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Two different PrismForwarding screenshots!


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#1 Zero.Zone

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Posted 29 May 2011 - 11:42 PM

Posted Image
Analyzing Combat Zone Topograghy...
Compensating For Ambient Light Values...
Compiling Wartime Conventions...
Gathering Intel On Involved Factions...
Creating Theories On Likely Enemy Plan...
Secondary Check Of Combat Zone...
Deploying Forces To Combat Zone...
Final Analysis Of Outcome...

#2 Speeder

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Posted 29 May 2011 - 11:42 PM

There's no image.

You can use http://tinypic.com

Edited by Speeder, 29 May 2011 - 11:50 PM.

mainbanner.jpg
bt_left.pngbt_fb.pngbt_yt.pngbt_tw.pngbt_md.pngbt_right.png
115776.png


#3 Zero.Zone

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Posted 30 May 2011 - 12:41 AM

There's no image.

You can use http://tinypic.com

Is that need an account to upload?I cant upload them.
If you go online MSN,I'll send to you,pls upload them?
Analyzing Combat Zone Topograghy...
Compensating For Ambient Light Values...
Compiling Wartime Conventions...
Gathering Intel On Involved Factions...
Creating Theories On Likely Enemy Plan...
Secondary Check Of Combat Zone...
Deploying Forces To Combat Zone...
Final Analysis Of Outcome...

#4 Graion Dilach

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Posted 30 May 2011 - 11:27 AM

Error code 400, BTW.

Use Photobucket, IMO.
kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

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#5 Zero.Zone

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Posted 30 May 2011 - 01:39 PM

Posted Image

OK?
Analyzing Combat Zone Topograghy...
Compensating For Ambient Light Values...
Compiling Wartime Conventions...
Gathering Intel On Involved Factions...
Creating Theories On Likely Enemy Plan...
Secondary Check Of Combat Zone...
Deploying Forces To Combat Zone...
Final Analysis Of Outcome...

#6 Zero.Zone

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Posted 30 May 2011 - 01:42 PM

Posted Image

Well,in some way,this gamemd had been modify.
Analyzing Combat Zone Topograghy...
Compensating For Ambient Light Values...
Compiling Wartime Conventions...
Gathering Intel On Involved Factions...
Creating Theories On Likely Enemy Plan...
Secondary Check Of Combat Zone...
Deploying Forces To Combat Zone...
Final Analysis Of Outcome...

#7 Graion Dilach

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Posted 30 May 2011 - 07:15 PM

Of course Ares can do this. It's easy as cake if you have it.
kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

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ComradeCrimson: AS is the product of Hungarian acid
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#8 Zero.Zone

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Posted 31 May 2011 - 12:18 AM

Emm,you didnt find the attack weapon's laser is quite different?
The gamemd has been modify by LH,however,I didnt find difference between Ares and RA2/YR.
PF is a good logic I think,but you can only use the tags to control delay,damage,fire with allies..and more,but can you make the effect just like Pre-Release?As you see,the laser just like that beta version.(Why Ares dont think to work better on that effect?I think the effect has no real use,just more beatiful.)
Analyzing Combat Zone Topograghy...
Compensating For Ambient Light Values...
Compiling Wartime Conventions...
Gathering Intel On Involved Factions...
Creating Theories On Likely Enemy Plan...
Secondary Check Of Combat Zone...
Deploying Forces To Combat Zone...
Final Analysis Of Outcome...

#9 Graion Dilach

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Posted 01 June 2011 - 11:26 AM

Eh... what's the difference? LaserThickness=2? I don't see it.

IIRC YR's LaserClass is the same as Pre-RA2 so the effect is archivable. If you mean more towers set up Feeds and Chain accordingly.

And READ and TRY, ffs.
kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

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ComradeCrimson: AS is the product of Hungarian acid
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#10 Speeder

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Posted 01 June 2011 - 01:31 PM

Is this another PF in GZ vs Ares thread?

mainbanner.jpg
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115776.png


#11 Graion Dilach

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Posted 01 June 2011 - 01:57 PM

No, this is a "How should I use PF, how it's work" thread.

But if you read Zero.Zone's threads over RenProj, you'll see that he has no knowledge how most thing works in YR.

Edited by Graion Dilach, 01 June 2011 - 01:58 PM.

kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

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ComradeCrimson: AS is the product of Hungarian acid
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Dutchygamer: and Weird Al.


#12 Zero.Zone

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Posted 01 June 2011 - 11:23 PM

..........................
Analyzing Combat Zone Topograghy...
Compensating For Ambient Light Values...
Compiling Wartime Conventions...
Gathering Intel On Involved Factions...
Creating Theories On Likely Enemy Plan...
Secondary Check Of Combat Zone...
Deploying Forces To Combat Zone...
Final Analysis Of Outcome...

#13 Lord Nikademis

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Posted 02 June 2011 - 05:14 AM

http://forums.renega...ad.php?tid=1819
DO NOT USE THE NPATCH WITH THIS MOD. It will not work.
As a warning, if you post a bug report that says you're using NPatch version x
or y, your post will be deleted.

#14 Zero.Zone

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Posted 03 June 2011 - 01:11 AM

Well,I dont think I can do better than Speeder,but I just want you guys to see the "Fire Weapon" Laser.Quite different from support weapon Laser.
Analyzing Combat Zone Topograghy...
Compensating For Ambient Light Values...
Compiling Wartime Conventions...
Gathering Intel On Involved Factions...
Creating Theories On Likely Enemy Plan...
Secondary Check Of Combat Zone...
Deploying Forces To Combat Zone...
Final Analysis Of Outcome...

#15 Graion Dilach

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Posted 03 June 2011 - 07:19 PM

Errm... Different PrismForwarding.SupportWeapon and Primary?
kuuHd4s.png6pDXsCS.png
n0J1wqE.pngIX8pBXZ.png

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ComradeCrimson: AS is the product of Hungarian acid
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Dutchygamer: and Weird Al.





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