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modelling question please read


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#1 newbkiller.williams

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Posted 08 August 2011 - 08:19 PM

hi , i recently tryed to start some modelling and editing but im nots sure about something its quite hard to explain so ill just show you.
say i have a skin such as "eulorienwarrior.dds" and i choose to add this to this code-

Object ElvenLorienWarrior

SelectPortrait = UPElven_LorienWarrior

Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
;Give it a model so it'll show up in WB
Model = EULorWar_SKN <-------- add eulorienwarrior.dds to here
End

ModelConditionState = WORLD_BUILDER
Model = EULorWar_SKN <-------- and add it here
End

End

how come the unit turns up as invisible in them game ????? thanks for reading
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#2 Elric

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Posted 08 August 2011 - 10:15 PM

the game read .tga files not .dds and this isnt modeling this is skinning. because models arent .dds, also if its a newer skin just add a random texture to replace the old one

RandomTexture = NewSkin 0 OldSkin

put it above the DefaultModelConditionState


Replace new skin with your new skin name and same with oldskin but putting old skin name there. also your new skin should be called something like: eulorienwarrior_new.tga and remember to make the asset.dat

Edited by Dragon Rider, 08 August 2011 - 10:17 PM.


#3 newbkiller.williams

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Posted 09 August 2011 - 10:41 AM

ok thanks very much for your help so far , so what exactly do i do with the asset dat

Edited by newbkiller.williams, 09 August 2011 - 12:05 PM.

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#4 Elric

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Posted 09 August 2011 - 03:16 PM

you put it your mod folder. like there is Mod->Data->InI

put it in mod so its next to data.. Also remember to have your art folder in there.

#5 newbkiller.williams

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Posted 09 August 2011 - 07:21 PM

there is already one there do i need too update it or....????
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#6 Elric

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Posted 09 August 2011 - 08:05 PM

wow wow wow. where are you editing your mod? are you editing the main ini or are you working in a mod folder?

Edited by Dragon Rider, 09 August 2011 - 08:06 PM.


#7 newbkiller.williams

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Posted 09 August 2011 - 09:49 PM

its in a mod folder
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#8 Elric

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Posted 09 August 2011 - 10:45 PM

are you working off someone elses mod? or did you create your own? because if there is already an asset.dat then its something like that...

#9 newbkiller.williams

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Posted 11 August 2011 - 02:41 PM

there is already an asset.dat so what do i need to do to put the new models in?
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