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#21 borotroth

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Posted 10 February 2011 - 01:36 PM

Ah, thank you :lion:

Saved me from hours of confusion (probobly days) :shiftee:

#22 modboy451

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Posted 10 February 2011 - 02:04 PM

Any need to add the guboromir_skl to my hero? :s


no i dont think you do have to add the SKL line...some do...some dont


AND

Also, in design parameters where it says ;//DisplayMeleeDamage = M_BOROMIR_DAMAGE , I found somewhere that it was 300 I think, if I want to increase that, can I simply replace M_BOROMIR_DAMAGE with a number, 400 for example?


NO you cant....this was for BFME1 where it would display how much damage each hero would do

ANYTHING behing a semi-colon (:shiftee: is Not read by the engine...

so changing that will change nothing...
to change the damage go to weapon.ini

look for a weapon related to boromir, copy, paste, edit...

AND

I might have noticed why my hero would not get blade master as planned, I had put
Upgrades = Upgrade_Upgrade_AragornBladeMaster

In experiencelevels


yes it is just
Upgrade_AragornBladeMaster

and to answer THIS question

Also, when I saw the CONTROLBAR:LW_ToolTip_[HeroName] part of the code you provided now, I noticed that my hero's ini file it says DescriptionStrategic = CONTROLBAR:LW_ToolTip_Boromir, should that be changed to LordLoken too? :s


this is for war of the ring....no need if you arn't going to add him to it...i never do...dont edit WOR much

John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.


Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.


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#23 borotroth

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Posted 10 February 2011 - 03:20 PM

Ah, ok :shiftee:

I've edited.. well, everything recent, and now since I did that I get a Game crash before the game can run.

Unknown field 'AnimationState' in block 'Object'.
Error parsing field 'AnimationsState' in block 'Object' in file 'Data\INI\Object\goodfaction\units\men\loken.ini', line 105.

Error parsing INI block ' AnimationState' in file 'Data\INI\Object\goodfaction\units\men\loken.ini".

Line 105 is AnimationState = DYING SPLATTED
And the area around is:


AnimationState        = STUNNED_FLAILING 
			Flags               = RANDOMSTART
			Animation           = GUBoromir_FLYA
				AnimationName     = GUBoromir_SKL.GUBoromir_FLYA
				AnimationMode     = LOOP
			End
		End
                


                End

		; --- Dying anims
		
		AnimationState        = DYING SPLATTED
			Animation           = GUBoromir_LNDA
				AnimationName     = GUBoromir_SKL.GUBoromir_LNDA
				AnimationMode     = ONCE
			End
		End
		AnimationState        = DYING AFLAME
			Animation = DieAflame
				AnimationName       = GUBoromir_SKL.GUBoromir_MFDA
				AnimationMode       = LOOP
			End
		End
		AnimationState        = DYING
			Animation           = GUBoromir_DTHA
				AnimationName     = GUBoromir_SKL.GUBoromir_DTHA
				AnimationMode     = ONCE
			End


Any Idea? :s

#24 Unknown

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Posted 10 February 2011 - 03:26 PM

You've probably got an extra end or you havn't got enough end(s) :lion: Post the whole animation block and then it will make more sense :shiftee:

#25 Imdrar

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Posted 10 February 2011 - 03:31 PM

AnimationState        = STUNNED_FLAILING 
                        Flags               = RANDOMSTART
                        Animation           = GUBoromir_FLYA
                                AnimationName     = GUBoromir_SKL.GUBoromir_FLYA
                                AnimationMode     = LOOP
                        End
                End
                


                End <<<-----

                ; --- Dying anims
                
                AnimationState        = DYING SPLATTED
                        Animation           = GUBoromir_LNDA
                                AnimationName     = GUBoromir_SKL.GUBoromir_LNDA
                                AnimationMode     = ONCE
                        End
                End
                AnimationState        = DYING AFLAME
                        Animation = DieAflame
                                AnimationName       = GUBoromir_SKL.GUBoromir_MFDA
                                AnimationMode       = LOOP
                        End
                End
                AnimationState        = DYING
                        Animation           = GUBoromir_DTHA
                                AnimationName     = GUBoromir_SKL.GUBoromir_DTHA
                                AnimationMode     = ONCE
                        End

This appears to be your one End too much.

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#26 borotroth

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Posted 10 February 2011 - 04:26 PM

Thank you! :shiftee:

I decided to redo the ini and now I can see him :lion:

Have not added skills yet, and he still have that missing objct name, but it's getting closer :grin:

Then I just have to figure out how to make all the icons ^^

Edited by borotroth, 10 February 2011 - 05:08 PM.


#27 clank234

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Posted 10 February 2011 - 06:13 PM

Icons are easy to make. Extract your textures.big or compiledtextures.big (whatever it's called) and have a look at some icons EA made :shiftee: Then get gimp or a photoshop and get the picture you need. Then use a hero's power/portrait to fit the size necessary and then crop the picture or turn it into a circle :lion:
"Strayed by the little and it will fail" ~ Galadriel

"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf

"Many that live deserve death, and some that die deserve life" ~ Gandalf

"Men, men are weak" ~ Elrond

"Then i will die as one of them" ~ Aragorn

"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli

"How about dying side by side with a friend" ~ Legolas

"War will make corpses of us all" ~ Faramir


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#28 borotroth

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Posted 10 February 2011 - 08:05 PM

Ahaaaa, I might understand it, just might :shiftee:

Anyways, thank for all the help everyone :lion:

#29 clank234

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Posted 10 February 2011 - 09:40 PM

Ahaaaa, I might understand it, just might :shiftee:


Afte a while of modding you will understand it like it was never hard to do :grin:
By the way, if you would like to model then download Gmax&Renx and set them up. Ridder Geel made a Gmax and Renx.rar that pre-setups the files for you :dry: Modeling is something fun but hard that you should try :lion:
"Strayed by the little and it will fail" ~ Galadriel

"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf

"Many that live deserve death, and some that die deserve life" ~ Gandalf

"Men, men are weak" ~ Elrond

"Then i will die as one of them" ~ Aragorn

"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli

"How about dying side by side with a friend" ~ Legolas

"War will make corpses of us all" ~ Faramir


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#30 modboy451

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Posted 10 February 2011 - 09:58 PM

Have not added skills yet, and he still have that missing objct name, but it's getting closer :shiftee:


add the "&" symbol to the name in the lotr.str...EX

OBJECT:GondorLoken
"Lo&ken"
END


INGAME... it will ignore it and set it to
"Loken"
End

Edited by modboy451, 10 February 2011 - 09:59 PM.

John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.


Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.


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#31 borotroth

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Posted 10 February 2011 - 10:33 PM

Ooh modding is nothing for me :p

Uhm, Ive added:

OBJECT:GondorBoromir
"Boromir"
END

OBJECT:GondorLordLoken  
"Lord L&oken"  
END

OBJECT:GondorAragorn
"Aragorn"
END

CONTROLBAR:GondorBoromirRevive
"Revive the fallen Hero, Boromir"
END
CONTROLBAR:GondorBoromirHotkey
"Borom&ir"
END
CONTROLBAR:GondorLordLokenRecruit  
"Recruit Lord Lo&ken"  
END  
CONTROLBAR:GondorLordLokenRevive  
"Revive Lord Lo&ken"  
END  
CONTROLBAR:GondorLordLokenHotkey  
"&Lord Loken"  
END

CONTROLBAR:LW_ToolTip_Boromir
"Unit Type: Hero Army Leader"
END

CONTROLBAR:LW_ToolTip_LordLoken  
"Unit Type: Hero"  
END  

In the lotr.str, and

BountyValue = M_GONDOR_BOROMIR_BOUNTY_VALUE
	DisplayName = OBJECT:GondorLordLoken
	RecruitText = CONTROLBAR:GondorLordLokenRecruit
	ReviveText	= CONTROLBAR:GondorLordLokenRevive
	Hotkey		= CONTROLBAR:GondorLordLokenHotkey
	CrushableLevel = 2  ;What am I?:        0 = for infantry, 1 = for trees, 2 = general vehicles

	CommandSet = GondorLordLokenCommandSet 
	CommandPoints = 25

In hero's ini, any idea of what I'm still having wrong? :s

I know I'm a pain in the a*s, but, if I'm making a hero based on theoden's ini but only on foot, do I have to remove all the mounted animations or? :s

EDIT:

I'm trying to make him mounted, and is changing all the animations to the rohan riders one, but cant find this one

AnimationState						=	PACKING_TYPE_2 MOUNTED
			StateName						=	SPELL
			Animation						=	SPCC
				AnimationName				=	RUHHs_Theo_SPCA
				AnimationMode				=	ONCE
				AnimationBlendTime	=	20
			End
		End
		
		AnimationState						=	PACKING_TYPE_1 MOUNTED
			StateName						=	SPELL
			Animation						=	SPCC
				AnimationName				=	RUHHs_Theo_IDLC
				AnimationSpeedFactorRange	=	0.842 0.842
				AnimationMode				=	ONCE
			End		
		End

any important? :s

Edited by borotroth, 11 February 2011 - 10:15 AM.


#32 clank234

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Posted 11 February 2011 - 11:23 AM

Take out Theoden's mounted animations :p
"Strayed by the little and it will fail" ~ Galadriel

"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf

"Many that live deserve death, and some that die deserve life" ~ Gandalf

"Men, men are weak" ~ Elrond

"Then i will die as one of them" ~ Aragorn

"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli

"How about dying side by side with a friend" ~ Legolas

"War will make corpses of us all" ~ Faramir


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#33 borotroth

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Posted 11 February 2011 - 12:05 PM

I decided to make it so it could switch between mounted and foot, and everything is fine while on foot, but when he's mounted no animations seems to work xD

Still, he too have the wrong name O.o

#34 clank234

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Posted 11 February 2011 - 12:24 PM

Did you put the right animations in? What model is this for?
"Strayed by the little and it will fail" ~ Galadriel

"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf

"Many that live deserve death, and some that die deserve life" ~ Gandalf

"Men, men are weak" ~ Elrond

"Then i will die as one of them" ~ Aragorn

"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli

"How about dying side by side with a friend" ~ Legolas

"War will make corpses of us all" ~ Faramir


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#35 borotroth

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Posted 11 February 2011 - 02:22 PM

The model is the Knight of Dol Amroth from here: http://www.the3rdage...tem-136?addview and what I did with it was basicly looking for similar animations in the rohan rider ini, could post the mounted animation part but maybe that would be to long? :p

Any tutorial on making a hero based on a regular unit? Or another way (need the skeleton and animation, might be easier to change them but dont get how O.o

Edited by borotroth, 11 February 2011 - 10:54 PM.


#36 borotroth

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Posted 16 February 2011 - 08:08 AM

Well, Ive got almost everything working, so I thought that I'd give you all a very well deserved thank you :wink_new:

#37 Ridder Geel

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Posted 16 February 2011 - 09:50 AM

To make a regular unit into a hero.... grab a hero's ini copy it, rename object and such...
Then grab the entire W3D draw module from the regular unit, and replace the hero's draw module with the regular unit's.
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#38 borotroth

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Posted 16 February 2011 - 10:31 AM

I acctualy got that to work too, except for one model that had a skeleton I dont think exist in the game, so didn't know what to put in anims, and a assassin that refused to turn around (just kept running backwards) except for in a fight :wink_new:

I'll get that too someday tho :p

#39 clank234

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Posted 16 February 2011 - 11:07 AM

How can it not have an existing skl? If it is Imrahil, check where you downloaded him and under the model it tells you what skl it needs :wink_new:

Edited by clank234, 16 February 2011 - 11:07 AM.

"Strayed by the little and it will fail" ~ Galadriel

"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf

"Many that live deserve death, and some that die deserve life" ~ Gandalf

"Men, men are weak" ~ Elrond

"Then i will die as one of them" ~ Aragorn

"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli

"How about dying side by side with a friend" ~ Legolas

"War will make corpses of us all" ~ Faramir


-------------------------------------
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#40 borotroth

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Posted 17 February 2011 - 09:33 AM

Nah, the skeleton is included in the download, and is named something close to the towerguard skeleton, so I'll just check if it's possible to use towerguard skeleton and animations for it :thumbsupsmiley:




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