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Peloponnesian Wars Mod


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#241 Kwen

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Posted 08 November 2010 - 05:15 AM

Well there has been more progress on the Spartan Hoplite model. Matias finished his Linothorax armour, and I reworked the cloak and redesigned the Helmets. Shields are also receiving a makeover and multiple types are being added.

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#242 Gfire

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Posted 08 November 2010 - 05:27 AM

Yes, I imagine the fish would regenerate if you aren't fishing them.

Edit: Wow, those look amazing Kwen!
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#243 mike_

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Posted 08 November 2010 - 05:59 AM

I was saying that the fish would regenerate when not being attacked, yes. Guess that I failed to point it out in the document. *fix* ;)

And hoooooooooly crap, those Hoplites look freaking amazing Kwen and Mathijs!!

#244 Gfire

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Posted 08 November 2010 - 06:04 AM

Yeah, I guess I just assumed they would regen.
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#245 Sauhron

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Posted 08 November 2010 - 07:23 PM

The hoplites are eye candy, and those shields from 300! :p
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#246 Mathijs

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Posted 08 November 2010 - 10:11 PM

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Preview of the Spartan captain.

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#247 mike_

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Posted 08 November 2010 - 10:33 PM

Looks great, the dark colors will provide a great contrast with the other units' bronze, white, and scarlet.

#248 m@tt

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Posted 08 November 2010 - 11:14 PM

Looks like I've got 13 pages of reading to do. Damn my busyness/lack of motivation.

Renders above look awesome. And it's great to see the mod take off so quickly - kinda like the old days.
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#249 mike_

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Posted 08 November 2010 - 11:48 PM

And some ideas for the Captain Lochagos:
-Rank One; Lochagos, or Captain.
~Mount/Dismount. Just for visual appeal, or fleeing a battle gone bad.
~Leadership. Leadership with decent radius and effects.
-Rank Three; Strategos, or Major.
~Powerful single-strike attack/temporary meta damage?
~Leadership. Increases the radius and effects of the leadership.
-Rank Five; Polemargos, or General.
~Some other power, maybe a large experience grant ala King's Favor?
~Leadership. Increases the radius and effects of leadership even further.

This is assuming that units will only advance to Rank Five - if they'll go to Ten, just space the Leadership upgrades (and name changes) apart by five ranks rather than three (so getting on at One, Five, and Ten) with one of the powers between each to keep things interesting. Or not, it's just an idea :p

Some ideas for Unit Production
~Sparta; the Agoge. Their entire military is based around the hoplites, so they should get them right off of the bat.
=Rank One – Hopilitai, Peltastati.
=Rank Two – Ekdromoi, Scouts. Production increase (25%?).
=Rank Three – Lochagos, Ballistae. Production increase (additional 25% on top of the previous?).
~Athens; Barracks? They were more progressive militarily than Sparta, so would get Ekdromoi earlier than Sparta. Also, equestrian activities were more popular with the Athenians, so they would get Scouts earlier as well. To counteract this, their hoplites were middle-class men supplying their own equipment, so wouldn’t have as great of stats or be as numerous as Sparta’s. Thus they wouldn’t be available until later.
=Rank One – Ekdromoi, Peltastati, Scouts.
=Rank Two – Hopilitai. Production increase (25%?). Gains a war-tower?
=Rank Three – Lochagos, Ballistae. Production increase (additional 25%?).

Edited by mike_, 09 November 2010 - 12:43 AM.


#250 Devon

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Posted 09 November 2010 - 02:29 AM

This is pretty awesome. If there's anything I can do to help you guys, let me know.

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#251 Lauri

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Posted 09 November 2010 - 03:19 PM

This is assuming that units will only advance to Rank Five

Either way is fine by me.

About production increase.. I was wondering if we shouldn't do it more of an upgrade based increase. So you upgrade tech that makes it possible to make armour faster, and thus units are buildt faster. Of course those would be in addition to normal armour upgrades that actually upgrades the armour :p

Also, I had an idea.. How about we make the first tier in the spellbook (tier 1) different gods to "worship", giving the player some unique upgrades that aren't possible with the others. Of course it would also disable the two other gods. This would also decide how the statues will look like, and what type of leadership they would give (if they'll give any and we have them in)

Ares, being the war of "war" (actually slaughter or something like that) would give some fighting oriented stuff, like +10% damage, and give the scouts a blade for personal protection for example.

Just an idea up for discussion. Might be better for just Athens, since Sparta pretty much is always fighting oriented ;)

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#252 Ganon

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Posted 09 November 2010 - 03:34 PM

Different gods to worship?...Can you say, Age of Mythology? :xcahik_: (...I loved that game :p )

I like that idea, including religion in the mod would make for a whole 'nother level of depth to the gameplay.
And that translates as more work. ;)

Edited by Ganon2020, 09 November 2010 - 03:38 PM.


#253 Gfire

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Posted 09 November 2010 - 04:04 PM

Age of Mythology was great other than the fact that units with special abilities bugged out.

Personally I'd rather not have any Gods or something of that type for this... I don't think it quite fits.

And, uh, I thought the CaH was going to be used for the captain, or is that separate?
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#254 Lauri

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Posted 09 November 2010 - 04:07 PM

Well there's gonna be references to Gods in the mod no matter what you like :p

But it won't be ala AoM :xcahik_: And it's more a focus than actual worshipping.. So instead of focus on War, it's just worshipping Ares.. kinda ;)

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#255 Ganon

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Posted 09 November 2010 - 04:50 PM

So you're saying that if you worship a god, instead of this god granting you favor or "goodies" or something like that, it would just form your faction's belief system, and that would be the foundation of all researchable upgrades?

Edited by Ganon2020, 09 November 2010 - 04:51 PM.


#256 mike_

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Posted 09 November 2010 - 04:53 PM

Gfire - the CaH thing probably won't come into effect until a much later build. Right now it's probably more prudent to get the basic content (units, buildings) together before working on something more frivolous such as that. So for now there will just be Captains (Lochagos...) trained from a Barracks, I think.

And Lauri - I've been thinking about how the Greek pantheon would play into the mod, and haven't reached a viable solution yet :p So yours should be fine.

What I have been productive with, however, was an idea for how Sparta' power tree might be able to work. There would be three paths (preferably two if both you guys could bring the BFME1 tree back to BFME2 ;) and if you would even want to do that...) throughout the tree corresponding to three different strategies: War, Economy, and Something Else. Each would have powers unique to its path (such as Sparta's "War" path starting out with a War-Cry power, then a summon, then a passive buff, etc...). But that's still a-ways-away.

#257 Lauri

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Posted 09 November 2010 - 05:12 PM

Yeah, there won't be anything really God'dy about it, just kinda of a philosophy :xcahik_: And it wouldn't decide all upgrades, just giving you a few uniqe ones, in addition to all the standards :xcahik_:

And mike, that is basically what I meant by choosing a god. Only instead of choosing War as your focus, you choose Ares as your god. Of course, we might as well just make it into Path of War, and simply use an Ares statue :p
There is certainly no need to actually choose what God to worship, this would be just as good, if not better ("Tonight, we go to war!" is cooler than "Tonight, we worship Ares" ;) )

About CaH: It's something I'd love to go crazy in eventually. Sure, it would be best to complete atleast one faction before starting, but at the same time I would like to be able to make my own Hoplite officer! Trust me, when it comes to CaH, I think we'll be able to go pretty crazy when we get there.

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#258 Gfire

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Posted 09 November 2010 - 08:40 PM

Indeed, it will be a great way to make lots of assets to use... And any powers and assets required to make historical figures can be added, so we can have those "default" CaHs which are based on actual heroes. I really like this system cause it's like "Design your own guy and pretend he's a real historical figure" type thing.
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#259 Mathijs

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Posted 10 November 2010 - 01:15 AM

My, one day has passed since the last update.

Posted Image

So here you go. The farm for Sparta, though it will probably look similar if not the same for Athens. It's currently ingame but we are still looking at the specifics concerning passability and visual ranks.

Also, Kwen made it so the wheat sways in the wind. Hats off.

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#260 mike_

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Posted 10 November 2010 - 02:55 AM

Looks pretty ballin'!




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