Edited by NDC, 28 February 2011 - 11:47 AM.
BoundingBox problem.
#1
Posted 28 February 2011 - 11:47 AM
#2
Posted 28 February 2011 - 03:02 PM
Make the box as big as the object itself, that should do it.
I use OOBox with Hide ticked, but ABBox works just like that, so that doesn't have anything to do with it
Edited by Lauri, 28 February 2011 - 03:05 PM.
The 4th Age version 0.8 has been released: Link
#3
Posted 28 February 2011 - 11:38 PM
#4
Posted 01 March 2011 - 01:51 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#6
Posted 01 March 2011 - 10:38 PM
What is possible to do now?
Could you help me, please?
#7
Posted 02 March 2011 - 12:05 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#8
Posted 02 March 2011 - 12:06 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#9
Posted 02 March 2011 - 10:24 AM
#11
Posted 02 March 2011 - 11:33 AM
May be it would be better if I post link to .max file?
Could someone help me please?
#12
Posted 02 March 2011 - 07:56 PM
Are you positive that the unit with the 'fixed' boundingbox is making it into your mod, and that you're not still seeing the old one?
Edited by Kwen, 02 March 2011 - 07:58 PM.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#13
Posted 02 March 2011 - 08:33 PM
1) Delete the w3d file from your mod
2) Compile a new asset without it
3) Reexport your model - make sure not to overwrite the existing one!
4) Recompile your asset
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#14
Posted 02 March 2011 - 10:19 PM
#15
Posted 03 March 2011 - 01:27 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#17
Posted 03 March 2011 - 01:38 PM
Though i agree with nertea, reimport and see if its there.
If not... Then its just not getting exported... (obviously)
#18
Posted 04 March 2011 - 11:52 PM
Well, I tried to import model and saw that there was normal bounding box, but the model was still hard to select. Are there any causes for unworking bounding box, which are caused not by the exporter?
Edited by NDC, 05 March 2011 - 12:08 AM.
#19
Posted 04 March 2011 - 11:57 PM
#20
Posted 06 March 2011 - 12:18 AM
http://img535.images.../i/urukhai.png/
And this is the original .max file with bounding box exporting options.
http://img87.imagesh.../f/urukhai.png/
Could you tell me if I should link the box to some bone or not?
Edited by NDC, 06 March 2011 - 12:25 AM.
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