Dwarven tower
#1
Posted 02 November 2010 - 01:28 AM
Kind of a side thought here, but would it be possible to have the arrows fired from towers arc properly, it looks strange with the arrows going so far in a really straight line.
#2
Posted 02 November 2010 - 01:29 AM
Definitely agree about the towers.
#4
Posted 02 November 2010 - 02:09 AM
The towers do use the an upgrade for the axes, I imagine it's like forged blades but for throwing axes. personally I think the arrows should get mithril tips instead of fire arrows.
#5
Posted 02 November 2010 - 03:09 AM
Or for that matter for general armour,it's suppose to be extremely rare and valuable.
Frodo's shirt was supposed to be for a Prince I think.
Break dancing into the hearts of millions
#6
Posted 02 November 2010 - 03:36 AM
Edited by njm1983, 02 November 2010 - 03:37 AM.
#7
Posted 02 November 2010 - 08:12 AM
#8
Posted 02 November 2010 - 09:50 AM
- Axes will defenitely be removed, and replaced by arrows! *noted and put in ToDo List*
- Arrow heads will not have mithril. Nor will much other things in SEE, except for hero armor and such I guess. The current metallic upgrades for HA in this faction will simply be refered to as metal, not mithril =)
- Don't think there's any coding for arc bending pathways of arrows... if there were we'd use that for ALL arrows. Instead, I'll revise the lenght of all arrow equiped units and structures to more realistic ranges...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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#10
Posted 18 November 2010 - 09:32 PM
I think you could do it. It's just a projectile code. You could use the projectile code for like catapults or balistas (do they arc? I think they do...) And just substite an arrow model and effects. Then just adjust the speed and maybe acurracy or whatever. To make it act and look like an arrow. It's all the same foundation of code.- Don't think there's any coding for arc bending pathways of arrows... if there were we'd use that for ALL arrows. Instead, I'll revise the lenght of all arrow equiped units and structures to more realistic ranges...
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#11
Posted 18 November 2010 - 11:22 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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