modelling question please read
#1
Posted 08 August 2011 - 08:19 PM
say i have a skin such as "eulorienwarrior.dds" and i choose to add this to this code-
Object ElvenLorienWarrior
SelectPortrait = UPElven_LorienWarrior
Draw = W3DScriptedModelDraw ModuleTag_01
DefaultModelConditionState
;Give it a model so it'll show up in WB
Model = EULorWar_SKN <-------- add eulorienwarrior.dds to here
End
ModelConditionState = WORLD_BUILDER
Model = EULorWar_SKN <-------- and add it here
End
End
how come the unit turns up as invisible in them game ????? thanks for reading
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THE LEGEND
#2
Posted 08 August 2011 - 10:15 PM
RandomTexture = NewSkin 0 OldSkin
put it above the DefaultModelConditionState
Replace new skin with your new skin name and same with oldskin but putting old skin name there. also your new skin should be called something like: eulorienwarrior_new.tga and remember to make the asset.dat
Edited by Dragon Rider, 08 August 2011 - 10:17 PM.
#3
Posted 09 August 2011 - 10:41 AM
Edited by newbkiller.williams, 09 August 2011 - 12:05 PM.
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#4
Posted 09 August 2011 - 03:16 PM
put it in mod so its next to data.. Also remember to have your art folder in there.
#5
Posted 09 August 2011 - 07:21 PM
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#6
Posted 09 August 2011 - 08:05 PM
Edited by Dragon Rider, 09 August 2011 - 08:06 PM.
#7
Posted 09 August 2011 - 09:49 PM
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#8
Posted 09 August 2011 - 10:45 PM
#9
Posted 11 August 2011 - 02:41 PM
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