Finally the demo is out!
#1
Posted 04 January 2011 - 08:07 PM
http://www.filefront...arfare_demo.rar
once i get hosted i'll upload it to my webspace!
This Demo Features:
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1. A limited number of units and structures are available in this Demo. A single-player tutorial mission and one multiplayer map "Small Alternate Town", modified from the official map "Small American Town" is included.
2. Squad with mixed infantry types! Finally, the COH and WiC styled infantry squad mechanics has been successfully adopted into the C&C3 system. A standard infantry squad will now include 1 squad leader, 2 riflemen and 2 fire supporters. Don't forget to use the "Reinforce" ability to replace lost member in order to maintain the squad's full combat effectiveness!
3. The classic Generals Ability system has returned! Now players must gain experience in combat before they can access more powerful supportive ability and be granted authorisation to deploy more powerful units.
4. More ways to utilise your credits: All combat units can now be resupplied at the Supply Depot and Logistics Center to further improve their firepower.
Feel free to report any other bugs here! suggestions on balance issue, units or storyline are surely welcome!
#2 Guest_Daviperdragon_*
Posted 11 August 2011 - 11:57 PM
#3
Posted 12 August 2011 - 01:29 AM
Edited by ravage, 12 August 2011 - 01:55 AM.
#4
Posted 13 September 2011 - 12:37 AM
Edited by Omega Word, 13 September 2011 - 01:35 AM.
#5
Posted 13 September 2011 - 07:43 AM
1."low health of infantry"
i'll try tweak that.
2."aircrafts are too tough"
that's because the lack of AA vehicles in current version. you will be very happy when SAMs launch into the sky
#6
Posted 13 September 2011 - 08:17 PM
thanks for the feedback!
1."low health of infantry"
i'll try tweak that.
2."aircrafts are too tough"
that's because the lack of AA vehicles in current version. you will be very happy when SAMs launch into the sky
sounds awesome, im sure i will. id like to take back my comment about infantry being murdered by tank guns though. its more that rocket infantry cant kill them fast enough to keep the tanks from running over the infantry. i would say, a slower, but more powerful rocket launcher would be better. just suggestions. and again, great mod.
#7
Posted 14 September 2011 - 12:18 AM
Edited by Omega Word, 14 September 2011 - 12:19 AM.
#8
Posted 14 September 2011 - 12:45 AM
#9
Posted 14 September 2011 - 01:58 AM
i would like to repeal my statement that infantry do not have enough health. sorry.
We will re-adjust unit stats in the next release, however infantry at this stage already have sufficient amount of health to do what they are suppose to do, which is scouting and holding down position for long enough for armor or air support to arrive. so don't expect them to work like in Generals or RA2.
#10
Posted 14 September 2011 - 02:39 AM
okay. but does that mean you dont intend to make it possible to use infantry to fight vehicles and buildings well enough to storm a base?i would like to repeal my statement that infantry do not have enough health. sorry.
We will re-adjust unit stats in the next release, however infantry at this stage already have sufficient amount of health to do what they are suppose to do, which is scouting and holding down position for long enough for armor or air support to arrive. so don't expect them to work like in Generals or RA2.
#11
Posted 14 September 2011 - 03:10 AM
okay. but does that mean you dont intend to make it possible to use infantry to fight vehicles and buildings well enough to storm a base?i would like to repeal my statement that infantry do not have enough health. sorry.
We will re-adjust unit stats in the next release, however infantry at this stage already have sufficient amount of health to do what they are suppose to do, which is scouting and holding down position for long enough for armor or air support to arrive. so don't expect them to work like in Generals or RA2.
No it doesn't. What I meant was missile guys being able to demolish an entire battlion of tanks with just a few men, or holding down position like crazy when en masse, such as the G.I.s in RA2. I think missile soldiers in the current version are strong enough to be of use when mixed with other units, but they cannot be invincible against amour like in Generals, or they'd be potential gamebreakers.
Edited by shekdog, 14 September 2011 - 04:55 AM.
#12
Posted 14 September 2011 - 04:22 AM
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