Adding more levels on heroes
#1
Posted 14 November 2010 - 02:09 PM
Thing is i dont remember which files i need to edit :(
Can you tell me those files?
Also i dont remember which file for the AI configure...The one you can chance how many farms AI builds, the units AI trains on each phase...etc...
Thx in advance!!!
#2
Posted 14 November 2010 - 03:35 PM
#4
Posted 14 November 2010 - 04:52 PM
Also ... you should maybe create some new abilities appropriate for high levels as 18 or 20.
I've done this whole procedure to my Witch-King, so I could give you a pretty nice example ... in a few days, when my PC returns from his long journey.
Defender of the Lawful Evil
#5
Posted 14 November 2010 - 07:52 PM
BTW, i have edited a file on the ini but it doesnt work..i decreased cost of legolas to 1500 for example. but in game its still 3000.
I edited the gamedata.ini file...should i edit something else for that to work? Cause i dont remember exactly!
Edited by Deathbringer, 14 November 2010 - 09:47 PM.
#6
Posted 14 November 2010 - 09:52 PM
just go to legolas file and search the file for his LEGOLAS_BUILDCOST ... replace with 1500
#7
Posted 14 November 2010 - 10:00 PM
I also want to change damage, range, power damage..of all heroes and ordinary units...you know where i can do that? Besides gamedata?
#8
Posted 14 November 2010 - 10:09 PM
Most of the damage and range values for the heroes are found in the macros, so you should be able to change things there if you have working macros.
#9
Posted 14 November 2010 - 11:54 PM
The reason it's a good idea to use macros, is because it's easier to manage. If you have to some balancing it can and will be hell if you have to open every damn file in your mod to change values, when all you should be able to do is simply to open water.ini, and change them all there
And you don't have to make upgrades for the new levels at all. If you're not going to make new powers, you can simply move the upgrades defined in Experiencelevels.ini to the new rank you want it on
The 4th Age version 0.8 has been released: Link
#10
Posted 15 November 2010 - 12:29 AM
And you don't have to make upgrades for the new levels at all. If you're not going to make new powers, you can simply move the upgrades defined in Experiencelevels.ini to the new rank you want it on
I just told him so because I don't want to believe that he's creating a Level 20 hero without dreadful new abilities.
Defender of the Lawful Evil
#11
Posted 15 November 2010 - 12:38 AM
In BFME2 it's Yourmod\data\ini\_gamedata.inc by default. That is one feature of BFME2 I really enjoy, being able to use the .inc files that way.Yeah, if you use the Pre-coverted INI files you'll be able to edit the macros right there in "gamedata.ini" (which is acctually Yourmod\data\ini\default\water.ini)
#12 Guest_Deathbringer_*
Posted 17 November 2010 - 02:27 AM
One more thing...i cant get the experience level to work out...
I copy pasted the experience thing, and changed the numbers...11..12.etc..
Also defined 1 exp needed for level 11-20 for test..but legolas only reaches up to 10 level :( how do i fix this?
Also i see this :
AttributeModifiers = HeroLevelUpDamage9
I guess it defines the power of legolas..do i have to change it somewhere for 11-20 levels?
Or if i leave it as is, he will power up by himself?
#13
Posted 17 November 2010 - 11:31 AM
There should be armor and health modifiers as well.
My main computer is back in action now, so it won't take me too long to post the exemplarey code. I'll try to do it this evening, if I can find a gap. I've got a lot of work to recover now, so ... in the worst case, you will have to wait until tomorrow's evening.
Edited by Imdrar, 17 November 2010 - 11:33 AM.
Defender of the Lawful Evil
#14 Guest_Deathbringer_*
Posted 17 November 2010 - 12:39 PM
Thx a lot
#16 Guest_Deathbringer_*
Posted 18 November 2010 - 01:32 AM
Now here comes another question then..where can i find the powers of the heroes? For example on legolas, i want to add his last skill at level 15..
Where can i adjust that? i I had done it before but dont remember..
also for exampe, i want to increase blast radius for wizard blast...
So in general, i need the file/files where i can fully adjust heroes powers!!!
#17
Posted 20 November 2010 - 11:55 AM
Now here comes another question then..where can i find the powers of the heroes? For example on legolas, i want to add his last skill at level 15..
Where can i adjust that? i I had done it before but dont remember..
The power itself can be found in specialpower.ini, the specific behaviours of the hero for using the power are located in the "nameofthehero".ini. In your case, it's legolas.ini.
You have to grant him an upgrade on level 15 that unlocks the ability you want. You can do this as Lauri mentioned above, by moving his level 10 upgrade to his 15th level, or you simply create a new one therefore named Upgrade_Level15.
also for exampe, i want to increase blast radius for wizard blast...
That's done in weapon.ini, just change the damage radius of the wizard blast weapon.
P.S.: It appears you're not in a need of the exemplarey code anymore, are you?
Edited by Imdrar, 20 November 2010 - 11:57 AM.
Defender of the Lawful Evil
#18 Guest_Deathbringer_*
Posted 23 November 2010 - 07:12 PM
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