Beginner questions
#21
Posted 10 February 2011 - 01:36 PM
Saved me from hours of confusion (probobly days)
#22
Posted 10 February 2011 - 02:04 PM
Any need to add the guboromir_skl to my hero? :s
no i dont think you do have to add the SKL line...some do...some dont
AND
Also, in design parameters where it says ;//DisplayMeleeDamage = M_BOROMIR_DAMAGE , I found somewhere that it was 300 I think, if I want to increase that, can I simply replace M_BOROMIR_DAMAGE with a number, 400 for example?
NO you cant....this was for BFME1 where it would display how much damage each hero would do
ANYTHING behing a semi-colon ( is Not read by the engine...
so changing that will change nothing...
to change the damage go to weapon.ini
look for a weapon related to boromir, copy, paste, edit...
AND
I might have noticed why my hero would not get blade master as planned, I had put
Upgrades = Upgrade_Upgrade_AragornBladeMaster
In experiencelevels
yes it is just
Upgrade_AragornBladeMaster
and to answer THIS question
Also, when I saw the CONTROLBAR:LW_ToolTip_[HeroName] part of the code you provided now, I noticed that my hero's ini file it says DescriptionStrategic = CONTROLBAR:LW_ToolTip_Boromir, should that be changed to LordLoken too? :s
this is for war of the ring....no need if you arn't going to add him to it...i never do...dont edit WOR much
John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.
#23
Posted 10 February 2011 - 03:20 PM
I've edited.. well, everything recent, and now since I did that I get a Game crash before the game can run.
Unknown field 'AnimationState' in block 'Object'.
Error parsing field 'AnimationsState' in block 'Object' in file 'Data\INI\Object\goodfaction\units\men\loken.ini', line 105.
Error parsing INI block ' AnimationState' in file 'Data\INI\Object\goodfaction\units\men\loken.ini".
Line 105 is AnimationState = DYING SPLATTED
And the area around is:
AnimationState = STUNNED_FLAILING Flags = RANDOMSTART Animation = GUBoromir_FLYA AnimationName = GUBoromir_SKL.GUBoromir_FLYA AnimationMode = LOOP End End End ; --- Dying anims AnimationState = DYING SPLATTED Animation = GUBoromir_LNDA AnimationName = GUBoromir_SKL.GUBoromir_LNDA AnimationMode = ONCE End End AnimationState = DYING AFLAME Animation = DieAflame AnimationName = GUBoromir_SKL.GUBoromir_MFDA AnimationMode = LOOP End End AnimationState = DYING Animation = GUBoromir_DTHA AnimationName = GUBoromir_SKL.GUBoromir_DTHA AnimationMode = ONCE End
Any Idea? :s
#24
Posted 10 February 2011 - 03:26 PM
#25
Posted 10 February 2011 - 03:31 PM
AnimationState = STUNNED_FLAILING Flags = RANDOMSTART Animation = GUBoromir_FLYA AnimationName = GUBoromir_SKL.GUBoromir_FLYA AnimationMode = LOOP End End End <<<----- ; --- Dying anims AnimationState = DYING SPLATTED Animation = GUBoromir_LNDA AnimationName = GUBoromir_SKL.GUBoromir_LNDA AnimationMode = ONCE End End AnimationState = DYING AFLAME Animation = DieAflame AnimationName = GUBoromir_SKL.GUBoromir_MFDA AnimationMode = LOOP End End AnimationState = DYING Animation = GUBoromir_DTHA AnimationName = GUBoromir_SKL.GUBoromir_DTHA AnimationMode = ONCE End
This appears to be your one End too much.
Defender of the Lawful Evil
#26
Posted 10 February 2011 - 04:26 PM
I decided to redo the ini and now I can see him
Have not added skills yet, and he still have that missing objct name, but it's getting closer
Then I just have to figure out how to make all the icons ^^
Edited by borotroth, 10 February 2011 - 05:08 PM.
#27
Posted 10 February 2011 - 06:13 PM
"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf
"Many that live deserve death, and some that die deserve life" ~ Gandalf
"Men, men are weak" ~ Elrond
"Then i will die as one of them" ~ Aragorn
"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli
"How about dying side by side with a friend" ~ Legolas
"War will make corpses of us all" ~ Faramir
-------------------------------------
#28
Posted 10 February 2011 - 08:05 PM
Anyways, thank for all the help everyone
#29
Posted 10 February 2011 - 09:40 PM
Ahaaaa, I might understand it, just might
Afte a while of modding you will understand it like it was never hard to do
By the way, if you would like to model then download Gmax&Renx and set them up. Ridder Geel made a Gmax and Renx.rar that pre-setups the files for you Modeling is something fun but hard that you should try
"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf
"Many that live deserve death, and some that die deserve life" ~ Gandalf
"Men, men are weak" ~ Elrond
"Then i will die as one of them" ~ Aragorn
"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli
"How about dying side by side with a friend" ~ Legolas
"War will make corpses of us all" ~ Faramir
-------------------------------------
#30
Posted 10 February 2011 - 09:58 PM
Have not added skills yet, and he still have that missing objct name, but it's getting closer
add the "&" symbol to the name in the lotr.str...EX
OBJECT:GondorLoken
"Lo&ken"
END
INGAME... it will ignore it and set it to
"Loken"
End
Edited by modboy451, 10 February 2011 - 09:59 PM.
John 3:16 (NIV)
For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
Psalm 23:1 (ESV)
A Psalm of David.
The LORD is my shepherd; I shall not want.
#31
Posted 10 February 2011 - 10:33 PM
Uhm, Ive added:
OBJECT:GondorBoromir "Boromir" END OBJECT:GondorLordLoken "Lord L&oken" END OBJECT:GondorAragorn "Aragorn" END
CONTROLBAR:GondorBoromirRevive "Revive the fallen Hero, Boromir" END CONTROLBAR:GondorBoromirHotkey "Borom&ir" END CONTROLBAR:GondorLordLokenRecruit "Recruit Lord Lo&ken" END CONTROLBAR:GondorLordLokenRevive "Revive Lord Lo&ken" END CONTROLBAR:GondorLordLokenHotkey "&Lord Loken" END
CONTROLBAR:LW_ToolTip_Boromir "Unit Type: Hero Army Leader" END CONTROLBAR:LW_ToolTip_LordLoken "Unit Type: Hero" END
In the lotr.str, and
BountyValue = M_GONDOR_BOROMIR_BOUNTY_VALUE DisplayName = OBJECT:GondorLordLoken RecruitText = CONTROLBAR:GondorLordLokenRecruit ReviveText = CONTROLBAR:GondorLordLokenRevive Hotkey = CONTROLBAR:GondorLordLokenHotkey CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles CommandSet = GondorLordLokenCommandSet CommandPoints = 25
In hero's ini, any idea of what I'm still having wrong? :s
I know I'm a pain in the a*s, but, if I'm making a hero based on theoden's ini but only on foot, do I have to remove all the mounted animations or? :s
EDIT:
I'm trying to make him mounted, and is changing all the animations to the rohan riders one, but cant find this one
AnimationState = PACKING_TYPE_2 MOUNTED StateName = SPELL Animation = SPCC AnimationName = RUHHs_Theo_SPCA AnimationMode = ONCE AnimationBlendTime = 20 End End AnimationState = PACKING_TYPE_1 MOUNTED StateName = SPELL Animation = SPCC AnimationName = RUHHs_Theo_IDLC AnimationSpeedFactorRange = 0.842 0.842 AnimationMode = ONCE End End
any important? :s
Edited by borotroth, 11 February 2011 - 10:15 AM.
#32
Posted 11 February 2011 - 11:23 AM
"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf
"Many that live deserve death, and some that die deserve life" ~ Gandalf
"Men, men are weak" ~ Elrond
"Then i will die as one of them" ~ Aragorn
"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli
"How about dying side by side with a friend" ~ Legolas
"War will make corpses of us all" ~ Faramir
-------------------------------------
#33
Posted 11 February 2011 - 12:05 PM
Still, he too have the wrong name O.o
#34
Posted 11 February 2011 - 12:24 PM
"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf
"Many that live deserve death, and some that die deserve life" ~ Gandalf
"Men, men are weak" ~ Elrond
"Then i will die as one of them" ~ Aragorn
"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli
"How about dying side by side with a friend" ~ Legolas
"War will make corpses of us all" ~ Faramir
-------------------------------------
#35
Posted 11 February 2011 - 02:22 PM
Any tutorial on making a hero based on a regular unit? Or another way (need the skeleton and animation, might be easier to change them but dont get how O.o
Edited by borotroth, 11 February 2011 - 10:54 PM.
#36
Posted 16 February 2011 - 08:08 AM
#37
Posted 16 February 2011 - 09:50 AM
Then grab the entire W3D draw module from the regular unit, and replace the hero's draw module with the regular unit's.
#38
Posted 16 February 2011 - 10:31 AM
I'll get that too someday tho
#39
Posted 16 February 2011 - 11:07 AM
Edited by clank234, 16 February 2011 - 11:07 AM.
"So do all you live to see such times, but all we have to decide is what to do with the time that is given to us" ~ Gandalf
"Many that live deserve death, and some that die deserve life" ~ Gandalf
"Men, men are weak" ~ Elrond
"Then i will die as one of them" ~ Aragorn
"Certaincy of death, small chance of success. What are waiting for?" ~ Gimli
"How about dying side by side with a friend" ~ Legolas
"War will make corpses of us all" ~ Faramir
-------------------------------------
#40
Posted 17 February 2011 - 09:33 AM
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