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The Dwarf Holds: What's Next?


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#21 TheFellowship

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Posted 09 October 2010 - 01:34 AM

I must say it's about time they had nazgul's on horse and on foot for BFME1, I see your using Saruman's animation for the gondor citadel gaurds? Best thing that you have done for mordor i think is their citadel finally they actually have one instead off some bones and a flag. I have one question though will you be adding any camp walls for any of the evil teams?
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#22 _Haldir_

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Posted 09 October 2010 - 02:20 AM

I see your using Saruman's animation for the gondor citadel gaurds?


..ermm, nope.

Best thing that you have done for mordor i think is their citadel finally they actually have one instead off some bones and a flag


Oh you'll still be able to enjoy that mumakil tusk model... :thumbsupsmiley:

I have one question though will you be adding any camp walls for any of the evil teams?


Following the excruciating pain that Nertea went through to get the Dwarven walls to work, i'd eat my hat if we did :p

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#23 Taralom

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Posted 09 October 2010 - 09:15 AM

Following the excruciating pain that Nertea went through to get the Dwarven walls to work, i'd eat my hat if wHE did :p

FIXED :thumbsupsmiley:
And walls don't suit the evil teams. They need to have the freedom of swarming troops to all directions and not out of the main gate or so.
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#24 entwife

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Posted 14 October 2010 - 09:12 PM

I'm pleased to see this is still going. Mod is still superb. Have a hobgoblin on me (British ale).

#25 Grucha3

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Posted 25 November 2010 - 07:31 PM

shows a screenshot of Aragorn in Gondor ... that would be cool :crazed: unless I was mistaken ;)


sorry for my english ;)

#26 yams in a can

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Posted 25 November 2010 - 11:15 PM

Did this version get released yet? I ran the Check for Updates...

I said I got updated to "Version ." ... O.o

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#27 Nertea

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Posted 26 November 2010 - 12:39 AM

No, I took a 2 month break due to being burned out. I just started working again this week... expect some more news by Sunday.

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I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#28 Taralom

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Posted 26 November 2010 - 10:35 AM

Really, Nert? ;)
Make sure you can take it. Don't do too much right now, only to fall back into the burn-out because you started too early.
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#29 Nertea

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Posted 26 November 2010 - 04:02 PM

It's exam and final paper season, there's no better time to get back into my favorite procrastination aid!

(though honeslty, I'll never work on this as hard as I did near the initial release. Those times were just.. ungodly.

Edited by Nertea, 26 November 2010 - 04:07 PM.

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I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#30 yams in a can

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Posted 26 November 2010 - 05:03 PM

What do you do anyway? ;) Coding, modeling, skinning. Not intended as insult, just curious ;).

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#31 Lauri

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Posted 26 November 2010 - 08:00 PM

What doesn't he do is the question you should be answering.. It's easier for him to list that way

edit: what the hell.. I meant the question you should be asking ;)

Edited by Lauri, 26 November 2010 - 08:01 PM.

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#32 yams in a can

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Posted 26 November 2010 - 08:13 PM

Oh I see O.o...

No wonder he has so much respect, or gets it is what I mean >.<

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#33 m@tt

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Posted 26 November 2010 - 10:45 PM

What doesn't he do is the question you should be answering.. It's easier for him to list that way

edit: what the hell.. I meant the question you should be asking ;)

Mapping, bases and AI ;)
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#34 _Haldir_

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Posted 26 November 2010 - 10:57 PM

Audio ;) (well, he codes it in, but you get the point).

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#35 Ganon

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Posted 27 November 2010 - 12:07 PM

Requests ;)

#36 Taralom

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Posted 28 November 2010 - 05:20 PM

Requests :shiftee2:

oh, now that's just bitching xD
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#37 Nertea

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Posted 29 November 2010 - 02:28 AM

That took me FAR too long to get. :shiftee2:

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I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#38 m@tt

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Posted 29 November 2010 - 10:57 PM

aaaaaahhhhhhhhhhh.....
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#39 cleaburn

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Posted 08 December 2010 - 12:26 AM

Hey Men love the mod but I still donot have Gondor swordsmen being fixed ? :thumbsupsmiley:

#40 _Haldir_

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Posted 08 December 2010 - 01:08 AM

Have you definitely updated to the last patch? If so, try reinstalling and repatching the mod.

And for future reference, bugs and installation problems go here. :thumbsupsmiley:

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