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SaF Renders & Sneak Peeks


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#501 Nazgûl

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Posted 27 September 2015 - 03:01 PM

Quite interested in how you do your textures... in what stage of the process and in what client so to speak.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#502 Mathijs

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Posted 27 September 2015 - 04:19 PM

Um, well, I do the model in 3ds Max 8, unwrap it, then texture it in Photoshop.


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#503 Nazgûl

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Posted 01 October 2015 - 04:33 PM

I never understood how you can make textures in 2D, since the texture is flatt and distorted? In zBrush, I paint on the 3D model, directly. 


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#504 Dúnedain76

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Posted 01 October 2015 - 04:51 PM

Literally every gaming company does textures like this...

#505 NewErr

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Posted 01 October 2015 - 06:02 PM

They use both methods actually.



#506 Lauri

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Posted 01 October 2015 - 07:59 PM

I never understood how you can make textures in 2D, since the texture is flatt and distorted? In zBrush, I paint on the 3D model, directly. 

You didn't always use zBrush, and the method you used before zBrush is basically what Mathijs does. It's nothing fancy, Mathijs' just damn good at it.


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#507 Irenë Hawnetyne

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Posted 01 October 2015 - 08:32 PM

They use both methods actually.

 

Yeah, studios using zBrush/Maya build textures in both the same way as Mathijs and by baking textures from sculpt-painting programs, as different models and parts of models require different texturing methods.


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#508 Mathijs

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Posted 01 October 2015 - 08:55 PM

The point is that for a game like BFME, the only method that makes sense to me is the 'traditional' way. I'm not working with high poly meshes, I don't need to bake lighting maps (I wish Nazgul listened to MtL and myself and did do this, because it'd make his models look a LOT better and make the high poly sculpts actually useful for the final mesh), and I don't need to paint stuff onto models, fun as it may sound. It'll only lengthen the process when I apply it to the work I actually do for SaF.

 

Honestly, the idea of doing this stuff for simple old school RTS meshes is completely beyond me. I understand the benefits of it for very high poly meshes (not having to really unwrap alone would save a ton of time), but I don't see how it'll yield better results on meshes that are below 10k. So yes, as I said, I simply make the model, unwrap it, and do the texture in Photoshop. 

 

Now, back on topic, pretty please.


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#509 Nazgûl

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Posted 03 October 2015 - 10:08 PM

Oh, sorry... I beg your pardon oh great one.


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#510 Mathijs

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Posted 03 October 2015 - 11:01 PM

I'll let it slide this one time.


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#511 Mathijs

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Posted 08 October 2015 - 09:40 PM

Gundabad_Shrine.png

 

Thank you Nertea, for letting me ruin your Durin.


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#512 Irenë Hawnetyne

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Posted 08 October 2015 - 10:14 PM

I've no idea what this is, but it's very cool.


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#513 Lauri

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Posted 09 October 2015 - 12:17 AM

The Statue of non-Liberty, I reckon. Would've liked more destruction on Durin himself though, kind of like that statue in RotK (though, not literally just swap the head with a rock). Right now it looks like it would be kind of easy for the Dwarves to clean it up again.


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#514 Mathijs

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Posted 09 October 2015 - 12:19 AM

Yeah, but the idea is for it to be a little connection/nod/tribute to TDH. So it needs to be a little bit recognizable.


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#515 Mathijs

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Posted 10 October 2015 - 01:05 PM

royal_guard.jpg


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#516 Mathijs

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Posted 11 October 2015 - 10:19 AM

rohan_peasants.jpg


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#517 Irenë Hawnetyne

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Posted 11 October 2015 - 10:52 AM

I feel like those faces need a little more shadowing. But good otherwise.


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#518 ThrandyBanned

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Posted 12 October 2015 - 04:08 PM

They are too bright if you ask me

#519 Irenë Hawnetyne

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Posted 12 October 2015 - 05:07 PM

Bright?


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#520 ThrandyBanned

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Posted 12 October 2015 - 06:00 PM

Yeah the faces are shining.




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