Legolas Toggle Button?
#1
Posted 20 September 2011 - 02:52 PM
#2
Posted 20 September 2011 - 03:00 PM
Careful. This link is DANGEROUS. Do NOT click it. This one, however, is fine.
I had the meaning of life in my signature, but it exceeded the character limit.
#3
Posted 20 September 2011 - 08:08 PM
#4
Posted 17 January 2015 - 10:43 PM
#5
Posted 18 January 2015 - 02:00 AM
You resurrected a 2011 thread just to say that?
We don't necessarily dislike thread necromancy here, but at least have something to say on the subject.
No fuel left for the pilgrims
#6
Posted 18 January 2015 - 04:14 AM
#7
Posted 12 May 2015 - 09:34 AM
Hey sry for bumping an old topic,
but i have maybe a solution,
is it possible to copy the srcript from Haldir? for toggling to knives?
(about them who are crying for an OP Hero,maybe it is possible to shorten his shootingrange? id think that would be one really nice compensation for this "mode")
If yes i'd go for it,i can script some things,maybe i can do this,but pls give me the needed programms(list of them),
i have no overview what is needed to do so -If any dev is interested please conatct me,would be nice!
#8
Posted 12 May 2015 - 03:06 PM
It's not a matter of whether or not it's possible, more about whether or not it's necessary. If Legolas had a permanent melee toggle, then he would become even more overpowered than he already is, and therefor would need to be balanced. That would likely mean making his archery less effective than it currently is because even if in the films and books he is a royal badass, this is still a strategy game. Making a hero purposefully overpowered really hurts when it comes down to competitive gameplay.
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"Old modders never die, they just fade away" ~ Hostile
#9
Posted 12 May 2015 - 06:09 PM
I was not about to create a hero for playing competitive games,i'm playing bfme only in singleplayer skirmishes,and btw even if he'd be at first OP-balancing could be done
If i could choose i'd give every elven hero and most other heros a distance weopon/bow,cause if you read the books nearby every hero was using one during the story in my eyes most heros have not enough skills,like riding is missing too!
Edited by Vandil, 13 May 2015 - 06:10 AM.
#11
Posted 13 May 2015 - 12:19 PM
If SEE isn't competitive, then there's no balance. Even if there's not going to be any e-sport events to feature SEE, it's still got to be balanced. Playing against other players makes it competitive, and if you guys want an OP Legolas in there, well..
The 4th Age version 0.8 has been released: Link
#12
Posted 13 May 2015 - 01:58 PM
Doing such a change doesnt mean it is unbalance-able!
#13
Posted 13 May 2015 - 02:35 PM
All I am saying, is to do what you want and go ahead and balance it would likely make for a much less fun to use version of Legolas, because the powerful archer hero you know and love would HAVE to be noticeably weaker when using the bow simply because he will now have a dedicated melee mode also.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#14
Posted 13 May 2015 - 02:42 PM
Oh and where is the problem,cause atm there is no difference if an enemy is far away or head-to-head.... most of them are shot down before they can reach hin,the rest is killed without any big difference by his fast bow damage...but what is your problem? most players i've nver use the knifes cause they are not worth it-but with toggle it would bring up whole new possibilitys and haldir even isn't op eventhough he can toggle and he still is strong
Maybe a good way to give him in contrary to haldir : ("far")Less alpha dmg with knives/swords than with the bow would be fair enough
#15
Posted 13 May 2015 - 02:52 PM
If the damage is far less, then what would be the point of using it?
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#16
Posted 13 May 2015 - 03:01 PM
As far as i said was alpha damage,not dpm so i think there could be done a good balancing ...or is it in bfme so different to how other games deal with range and melee weapons in the same environment? -and what about faramir and haldir they can shit,bard should do too so where is your point of denying? -im still sure balancing could be done on a good lvl....or shorten the alpha damage for the bow? so he has to fight more melees? he at least was using his knifes more often than the current solution is letting you...or brings feeling to how it should be...he should be able to toggle and not to activate over time!
#17
Posted 13 May 2015 - 03:13 PM
Personally, I would rather have Legolas use a close-range melee switch, where he only switches to knives when enemies are within melee range.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#18
Posted 13 May 2015 - 03:32 PM
would that bring any disadvantage or advantage ? cause using swords for far away enemys seems to be senseless especially if he is so strong with his bow ...or are you speaking of forced swith? hm id say no...maybe it could be done by bringing massive dmg nerfs to melee using the bow?
-i saw units(could be the ones in rj-rotwk) which were only strong with the bow over distance but weak at close quarter -
so knife-usage makes sense? for me atm knife usage is more a thing of correcting mistakes done by EA and not creating an OP hero
...as far as i know he has not so strong armour like elrond or haldir or glorfindel has or like i think thranduil should have (and yes the thranduil version of the hobbit with sword as 1st weapon and bow as 2nd would even be more satisfying )
...and cause with advantage does it has to toggle than graphic-effects? maybe riding units? oh wait he shoots most of them down too...so no arguing here ...but it would bring big story advantages !
#19
Posted 13 May 2015 - 03:53 PM
Personally, I would rather have Legolas use a close-range melee switch, where he only switches to knives when enemies are within melee range.
This is a pretty cool idea. I would definitely go with this.
#20
Posted 13 May 2015 - 04:11 PM
wouldnt that make him more OP? autoswitch? nope i can't see a real reason why toggle weapon would be op anyways...problem is i have no knowledge about the needed modding programms so i efen can't test a toggle legolas for testingpurposes on my pc in singleplayermode
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