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How do I start with multiple builders?


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#1 Kazra

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Posted 30 August 2010 - 05:17 PM

Hey everyone im new to modding and im trying to start with some small simple modification.

My question is how would I be able to mod the game so that my gondor faction will start of with :

x1 Gondor Builder
x1 Elven Builder
x1 Dwarf Builder
x1 Arnor Builder

Thanks in advance to anyone who can help :crazed:

#2 Lauri

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Posted 30 August 2010 - 05:31 PM

You cheater! :crazed:

Go in Playertemplate.ini and find PlayerMen, if it's not PlayerGondor... Anyways, you'll find a Starting Unit part, like StartingUnit1 = GondorPorter, or something.
Unless I'm mistaken, you can just change one of them to have ElvenPorter, and then add a couple of new ones (copy the others and swap 1 and 2 for 3 and 4, as I'm not 100% sure what it says..)

I'm not 100% sure that this will work though.. If not, let us know :xcahik_: And do find the correct object names for the porters\builders. It may be called something else than GondorPorter.. Might be MenPorter, or something. Just find it in the object\*faction* folders :p

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#3 Kazra

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Posted 30 August 2010 - 10:02 PM

You cheater! :good:

Go in Playertemplate.ini and find PlayerMen, if it's not PlayerGondor... Anyways, you'll find a Starting Unit part, like StartingUnit1 = GondorPorter, or something.
Unless I'm mistaken, you can just change one of them to have ElvenPorter, and then add a couple of new ones (copy the others and swap 1 and 2 for 3 and 4, as I'm not 100% sure what it says..)

I'm not 100% sure that this will work though.. If not, let us know :good: And do find the correct object names for the porters\builders. It may be called something else than GondorPorter.. Might be MenPorter, or something. Just find it in the object\*faction* folders :unsure:


heh, its fun to make large multiple faction armies sometimes and just stomp things xD. Ill give it a go tomorrow and see how it goes, thanks for the help :blink:

#4 Kazra

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Posted 30 August 2010 - 11:00 PM

Sorry to double post, but I gave it a try and its worked perfectly, though I had to tweak a few things, thanks a bunch Lauri :good:

another quick question, how hard is it to make your own spell book or edit and existing one to use existing spells? And would it be possible to edit the size of the book, I remember in the campaign of the BFME1 the spell book was twice as big as normal

#5 JUS_SAURON

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Posted 31 August 2010 - 12:37 AM

This method will work but if the porter dies ...

A better way would be to add them to the build list of the Fortress ..done in commandset.ini




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