BoundingBox problem.
#22
Posted 06 March 2011 - 12:30 AM
#24
Posted 06 March 2011 - 11:18 PM
And what are possible solutions? Help me, please!
Edited by NDC, 06 March 2011 - 11:21 PM.
#26
Posted 10 March 2011 - 04:43 AM
#27
Posted 11 March 2011 - 08:42 AM
What do you mean, Gandalf17? Could you explain it to me, please?
#28
Posted 12 March 2011 - 03:42 PM
Just a question: when ingame, is it possible to click the unit when the cursor is next to the unit rather then directly over the unit? I had a problem recently where it was as if the bounding box was shifted to the right, so in order to click my unit i had to always click to the right of him. Never got it working but i think it had something to do with the "unit" not being in the center of the perspective box in Renx. I dont know if this could be your problem, but maybe its worth a check...
#29
Posted 12 March 2011 - 11:14 PM
Edited by NDC, 12 March 2011 - 11:48 PM.
#30
Posted 12 March 2011 - 11:51 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#31
Posted 13 March 2011 - 09:41 AM
#32
Posted 13 March 2011 - 06:12 PM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#33
Posted 14 March 2011 - 07:24 PM
Edited by NDC, 14 March 2011 - 07:24 PM.
#35
Posted 22 March 2011 - 07:26 PM
what asset builder are you using?
Try using EA's Asset builder and compare it too T3A's asset builder, let me know if that fixes anything.
You don't need too "Make it Bigger" come on guys... so typical... its how you use it that counts
RIP 2323
#36
Posted 22 March 2011 - 07:42 PM
Right.. But a boundingbox is incredibly simple. A big cube, with AABox ticked. Not a lot of places to go wrong. The only logical thing, is since it shrinks when exported, make it large enough that after shrinking, it still covers the majority of the model.You don't need too "Make it Bigger" come on guys... so typical... its how you use it that counts
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#37
Posted 22 March 2011 - 07:49 PM
Also, if you looked at his image uploads, the Box is already f*cking huge
he has however selected OBBOX instead of AABOX but that shouldn't cause any issues
Also, A Protip for Bounding Boxes, Go over too your Max Script panel and select XForm, and apply a "Reset XForm"
W3D files dont like "Scaled" objects, always manually re-size objects in vertex mode else your just faking it bigger, all scales are generally reset too 100% when exporting
EDIT: Reseting the Xform, resets the scale of the object without affecting the mesh itself, helpful for resetting the scale of an object back too 100% without changing the mesh.
Edited by DIGI_Byte, 22 March 2011 - 07:53 PM.
RIP 2323
#38
Posted 27 March 2011 - 10:34 AM
I use Sy's asset builder, and it worked fine with previous models.
Looks like it just does not want to work. Do you have any ideas?
#39
Posted 06 November 2011 - 03:20 PM
The least two models I has been working with have bad boundingboxes. I had tried some variants like changing OBB to ABB, adding new box and so on, but all these measures changed nothing.
Does anyone knows, is there any direct way of adding BoundingBox to model (like hex-editing or something like that)?
Did anyone faced the same problems?
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