tac marines, but not both. Blind grenades temporarily reduces enemy sight range to zero. Smoke grenade protect the targeted friendly/enemy units.

-Barracks (only) can transport like webway gates

-AL tac squads can upgrade only with one type of heavy weapon: Draco (sniper rifle that fires somewhat slower than the IG autocannon heavy weapons team. It looks like a bolter with a lengthened barrel, IE, bolter with two standard bolter barrels stuck end to end)

-AL havocs have only area-of-effect weapons. Some sort of anti-infantry EMP pulse. Can upgrade with the dragon headed chaos marine missile launcher that was in the original DoW.

-AL raptors have furious charge

-AL chosen are tough-as-nails & devastating but very short range attackers, armed with bolters and combat knives

-One of the commanders can use the Firaeveus Carron wargear from the soulstorm campaign, especially the funky Helm of Alpharius.

-Commanders are detectors, or can become detectors late-game with research

#27 thudo

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Posted 28 August 2011 - 08:02 PM

AL is now done. WOW... No degree of thanks can roll off me for completing quite the elaborate CSM chapter.

We're now down to the final faction to do.. after nearly 2 years of coordinating its come to this..

The Black Legion

Half is already scripted but we're stuck on the remaining.. Abbadon is scripted but a few squads, some vehicles, and other pieces are not.

Not sure if you've exhausted everything you had to draw the remaining to the mighty war master's Black Crusade?
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#28 goldenhorde

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Posted 28 August 2011 - 08:09 PM

Haha, I'll give it a shot

#29 thudo

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Posted 28 August 2011 - 08:14 PM

Thats the spirit!

Everything can be found in this thread.

You'll see whats outstanding at the end of the first post.
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