Speed up...
#1
Posted 17 July 2011 - 05:14 AM
#2
Posted 17 July 2011 - 06:51 AM
#3
Posted 17 July 2011 - 07:43 AM
The production time of SEE is rapidly approaching infinity.The production time of units takes WAY to long ...
... a star shines on the hour of our meeting ...
#5 Guest_Thorin_*
Posted 17 July 2011 - 04:12 PM
#6
Posted 17 July 2011 - 04:21 PM
#7
Posted 17 July 2011 - 05:57 PM
Oh god not you again.
If you have a problem why don't you just say it. I already proved you wrong once.
You know , stop complaining or critizing mods will not make things better , guy . I'll highly suggest to take your temper down since it's really annoying now .
First off how am I being annoying and how is my temper going up? This is a suggestion thread, and I don't see why I can't make a suggestion, if you are going to sit here a troll on me, then get the hell out because this sub forum is for suggestions and development.
Now if you all are going to hate on me because I made one suggestion, then fine. But I'm just contributing and throwing in my 2 cents, I don't see why people have to snap and freak out over one suggestion.
#8
Posted 17 July 2011 - 06:08 PM
PLEASE NOTE
* This mod is a SKIRMISH mod only!!! (So far!) Campaign and WotR is NOT supported (yet)!
* This mod is MUCH SLOWER that EA's dreadfully annoying rush-original, and it is MEANT to be that way!!!
* This mod is focused on S T R A T E G Y rather than action... in EARLY game! The author (me) is a great lover of real classical strategy games like Settlers (IV) and such, and that's why I wanted SEE to play more like a classic strategy game with more time to build massive bases with strategical layout, and plan your attacks with no unrealistic rush. BUT, you will get PLENTY of action LATER in the game though, when all players have had time to gather resources, build their bases and raised their armies! About 20-30 mins into the game, things DO heat up more and more - trust me!!!
That is all. Calm down. You seem to have a habit of suggesting things that are completely outside of the mod's aim, and not in the most persuasive, subtle tone either. Most mods have a core "idea" behind them, and slowing down the game is part of SEE's core idea. Suggesting to suddenly change the direction of that core does not sit well with members who understand what the mod is about. It's like logging onto a chess forum and telling them that you think pawns should be allowed to move backwards across the board "because it allows for more dynamic strategy". It's just not part of what the creator intended.
Edited by Matias, 17 July 2011 - 06:19 PM.
No fuel left for the pilgrims
#9 Guest_Thorin_*
Posted 17 July 2011 - 06:36 PM
#10
Posted 17 July 2011 - 07:15 PM
No you didn't. And my problem with you is exactly what Matias said.If you have a problem why don't you just say it. I already proved you wrong once.Oh god not you again.
#11
Posted 17 July 2011 - 09:04 PM
#12
Posted 18 July 2011 - 05:24 AM
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