Might conflict since he already has mount and uses Faramir's anims I think or Theodens.Wow Kwen thats amazing!!!! An idea, how about you make it that he "toggles" to his bow (use mounting code and make him use Faramir's anims with bow and back).
And Adamin: THAT IS THE RING OF BARAHIR!!!! Great job Kwen!
The Teaser Thread
#61
Posted 01 October 2010 - 11:07 PM
#62
Posted 01 October 2010 - 11:23 PM
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"Old modders never die, they just fade away" ~ Hostile
#63 Guest_Guest_vladimir_*_*
Posted 02 October 2010 - 04:10 AM
#64
Posted 02 October 2010 - 08:59 PM
Anyways, quick little in game screenie.
And heres a render (I lied, I'm going to try to bind it. because I fixed the mace issue...)
Edited by Kwen, 02 October 2010 - 09:30 PM.
Threw in a render...
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"Old modders never die, they just fade away" ~ Hostile
#65
Posted 02 October 2010 - 11:42 PM
Here's a thought: could you make it so that Sauron cannot attack outside the Mordor player's base? Like, he can move freely around the map, but only does any damage when inside the boundaries of a base (or close to it, in the case of an Outpost)? In the books, he almost never took to the battlefield himself, preferring to send his minions to fight for him, and every time he did fight, he was defeated.
However, inside a base, he could be really powerful - strong attack, strong leadership, one or two powerful offensive abilities (though something more original than Word of Power would be nice).
#66
Posted 03 October 2010 - 12:08 AM
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#67
Posted 03 October 2010 - 02:40 AM
#68
Posted 03 October 2010 - 03:37 AM
Try giving the base citadels multiple stacking leadership effects that only affect Sauron, with progressively larger/smaller areas of effect. And you could make it that even outside all those radii, he's as strong as a low-end-to-average hero, but at the center of them, he's incredibly powerful and very difficult to kill.The only problem I have with that, is in a gameplay point of view, how often would he be given the opportunity to fight. Generally is you're playing as Mordor, you're the one going out and fighting, the fight isn't coming to you. So for about 80% or more of the game, Sauron is completely useless. Perhaps I could play with the idea, maybe if he leaves the base he gets progressively weaker... If that is even possible. But that way he could not be away from base for long, but would still be able to actually fight.
You could add to that a high-level spellbook power for Mordor that gives Sauron uniform strength across the map (maybe still slightly stronger when quite near a Citadel), so that he can take a really active role in the end-game.
#69
Posted 03 October 2010 - 06:09 PM
That could also give you a reason to build as many outposts and the likes as possible to keep him stronger..
Should only count in attack and defence though.. Health should be set
The 4th Age version 0.8 has been released: Link
#70
Posted 04 October 2010 - 11:39 AM
#71
Posted 04 October 2010 - 11:57 AM
So Rangers of Gondor could for example hide in a forest while Sauron takes an army towards Gondor's base from Mordor's outer base. When they're near the base, the Rangers assault the citadel in their outer base (outpost).
Now Sauron is weaker, and suddenly you're using tactics
The 4th Age version 0.8 has been released: Link
#72
Posted 04 October 2010 - 01:33 PM
That's obvious beyond explaining, but since you doesn't seem to understand that, he would become weaker
I know that, but then all you would have to do is simply destroy all Mordor citadels that are around to leave Sauron useless.
You know, as Sauron is pretty slow, you just ignore him and destroy those citadels with fast and hard hitting units (cavalry ie)... and problem solved.
#73
Posted 04 October 2010 - 07:33 PM
Strategy on both ends.
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#74
Posted 04 October 2010 - 08:58 PM
Anyways, that was the point. If you don't defend your citadels don't count on Sauron staying super strong (he should never be Gollum weak at any rate.. even with no citadels on the map he should have some power)
The 4th Age version 0.8 has been released: Link
#75
Posted 04 October 2010 - 09:00 PM
#76
Posted 04 October 2010 - 09:16 PM
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#77
Posted 05 October 2010 - 02:47 AM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#78
Posted 05 October 2010 - 06:27 AM
Seeing as Sauron can summon a balrog, perhaps it would be a nice idea to make Sauron a permanent summon as Mordor's final power, rather than another recruitable hero. The mordor hero roster is pretty large as it is, and the ability to summon two balrogs at once/consecutively might be a bit unbalanced. If Sauron is killed, you could then revive him from the mordor base at a very high price (10000 ish).
Coding-wise, you might have to make the final power a passive ability which spawns a free Sauron and then upgrades the citadel commandset Otherwise you might run into trouble having more than 1 sauron, or being able to summon sauron immediately after the first one is killed.
#79
Posted 05 October 2010 - 02:10 PM
#80
Posted 05 October 2010 - 05:34 PM
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