Rhûn
Heroes
Brodda, a low-ranking Easterling Chieftain - spy for Rhûn
Fuinur, a Black Númenórean who rose to power among the Haradrim - can increase damage done by Haradrim and Corsairs
Várar, the Variag loyalty King of Khand - gives leadership to Variags
Ûvat, the Mahûd Beastmaster of Far Harad - can increase speed of Mahûd and Mûmakil (if Nazgûl is okay with me borrowing the name given on the beta 4.7 to do list)
Castamir XXI, the Corsair Captain Jackson of Umbar - uses fire, poison, and seawater to damage enemies and enforce Corsairs
Alatar, the Blue Wizard of Rhûn and middle-ranked Istari - can forge metal attacks on foes via his magic
Pallando, the Blue Wizard of Harad and lowest of the Istari - can summon organic materials with which to knock down rivals
Khamûl, the Nazgûl and undead unifier of the Easterlings - uses Nazgûl powers including one to summon Easterling Illusions
Indûr, the Nazgûl and undead Mahûd King - uses Nazgûl powers including one to summon Mahûd Illusions
Lorgan, the King of the western steppes and Sea of Rhûn - best hero for the main faction units
Sûladan, the black serpent of Near Harad - best hero for the Harad minifaction units
Units
Easterling Swordsmen - basic infantry, carry steel scimitars and brass shields
Easterling Bowmen - basic archers, carry wax wood composite bows and steel-headed wax wood arows
Easterling Spearmen - basic spearmen, carry long steel-headed wax wood halberds and brass shields
Easterlings with Axes - heavy infantry, carry short steel-headed wax wood halberds using two hands to wield
Easterling Horsemen - heavy cavalry, Spearman-Archers on horseback, brass-scale-clad horses
Easterling Charioteers - elite cavalry, warrior and driver, warrior can be upgraded into swordsman, bowman, spearman, or axeman
Easterling Wain - siege cavalry, driver and four warriors, four-horse wagon, decedents of the Wainriders
Variags of Khand - elite infantry who can toggle between steel-headed axe and ivory composite bow with steel-headed cane arrows, can mount and dismount horses
Axe-men of the Far East - elite infantry with waraxes, wear blood red clothes
Scorpion Siege Bow - Heavy siege weapon, flings solid brass javelin or solid brass nugget the size of a human liver at enemies
Cult Magic Carriers - Battlefield support, uses conjuration, necromancy, and destruction magics against Rhûn's enemies
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Haradrim Warriors - basic infanrty, carry obsidian broadswords and bamboo shields
Haradrim Archers - basic archers, carry bamboo composite bows and obsidian-headed bamboo arrows
Haradrim Javeliniers - ranged infantry, carry obsidian-headed bamboo javelins, can be death for enemy cavalry that try to plow them.
Haradrim Horsemen - basic cavalry, Warrior-Archers on wicker-woven-bamboo-clad horses
Mahûd of Far Harad - heavy infantry, half-troll-like, use bone instead of obsidian, can toggle archery and spear-shield combo
Corsair Pillagers - multi-task infantry, can toggle between dual iron daggers and firebombs
Mûmakil - troop transport, can use trampling and tusk weapons to clear paths of enemies
Black Mûmak - heroic troop transport, more effective version of the common Mûmak, only ten at a time
Buildings
Rhûn Wind Mill - Resources, 50 added to population cap each WM
Rhûn Barracks - Trains Easterling foot-fighters
Rhûn Stables - Trains Easterling cavalry
Orocarni Pagoda - Trains Cult Magic Carriers and Axemen of the Far East
Rhûn Armory - Builds Siege Weapons and unit upgrades
Khandian Training Tower - Trains Variags of Khand, can fire arrows at enemies at all levels
Balchoth Yurt - Trains Balchoth units and Wainriders
Rhûnic Defensive Tower - fires arrows at enemies and can hold two hordes
Rhûn Wall Hub - builds walls at 40 resources per wall
Fortress - five times the resources, 100 added to population cap each fortress
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Harad Wicker Mill - Resources, 50 added to population cap each HWM
Harad Barracks - Trains Haradrim foot-fighters
Harad Stables - Trains Haradrim cavalry
Corsair Tavern - Trains Corsairs and builds unit upgrades
Mahûd Tent - Trains Mahûd units
Mûmakil Pen - Trains the common Mûmakil
Harad Watchtower - fires arrows at enemies, can hold one horde
Harad Palace - serves as bunker, unlocks Harad heroes for fortress
Expansions
Arrow Tower
Scorpion Siege Bow
House of Shieldmaidens
Wall Hub
Fortress Upgrades
Serrated Ammunition
Valley of Sand
House of Cures
Molten Copper Moat
Molten Zinc Cauldrons
Reinforced Walls
Pen of the Black Mûmaks
Wall Upgrades
Arrow Tower
Siege Bow
Large Gate
Postern Gate
Wall Hub
Unit Upgrades
Serrated Blades
Serrated Arrows
Reinforced Lamellar
Banner Carrier
Flaming Arrows
Serrated Siege Ammo
Poison Blades
Poison Arrows
Tight Wicker-Weaving
One Ring Powers
Tier 1
Vultures - Spy on enemies for a set period of time
Replenish - Heals friendly units, replaces one dead man per horde
Scorched Earth - Bakes an area of terrain into Desert, giving +50% armor and damage bonuses
Tier 2
Summon Variag Mercnearies - summons five hordes mercenary version of the Variag unit, non-obvious difference being in speed and in damage done
Arrow Volley - Fires a fleet of arrows straight downward
Build the War-wagons - increases production in chariots and in wains the way "call the horde" increases orc production
Summon Black Scorpions - summons three swarms of large black scorpions to the target location
Tier 3
Summon Mûmakils - summons two maximum-level common Mûmakils to target location
Blazing Sun - heats up the battlefield, causing enemies to lose speed by 35%
Summon Fire Drakes - summons four maximum-level fire drakes to target location
Tier 4
Sandstrom - absolute mayhem of all-sand disasters in target location
Molten Flood - splashes target area of field with molten brass, burning enemies and slowing them by 60%, but not igniting them.
This I think is something that would work in Beta 4.5. How much effort would something like this require? Would I need to get help from more experienced modders? Please share.....
...edited so that you can understand me...
Edited by Emperor of the East, 25 December 2010 - 05:43 PM.