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Some suggestion for mo3.0!


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#1 Wang Guangzhuo

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Posted 29 December 2010 - 02:40 PM

1.Can the team make AI a bit harder in storm mode?
(i dont know how to name that mode in english,storm might be ok.)
I dont how hard is it for the players in other countries,but in China,it seems a littel easy for some Chinese players.
So,theres a new mod in China,and AI is harder than mo.i'd like to see the AI in mo3.0 can beat it!

2.Add Firestorm in mo3.0.
All of the moders in China cant made it successfully,also i cant.i cant use the code which speeder had given me.

3.Fix the mission bug in the last missions.
A pity that we cant defeat all yuri's army..

4.Add MentalOmegaSpecial for the prettiest SW in mo!Dont throw it away!
Anyway,one of the most important things of mo is that!

5.Finish it before 2011.2.4?
That's Spring Festival in China! :p
All my work is to protect you ,Estelle.
--Joshua Astray

#2 Speeder

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Posted 29 December 2010 - 03:43 PM

1. AI will be worked on.

2. Firestorm superweapon will appear in 3.0, although in selected maps only.

3. Missions can be completed in 2.0psi already, however missions will be drastically edited for 3.0.

4. No.

5. If that's February then no. If that's April then it's still not likely.

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#3 Wang Guangzhuo

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Posted 29 December 2010 - 04:40 PM

1. AI will be worked on.

2. Firestorm superweapon will appear in 3.0, although in selected maps only.

3. Missions can be completed in 2.0psi already, however missions will be drastically edited for 3.0.

4. No.

5. If that's February then no. If that's April then it's still not likely.

4:why no?

Edited by Wang Guangzhuo, 29 December 2010 - 04:42 PM.

All my work is to protect you ,Estelle.
--Joshua Astray

#4 Speeder

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Posted 29 December 2010 - 04:44 PM

Because Mental Omega is not just an ordinary superweapon.

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#5 Darkstorm

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Posted 30 December 2010 - 07:15 AM

You don't need that special unless you plan on building a Mental Omega Device in Skirmish, which is horribly unlikely. If you do through some method, then you little cheater. In either way, there is no point in adding it in as it is not intended to be used by the player.

#6 OmegaBolt

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Posted 30 December 2010 - 11:12 AM

Surely the best stuff is left unseen.

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#7 Zenothist

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Posted 30 December 2010 - 12:52 PM

I support that the Mental Omega should have some kind of effect for the campaign game over, but it shouldn't be some superweapon.

#8 Wang Guangzhuo

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Posted 30 December 2010 - 02:11 PM

well,it seems like i advise a very worthless suggest,isnt it?

Anyway,i just want the two anim MENTALBEAM andMENTALRING for 2.0!nothing more i like to expect!
ive already repared the code of that sw,and i just want anims for that,not your code.
All my work is to protect you ,Estelle.
--Joshua Astray

#9 Darkstorm

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Posted 30 December 2010 - 03:16 PM

Just through some scrap together then, no sane person would make special animations for a one time use superweapon at the end of the campaign if you loose. Besides, the Mental Omega Device isn't tactical enough to target at one specific spot, it mind controls the entire world.

I support that the Mental Omega should have some kind of effect for the campaign game over, but it shouldn't be some superweapon.


Maybe a psychic beacon effect like at the end of the third Soviet mission in RA2?

#10 OmegaBolt

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Posted 30 December 2010 - 04:04 PM

Simple lighting change would've sufficed.

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