Night Lords Master Voice Script thread
#21
Posted 13 March 2011 - 02:14 PM
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#22
Posted 14 March 2011 - 10:57 PM
Havoc Champion
Move3: A heart of darkness [will] consume all who dare oppose it
Berserker Claw
Attack3: They send us whelp[s]!
Corsair
Morale_Restored2: I saw worse with [the] Blackheart!
First Claw Champion
Morale_Break1: Triumph bought [with] too much blood is no triumph at all!
Sorcerer
Unit_Complete7: I see the black sea[s] of the homeworld
Land Raider
Move7: Ave dominus [n]ox
Also 2 things:
1) Should the lines for the Night Lord Claw, First Claw, Captain, Rhino be reworked?
They seem to reflect the older fluff of Ratathrax/Periclitor Night Lords (mentally unstable & completely corrupted) as opposed to the newer fluff Zso Sahaal/Talos/Vandred/Halaskar/Tarraq/Krieg Acerbus Night Lords (borderline corrupted but often frighteningly sane. Plus quite sophisticated and bitter at the universe)
2) The eyes on NL power armor should always be red
#23
Posted 14 March 2011 - 10:58 PM
Chaos: Corrupted chaos fools
Dark Eldar: Something familiar about these aliens
Dark Eldar: These xenos are most… impressive
Eldar: Eldar witch-lord!
Eldar: Warpspawn Eldar!
Imperial Guard: Throne slaves!
Imperial Guard: Cadians, are they?
Necrons: Machine xenos
Necrons: Twisted Necrons
Orks: Confirm xenos sightings
Orks: Greenskin xenogens
Sisters of Battle: Weep as you suffer the same fate as your corpse god (almost whispered. Laden with quiet menace)
Sisters of Battle: Mortals. We have come for you
Space Marines: Die, Loyalists!
Space Marines: The Throne forces come!
Tau: The upstart empires of the xenos are countless
Tau: Draw gladius and take these aliens in hand to hand!
Black Templars: Think they’re still resentful about Lethandrus the Templar?
Black Templars: Great, now there’s a whole company of that lunatic Sigismund
Blood Angels: The sons of the Angel fly with vengeance in their hearts
Blood Angels: The Blood Angels will taste eternal failure on their tongues
Blood Ravens: We have encountered the Corvidae (Core-vee-die)
Blood Ravens: The Blood Ravens of Angelos
Crimson Fists: Crimson Fists, I thought them extinct
Crimson Fists: These loyalists seem understrength, do they not
Dark Angels: Brother, we’ve found the Dark Angels
Dark Angels: First Legion Dark Angels
Fallen Angels: The one known as the Voice must be nearby
Fallen Angels: Renegade Dark Angels… interesting
Imperial Fists: Imperial Fists, we have no forgotten the great betrayal
Imperial Fists: As feeble as their weakling Rogal Dorn
Iron Hands: To think the Warsage held the Iron Hands in such high esteem
Iron Hands: Let’s see if the loyalist Techmarines can still bleed
Legion of the Damned: Someone’s summon treachery and ghosts from the empyrean
Legion of the Damned: It will not be a first time daemons took the shape of Astartes
Raven Guard: The Raven Guard of Corax
Raven Guard: Loyalist raptors spotted
Red Scorpions: The loyalists multiply like rats, impossible to keep track of them all
Red Scorpions: Imperial Astartes
Salamanders: Bastard sons of Vulcan!
Salamanders: The Ssalamanders should have stayed in their forge
Space Wolves/13th Company: Sons of the Wolf King!
Space Wolves/13th Company: Hounds of the traitor-Emperor
Ultramarines: After ten millennia, the Ultramarines are still worms
Ultramarines: Kill the loyalists! Ultramarines!
White Scars: The barbarian White Scars
White Scars: Riders of White Scars. Take them in close combat close
Alpha Legion: So the Alpha Legion finally show their heads
Alpha Legion: So there was something more to the cultists after all
Black Legion: The Warmaster calls for too much
Black Legion: Abaddon goes too far
Death Guard: Corrupted fools, they’ve lost their purity
Death Guard: What are the Death Guard now? Monstrosities
Emperors Children: Fulgrim’s brood, have they no shame?
Emperors Children: The degenerates, Emperor’s Children
Iron Warriors: Strike before the Iron Warriors put up their defenses
Iron Warriors: Let’s see if the Iron Warriors are actually iron within
Night Lords: Our brothers! Such disunity, such disgrace on us all!
Night Lords: They are not fit to call themselves Night Lords!
Red Corsairs: The Blood Reaver is here!
Red Corsairs: The Red Corsairs have grown stronger since Vilamus
Thousand Sons: The witches are here. *They are watching!*
Thousand Sons: This is what comes of sorcery
World Eaters: Again those World Eater madmen!
World Eaters: World Eater berserkers!
Word Bearers: Those religious madmen again
Word Bearers: Word Bearers!
Catachan: Mortals! So we shall have some sport
Catachan: So these are the mortals who killed Ratathrax (Rat-a-thrax)
Death Korps of Kreig: Let’s see what happens when they lose their rebreather masks
Death Korps of Kreig: These humans have poor terror markings indeed
Elysians: These are lightly armed Throne slaves
Elysians: The mortals have air support (snarled)
Last Chancer's/13th Penal Legion: Not unlike the criminals of the homeworld
Last Chancer's/13th Penal Legion: For humans, nothing binds together like shared guilt
Mordians: Throne enforcers
Mordians: Fragile mortals in their gaudy colors
Praetorian: Most will die. The rest we will take as slaves
Praetorian: The prisoners we take will be our spoils of war
Steel Legions: They’ll have Imperial war machines
Steel Legions: Looks like we’ve found an armor column
Tallarns: Does the False Imperium have only these ragged mortals to defend it?
Tallarns: Die with shame, humans
Tanith First & Only (Gaunt's Ghosts): The Throne will pay!
Tanith First & Only (Gaunt's Ghosts): You can’t hide, mortals!
Vahallans: We will teach the mortals to fear
Vahallans: Your False Emperor cannot help you now, mortals!
Vostroyans: Haha, demigods hunting monkeys!
Vostroyans: Hairy little mortals!
Harlequins: Xenogen alien scum!
Harlequins: Degenerate cavorting Eldar
Inquisition Daemonhunt: The Imperial Inquisition have found us
Inquisition Daemonhunt: Let us show the good Inquisitor some hard truths about the universe
WitchHunters: Imperial cultists
WitchHunters: *Assassins* !
Tyranids: Genestealer brood!
Tyranids: Be ready, the xenos are near
Daemon: Corruption spills forth from the sea of souls
Daemon: Beware, they have summon daemons
Daemon: They court corruption by summoning daemons
Monstrosity: We have engaged some kind of huge creature
Monstrosity: Monstrous creature
Monstrosity: Let the monstrous fear the monstrous
Enemy: They will fear us! We bring the night!
Enemy: We can take them
Enemy: I see it too, we can overcome it
Enemy: They are not so many
Enemy: These will die as easily as all their kind
Enemy: We’ve faced their like before
Enemy: We will have to preempt them
Enemy: The 8th Legion have never dreaded their like
Tanks: Armor, we need a vaporiser cannon (night lords call meltas vaporizer cannons)
Tanks: They have brought armor, we can take it
Tanks: Enemy armor! Where are the predators and landraiders?
#24
Posted 14 March 2011 - 11:08 PM
Thats entirely up to you, bro. If we want to remain consistent then I'd have to say YES.1) Should the lines for the Night Lord Claw, First Claw, Captain, Rhino be reworked?
They seem to reflect the older fluff of Ratathrax/Periclitor Night Lords (mentally unstable & completely corrupted) as opposed to the newer fluff Zso Sahaal/Talos/Vandred/Halaskar/Tarraq/Krieg Acerbus Night Lords (borderline corrupted but often frighteningly sane. Plus quite sophisticated and bitter at the universe)
Ok. Does that need to be changed somewhere as I've always assumed they are RED.2) The eyes on NL power armor should always be red
Utterly superb work on the Spottings.. always in the top most form, brotha!! Will update top list.
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#25
Posted 15 March 2011 - 09:30 PM
Notes:
*in soul hunter, at least one tactical squad could lay anti-armor melta mines before it got decimated by a titan. Maybe give ability to build Treachery to the First Claw?
*First Claw Champion has strafing run ability with a thunderhawk
*Fluffwise, I dunno if you can get one of the preheresy mod Iron Armor marines to mix into the berserker squad?
*Terminator squad should number 7 Atramentar + 1 Atramentar Champion. In theory, should be armed for cc with lightning claws, one with force hammer, & champion with power sword
*Also fluffwise, the default weapon for Terminators/Atramentar are power claws, though one has a force hammer. Ie not thundershield and stormhammer
Marine Prowler Squad (Night Lord Claw)
Notes: Like a darker vanilla sm tactical squad.
Unit_Complete1: We are the waking nightmare
Unit_Complete2: We emerge from the night
Unit_Complete3: They may hide in vain
Unit_Complete4: A thousand nightmares come
Unit_Complete5: They will bleed and cower for this
Unit_Complete6: The nights of the false Imperium are numbered
Unit_Complete7: We are the threat in the darkness
Selection1: Stalking the prey
Selection2: Fear conquers all
Selection3: Rule the night
Selection4: Show them terror
Selection5: Funny
Selection6: Darken their nightmares
Selection7: The night comes
Move1: Tracking
Move2: We are at their backs
Move3: Nowhere to hide
Move4: In pursuit
Move5: Like a whisper in the night
Move6: A sound in the darkness
Move7: A blackened gladius falls in the night
Attack1: Savor their terror
Attack2: Strike at their fear
Attack3: They won’t even fight back
Attack4: Scream for us…
Attack5: Their last sight will be one of darkness
Attack6: Finish them off
Attack7: They will learn to fear the dark
Capture1: They will lose everything soon
Capture2: They will have no safe haven
Capture3: Take it from the prey
Capped1: Leave them something to remember us by
Capped2: Our darkness has come
Capped3: We leave the mark of the 8th Legion
Load_Transport1: Embarking
Load_Transport2: Prepare for terror assault
Unload_Transport1: Into the night!
Unload_Transport2: We hunt on foot
Morale_Break1: Fall back into the shadows!
Morale_Break2: We’ve lost the initiative!
Morale_Break3: Fall back and we’ll continue by another way!
Morale_Restored1: We have the edge again
Morale_Restored2: Ready again to sow disorder in their ranks
Morale_Restored3: We bring the madness again
Charge1: Vindication for the Konrad Curze!
Charge2: Terror for in the Haunter’s name!
Charge3: We have come for you!
Charge4: No escape!
Jump_Teleport1: As you will
Jump_Teleport2: We move
Deepstrike1: Strike at their minds
Deepstrike2: We are where least expected
Ability1: Ave dominus nox!
Ability2: Beg for mercy!
Ability3: Sow the panic!
Ability4: Shadows of midnight!
Ability5: Who are they to oppose us? We who have fought since the Great Betrayal?
Combat1: What are you afraid of?
Combat2: You are already dead, fool!
Combat3: Know the true meaning of fear!
Under_Fire1: So, they choose to face us
Under_Fire2: We will have them cornered soon
Under_Fire3: Our enemy attacks
Damage1: We will have vengeance for this
Damage2: I will recover from this wound
Damage3: Terror is immortal
Death1: Vindication…
Death2: Prey…
Death3: The Sea of Souls…
Death4: My shade…
Marine Prowler Squad Stalker Champion (Legion Sergeant)
Notes: Pretty much the same as the above, except he doesn’t actually whisper his lines because he wants to stay concealed.
Unit_Complete1: I fear not, for I am terror incarnate
Unit_Complete2: A thousand faces of fear walks this battlefield
Unit_Complete3: Let’s get this over with
Unit_Complete4: It has not been so long since Terra and the Palace of the False Emperor
Unit_Complete5: What you order, it can be done
Unit_Complete6: Bring glory to our father
Unit_Complete7: They will fall their knees
Selection1: That’s all?
Selection2: Legion-brothers
Selection3: You have a plan?
Move1: Getting closer …
Move2: We will attack again soon
Move3: Death comes unexpectedly
Attack1: Let them tremble at death
Attack2: It will do them no good to run
Attack3: I hoped as much
Death1: Everlasting night beckons…
Death2: For the father…
Death3: Our vengeance… will come…
Death4: Darkness…
Chosen Squad (First Claw)
Notes: Most elite of the claws in the company short of the Atramentar, who are completely separate organizationally. Sound quite like vanilla marines, but darker slightly deeper voice with less distortion
Unit_Complete1: A legacy of terror
Unit_Complete2: Our father singled out many for his favor
Unit_Complete3: We, the last echoes of Nostramo
Unit_Complete4: The shadow will fall on Terra again
Unit_Complete5: How we wept for our father
Unit_Complete6: First Claw has landed
Unit_Complete7: First Claw stands ready
Selection1: We bring the night
Selection2: We should get on with it
Selection3: In midnight clad
Selection4: You have a new objective?
Selection5: Diversion or assault?
Selection6: Finally, we have purpose
Selection7: Let the prey tremble
Move1: We hunt
Move2: Moving unseen
Move3: Infiltrate
Move4: Fear fills the mortal shell
Move5: We are hollow and cold
Move6: There’s nothing here our while
Move7: Go, the way is clear
Attack1: We can take our time with them
Attack2: They will not last long
Attack3: In time, all mortals are cowards
Attack4: Many will fall
Attack5: It will tax their foolish bravery
Attack6: Still they persist
Attack7: It will all be over soon
Capture1: It won’t be contested much longer
Capture2: It will be denied to them
Capture3: Then we will oblige
Capped1: Our control falls over it
Capped2: The mark of the 8th Legion
Capped3: First Claw has seized the objective
Load_Transport1: We will be swift
Load_Transport2: All running lights off
Unload_Transport1: It would be too conspicuous
Unload_Transport2: We’ll get closer
Morale_Break1: We’re being cornered!
Morale_Break2: There’s no winning here!
Morale_Break3: You fools, get out of the line of fire!
Morale_Restored1: Let us have our revenge
Morale_Restored2: They will bleed and cry for this
Morale_Restored3: They will see that for the mistake it was
Charge1: Weaklings, we have come for you!
Charge2: Make your peace with your pagan god, fool!
Charge3: Claws of the father!
Charge4: Death comes
Jump_Teleport1: Let the teleport grasp
Jump_Teleport2: Take us through the empyrean
Deepstrike1: Fear overcomes all defenses
Deepstrike2: We will be upon them
Ability1: First Claw attack!
Ability2: We have come for you!
Ability3: Terror is our weapon!
Ability4: You are too late!
Ability5: Death is our ally!
Combat1: Are you afraid?!
Combat2: No last words?!
Combat3: Did you really think you could conquer fear?
Under_Fire1: It is a clumsy ambush!
Under_Fire2: No time for subtlety!
Under_Fire3: We’ve been spotted!
Damage1: An eye for an eye
Damage2: It would be wise to escape
Damage3: That’s enough … we should withdraw
Death1: This day came at last…
Death2: I will be remembered…
Death3: The Legion cannot die…
Death4: It has been too long coming…
Chosen Champion (Aspiring Champion)
Notes: Relatively young and fresh voiced Night Lord. Undisguised ambition, which other Night Lords tend to see as naiveté and unsubtly.
Unit_Complete1: Life is a vale of terror
Unit_Complete2: It’s all so different on this side
Unit_Complete3: I have a feeling we’ll get along just fine
Unit_Complete4: Yes, you’ve upheld your bargain just fine
Unit_Complete5: Do you pledge yourselves to me?
Unit_Complete6: I’ve had my eyes on you for centuries
Unit_Complete7: No time for sentimental fools
Selection1: Let’s kill something
Selection2: I have no doubt
Selection3: You would command me?
Move1: Very well, our victims are waiting
Move2: The way is clear and I see clearly
Move3: These are good hunting grounds
Attack1: You will be pleased with the results
Attack2: It will be a good ambush and a quick finish
Attack3: This is the full measure of their luck
Death1: Such a waste …
Death2: Assist me…
Death3: It came to this…
Rhino
Notes: The rhino driver is sneaky, cynical and tactical. He enjoys the cover of darkness. He's unlikely to be happy about being aimed at the heat of the fight without good reason. He's snooty about who he carries in his vehicle, not just any run of the mill chaos marine is good enough, regardless of orders or tactics. In fact he's more likely to come up with his own plan, usually one preserving him from danger, and follow that than follow orders. Yet when things go well, he's usually first in line to claim credit.
Unit_Complete1: What is it?
Unit_Complete2: Let this be good
Unit_Complete3: Stealth running
Unit_Complete4: Supporting our Legion-brothers
Unit_Complete5: Rhino hears you
Selection1: Noble rhino
Selection2: Carpe noctum
Selection3: We wait
Selection4: We deliver the sons of our father.
Selection5: Justice falls swiftly
Selection6: We don't have all night.
Move1: We will not be seen on approach
Move2: Guide us to the appointed place
Move3: We have come
Move4: The locator is clear
Move5: That is all you require?
Attack1: Take them down
Attack2: Armor shock
Attack3: They shall know death.
Attack4: They will suffer
Attack5: Insignificant obstacle
Attack6: We strike.
Charge1: Your time has come to suffer!
Charge2: Insignificant prey!
Charge3: Full speed ahead!
Ability1: [offensive] This nuisance is finished
Ability2: [offensive] We have not finished with them yet
Ability3: [offensive] The fault is there’s to force us to this
Ability4: [defensive] This cannot happen
Ability5: [defensive] It’s not over
Combat1: For the fight
Combat2: Engage and destroy
Combat3: Struggle strengthens the worthy!
Death1: *vehicle explosion*
Death2:
Death3:
Death4:
#26
Posted 15 March 2011 - 10:00 PM
NLs are done.. thats.. insane (much like they are!)
Not sure if you want to go back to Alpha Legion. Whats missing there are Minor squads (ie. Obliterators, Ork Mercs and other creative squads), all Commanders, and a hand full of vehicles.
Again, up to you.. we have some SM chapters to do (ie. Both Crimson Fists and Red Scorpions at 10% or less), Blood Ravens and Imperial Fists are 25% done, Raven Guard is 99% done, Iron Hands is 80% done, Salamanders are all done but not voiced yet. CSM is basically now finishing Alpha Legion while Black Legion and Red Corsairs have little progress (Red Corsairs really low). Imp Guard-wise.. well Tanith/Gaunts Ghosts are 99% done, Catachans all done and being voiced as we speak, and Last Chancers are 40% scripted. Yeah we're moving well on things and not on others. All this helps us and you move it all forward.
Whatever you are comfortable with bro..
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#27
Posted 23 March 2011 - 03:04 PM
#28
Posted 23 March 2011 - 03:16 PM
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#29
Posted 24 March 2011 - 02:45 AM
Which begs the question - there's a Crimson Fists mod? awesome
Edited by goldenhorde, 24 March 2011 - 02:46 AM.
#30
Posted 24 March 2011 - 02:58 AM
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