Fortress map "bugs"
#1
Posted 17 November 2010 - 08:50 PM
When playing inside a fortress-style map (e.g. Minas Tirith) against the Mordor skirmish AI (on Brutal) the following can sometimes occur:
1) Orc Archers appear that cannot be targeted (right-clicked) by ranged units. They can be destroyed by bombardment or using a spell. Alternatively they can be chased off by any unit that approaches them after which they disappear in the fog of war.
2) Occasionally when a Drummer Troll's health is reduced to near zero, it becomes invulnerable but continues doing damage.
While I can think of a map-specific way of deleting these units with worldbuilder scripts, is there a way to prevent this behaviour in .ini code?
#2
Posted 19 November 2010 - 08:31 PM
Unfortunately, it isn't always easy to tell why a bug like this happens. The best to look for your drummer troll problem would be the death behaviours, but if it is a map specific problem, and you can't find anything that changes these units for the map specifically, I'm afraid it will probably turn out to be some kind of engine bug that won't be fixable...
#3
Posted 20 November 2010 - 10:50 PM
I'm curious about the Berserker bug - might it be a problem with the BurningDeath? I think that MIGHT be the problem. Perhaps you could try out my "solution" for it, and let me know that it failed (PM my account here since I don't regularly check these forums) if you ever see it occur again, or if you think it's gone.I had a similar bug on Minas Tirith against Isengard, a beserker had zero health but was still alive somehow, just wouldnt die and kept trashing my stuff. Was pretty annoying.
Unfortunately, it isn't always easy to tell why a bug like this happens. The best to look for your drummer troll problem would be the death behaviours, but if it is a map specific problem, and you can't find anything that changes these units for the map specifically, I'm afraid it will probably turn out to be some kind of engine bug that won't be fixable...
AnimationState = BURNINGDEATH;;,;; Uncommented - perhaps to fix invulnerable Berserker bug? Animation AnimationName = IUUrukahi_MFDA AnimationMode = LOOP Distance = 50 End End LocomotorSet;;,;; Uncommented - perhaps to fix invulnerable Berserker bug? Locomotor = BurningDeathLocomotorInfantry Condition = SET_BURNINGDEATH Speed = BURNINGDEATH_WANDERSPEED_INFANTRY EndAnother way to attempt this might be the opposite approach:
Body = ActiveBody ModuleTag_02 MaxHealth = ISENGARD_BERSERKER_HEALTH ;BALANCE Uruk Hai Health MaxHealthDamaged = ISENGARD_BERSERKER_HEALTH_DAMAGED BurningDeathBehavior = No;;;;;Yes ;;;;;BurningDeathFX = FX_InfantryBurningFlame CheerRadius = EMOTION_CHEER_RADIUS DodgePercent = 80% ;; TAKEN OUT BY DESIGN... DON'T PUT THIS BACK...10/2004 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;; ; DamagedAttributeModifier = BerserkerDamagedAttributeModifier ; ReallyDamagedAttributeModifier = BerserkerReallyDamagedAttributeModifier ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;; End Behavior = AIUpdateInterface ModuleTag_03 AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS MoodAttackCheckRate = 500 AILuaEventsList = InfantryFunctions AttackPriority = AttackPriority_Infantry ;;;;; BurningDeathTime = BURNINGDEATH_DURATION_INFANTRY End
Edited by Prolong, 20 November 2010 - 10:52 PM.
#4
Posted 09 February 2018 - 12:29 PM
God Mode Berzerker almost always happens fighting Izengard when playing Men against them. Very annoying, It happens so often I don't play against Izengard... but that is lame.
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