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13 January, 2011 - The Peloponnesian Wars Update.


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#1 Mathijs

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Posted 12 January 2011 - 11:07 PM

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Thanks for checking us out again here at The Peloponnesian Wars! This time, I'm showcasing a few of the buildings available to Sparta - the Agoge, Smithy, and Keep. Firstly, I'll elaborate on the Agoge, Sparta's unit-producing building.

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A detailed render of the Agoge structure, which has gone through many stages of development to get where it is now!


Historically, the Agoge was the process of training Spartan-born men to become the most feared, battle-ready army in Greece. Besides war-craft, they were taught loyalty, social preparation, singing, quick-thinking (thus, how they were able to cultivate so many great one-liners!) and other skills that were deemed necessary in life. In TPW, the Agoge will be represented by this unit-producing structure. Like all of their buildings, it is large and will likely take up a lot of space in your area of control. The main four infantry units for Sparta - the Hopilitai, the Ekdromoi, the Peltastati, and the Lochagos - will all be recruited from here. Due to Sparta's state-funded military and large Helot population, the Hopilitai and Peltastati will be available from a Rank One Agoge. Ekdromoi will be available at Rank Two, and Lochagos at Rank Three.

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An ingame shot of the Agoge, complete with two-dimensional art; also, the Smithy.


Secondly, the Smithy. In TPW, the Smithy will fulfill several purposes - to slowly generate resources, provide discount to certain aspects, and most importantly, to upgrade units. There are two kinds of upgrades in TPW: offensive and defensive. Offensive upgrades are typically weapons-related, while defensive upgrades are armour-related. Here are lists of both:

Offensive
  • Xiphos. Available for Hopilitai. Switches the Hopilitai from using spears to swords.
  • Sarouter. Available for Hopilitai and Ekdromoi. Increases damage output of spear-wielding units.
  • Kopis. Available for Peltastati. Gives the Peltastati a sword to use in melee combat - not by toggling, but using it automatically when attacked.
  • Amentum. Available for Peltastati. Overall stat boost to the javelins used by Peltastati.
Defensive
  • Linothorax. Available for Hopilitai. Armour upgrade.
  • Skirmisher's Armour. Available for Peltastati. Armour upgrade.
  • Officers. Available to all infantry. Upgrades the units to Rank Two.

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Two renders, one of the Smithy and another of the Keep.


And now we have the Keep. Unlike other real-time-strategy games and mods, tower structures in TPW will be few in number and more used to maintain control of the outskirts of one's territory rather than being a viable defense in themselves. However, they'll be a formidable enemy to take on due to high hit-points and good range of the units housed inside of them. There will be a handful of defenders inside of a Keep.

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An ingame shot of a Spartan Keep maintaining watch on the borders of their control. And of course, no update would be complete without a teaser for a later one.


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Thanks for reading! Feel free to leave any comments in the section below.

#2 Kwen

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Posted 13 January 2011 - 12:18 AM

Also, keep your eyes peeled on our ModDB page for updates and screenshots!

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#3 Elvenlord

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Posted 13 January 2011 - 12:26 AM

Oh jesus. I am going to have to get bfme2. God damnit matias and team.




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#4 Gfire

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Posted 13 January 2011 - 12:26 AM

Looks very good.

Although, not exactly the same style as the terrain... I think it's well-done, it just doesn't quite fit. Perhaps the terrain textures need to be simlified in some way in order to fit in. That's a lot of work, though.
Greetings, community.

#5 _Haldir_

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Posted 13 January 2011 - 12:36 AM

Brilliant as always :p

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#6 mike_

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Posted 13 January 2011 - 03:24 AM

Thanks for the compliments everyone!

#7 Allathar

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Posted 13 January 2011 - 11:28 AM

Looking great :p Wondering, though, how are you implementing the scale of units and buildings? Obviously it looks like it'll be more realistic than BfME2, but I wonder how that will work out with basebuilding? Some buildings will take in a lot of space then, so unless the units are getting scaled down, you'll quickly run out of space.
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#8 Mathijs

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Posted 13 January 2011 - 12:33 PM

We're increasing zoom distance. :p

#9 mike_

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Posted 13 January 2011 - 03:25 PM

Additionally, things will be both smaller- and larger-scale than vanilla BFME :p It'll make sense in due time, trust me.




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