Jump to content


Photo

Contra 008 Progress


  • Please log in to reply
653 replies to this topic

#61 predator_bg

predator_bg

    The predator

  • Hosted
  • 2,435 posts
  • Location:Bulgaria
  • Projects:Contra

Posted 04 May 2011 - 01:55 PM

You said that G.L.A and china and Super weapon and laser and AIR-Force generals are finished and only cyber general is not finished so how in the loading bar it is 80 percent only Why cuber general will take 20 percent and all the 11 generals 80 percent or what


It's the whole trailer, not just the general. And when all units are ready, then the bar will probably go to around 90%, and when the entire trailer is done, then it will be at 100%. But I'm not actually sure, ask lil Tasman

#62 Casojin

Casojin

    Democracy not Dictatorship

  • Project Team
  • 2,121 posts
  • Location:Thailand
  •  Thinker

Posted 04 May 2011 - 03:12 PM

Since Creator has not released the new Alpha with new models for Cyber Gen, the Cyber Gen part is still unfinished (the current version of Alpha is using old models).
CASOJIN

Posted Image

#63 gundamwen

gundamwen

    Just try it.

  • Project Team
  • 424 posts
  • Location:Hai Kou, China
  • Projects:Contra 008 Chinese voice (Done for now)

Posted 11 May 2011 - 06:17 AM

I like the new skin of MBT-104. the Robot models also look good. ^_^
Posted Image

#64 The ronaldo2

The ronaldo2
  • New Members
  • 59 posts

Posted 15 May 2011 - 08:41 PM

Don't remove INSANE and VERY HARD AI please it is not hard I play with nuke against 2 tanks on insane and 1 on hard and i defeat them in 20 minutes

the best map i like it is ( Mountain Gun ) (5) players

please don't remove the INSANE please

#65 Casojin

Casojin

    Democracy not Dictatorship

  • Project Team
  • 2,121 posts
  • Location:Thailand
  •  Thinker

Posted 16 May 2011 - 06:21 AM

AI will be re-scripted.
- Easy for training and learning
- Hard (which is comparable to Very Hard level)
- Insane (which would be harder, perhaps as hard as 005)
CASOJIN

Posted Image

#66 gundamwen

gundamwen

    Just try it.

  • Project Team
  • 424 posts
  • Location:Hai Kou, China
  • Projects:Contra 008 Chinese voice (Done for now)

Posted 16 May 2011 - 05:11 PM

AI will be re-scripted.
- Easy for training and learning
- Hard (which is comparable to Very Hard level)
- Insane (which would be harder, perhaps as hard as 005)


Excuse me, Casojin, how hard is the Contra 005 AI?? i never played that version before...
Posted Image

#67 Casojin

Casojin

    Democracy not Dictatorship

  • Project Team
  • 2,121 posts
  • Location:Thailand
  •  Thinker

Posted 17 May 2011 - 11:01 AM

005 AI knows where the player weak points are and concentrates massive force to attack those points. It attacks much fiercer than 007 AI (yea, it cheats a lot), especially with Nuke Gen (as they have OP def in 005).
CASOJIN

Posted Image

#68 gundamwen

gundamwen

    Just try it.

  • Project Team
  • 424 posts
  • Location:Hai Kou, China
  • Projects:Contra 008 Chinese voice (Done for now)

Posted 17 May 2011 - 05:27 PM

Oh~~~! i see, but i remember in 007, AI do that sometime, that make it kind of interesting, but if like you said, they will find your weak spots and attack all the time, it will be very interesting to play. Haha.

So, in 005, China Nuke gen. has defend towers? that is why OP..... and Creator removed the gun tower. ^_^
Posted Image

#69 Su8perkillr

Su8perkillr

    Capslockers are attention whores.

  • Members
  • 722 posts
  • Location:Bovenkarspel
  • Projects:Losing the game
  •  Why cant this be red :(

Posted 17 May 2011 - 05:44 PM

In 007 AI does scouting, but Im not sure if they actually use this. They send 3 scout units, each from another entrance to the base. I figure that the one that lives the longest (or gets into InnerPerimeter(inner area in Worldbuilder)) is the route for attack. But Im not sure if they still use it in 007.
Posted Image
Posted Image


its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#70 gundamwen

gundamwen

    Just try it.

  • Project Team
  • 424 posts
  • Location:Hai Kou, China
  • Projects:Contra 008 Chinese voice (Done for now)

Posted 17 May 2011 - 08:11 PM

Not only scouting, There was one battle, i put a lot of force right in front of my main defensive line, and leave only a few units defending the flank, and the AI did attack my flank with a massive force, i thought AI is really smart to do that. but they only do that sometime.
Posted Image

#71 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 18 May 2011 - 08:00 AM

In 007 AI does scouting, but Im not sure if they actually use this. They send 3 scout units, each from another entrance to the base. I figure that the one that lives the longest (or gets into InnerPerimeter(inner area in Worldbuilder)) is the route for attack. But Im not sure if they still use it in 007.

AI uses scouting in all versions since 005. It was not removed in 007 and will not be removed in 008. But scouting algorythm does not work in all possible cases. If you build shifted base (to side from your start location) - it does not work. And if you patrol the map with Comanches or other scout killing units, it does not work too.

#72 Casojin

Casojin

    Democracy not Dictatorship

  • Project Team
  • 2,121 posts
  • Location:Thailand
  •  Thinker

Posted 18 May 2011 - 09:07 AM

005 Insane AI is a lot faster than 007.
CASOJIN

Posted Image

#73 gundamwen

gundamwen

    Just try it.

  • Project Team
  • 424 posts
  • Location:Hai Kou, China
  • Projects:Contra 008 Chinese voice (Done for now)

Posted 18 May 2011 - 05:08 PM

You mean collecting unit faster??
Posted Image

#74 Casojin

Casojin

    Democracy not Dictatorship

  • Project Team
  • 2,121 posts
  • Location:Thailand
  •  Thinker

Posted 19 May 2011 - 02:05 AM

Yea, something like that.
CASOJIN

Posted Image

#75 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 20 May 2011 - 10:50 AM

Update about modelling progress:

Models finished:
1 Karkadann
2 Spider
3 Crab
4 Cyber Dozer
5 Insect
6 Cyborg
7 Cylon
8 ZTZ-104
9 Parachutes
10 Yanwang
11 Suanni
12 Coloss
13 Pave Low
14 Pegasus

Finished, but not shown in news:
15 Heavy Dozer
16 Flame general Battlemaster

Planned:
1 MTHEL (in progress, model is completed, skinning required)
2 Shield (in progress, model is completed, skinning required)
3 Nuclear Bomb truck (in progress, model is completed, skinning required)
4 AF general super weapon (searching for the concept)
5 Libra (not started)

Possible new units, which are under discussion:
1 GLA Rig launcher. Launches missile which falls on the ground and digs a tunnel.
2 GLA Carlsson. Something like this: http://content.foto....l/144/i-280.jpg He will capture buildings and make other diversions.

Edited by Creator, 20 May 2011 - 05:50 PM.


#76 Su8perkillr

Su8perkillr

    Capslockers are attention whores.

  • Members
  • 722 posts
  • Location:Bovenkarspel
  • Projects:Losing the game
  •  Why cant this be red :(

Posted 20 May 2011 - 06:07 PM

Carlsson? That doesnt sound to serious :p
Posted Image
Posted Image


its like a big ball of tesla troopers firing on down below, but cant attack structures. ION STORM :D


#77 dcesarec

dcesarec

    THE COON

  • Project Team
  • 3,091 posts
  • Location:Croatia, Slavonski Brod
  • Projects:Contra 008 Art (models, textures, wallpapers...)
  •  Color check! Is this text blue?

Posted 20 May 2011 - 08:14 PM

Finally flying infantry.But i really think china infantry general should have somehing like rocketeers at rank5,and cyborgs shoul have jetpacks for long range jums over water and cliffs,or buildings.
Posted Image

#78 Casojin

Casojin

    Democracy not Dictatorship

  • Project Team
  • 2,121 posts
  • Location:Thailand
  •  Thinker

Posted 21 May 2011 - 05:05 AM

Woosh.....GLA Carlson.....maybe GLA elite equipped with glider instead (like C&C3 Nod Shadow Team).
Also, I think current Rig is good enough and seems low tech enough for GLA.
Jetpack infantry for China, I don't think it's a good idea. Elite Commando who can climb mountain would be better.
CASOJIN

Posted Image

#79 Dr. Lord

Dr. Lord

    Just Evil

  • Members
  • 83 posts
  • Location:Serbia
  • Projects:Learning...
  •  Evils are not born. Evils are made.

Posted 21 May 2011 - 10:16 AM

Well, there will be another Commandos? Or just elite infantry?
Just a few ideas of mine:
-Colonel Burton should be buffed, 'cos he is useless (except Cyber General's one). For example Laser Burton may have a better anti-tank weapon, and can switch between AT and the standard firearm
-GLA Carlson: an elite Saboteur (of course stealthed) who can defend himself in close combat against infantry. Can bomb structures, and disabling them by sacrificing himself. Can climb on mountains
-Jet-pack trooper for AFG: more Air units for AFG! Flying infantry should stand for USA. Trained in the Barracks but requires LevPad. Can land or take off, players choice. On land can use Demo charges against buildings, in the air has a high caliber machinegun against ground forces. Not effective against armored units and can't fire on flying objects.
-China SpecOps: for Infantry Gen at rank 5. An ultimate infantry, who can call paratroopers for reinforcement in every 4 minutes. Armed with an experimental Minigun with HE bullets against all kind of targets. Build limit 1.
-Marshall Burton for SWG: a modified Burton, who can call a Tomahawk Storm to the desired point. Other abilities should remain as well.

#80 Creator

Creator

    The cat

  • Hosted
  • 3,632 posts
  • Location:Moscow, Russia
  • Projects:Contra

Posted 21 May 2011 - 12:39 PM

Carlsson? That doesnt sound to serious :p

There was an idea for light flying unit which can not attack, but can capture buildings. It would be good unit for map control and for diversions. But bikers perform this role good enough. This is why I did not hurry with implementing it. But another idea came to my head later: this flyer can replace rebel/biker. And hence, it must be built in barracks and look like infantry. Hence, Carlsson idea will fit.

NOTE: Carlsson-on-the-Roof is a character in a series of children's books created by Swedish author Astrid Lindgren. The cartoon adaptation became popularised in the USSR with its release in the 1970s.

Finally flying infantry.But i really think china infantry general should have somehing like rocketeers at rank5,and cyborgs shoul have jetpacks for long range jums over water and cliffs,or buildings.

Infantry general does not have a lack of mobility now. Shandian APC was added to 1st rank and it can fly. When he reaches 3rd rank, he gets Helix. Infantry can fire from it and thus, it can be used as attack unit. Cyber general has Chinooks which can transport infantry.

Why do I want to add Carlsson? It will be improoved version of rebel/biker for Assault general only and it will be available INSTEAD of biker. The is no any other fast building capturing unit and there is no any flying unit for Assault. So, Carlsson will play its unique role.

Woosh.....GLA Carlson.....maybe GLA elite equipped with glider instead (like C&C3 Nod Shadow Team).

Yes, maybe this variant.

Edited by Creator, 21 May 2011 - 12:40 PM.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users