Quite interested in how you do your textures... in what stage of the process and in what client so to speak.
SaF Renders & Sneak Peeks
#501
Posted 27 September 2015 - 03:01 PM
// C}{riZ
"Do not come between the Nazgûl and his mod!"
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>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
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#502
Posted 27 September 2015 - 04:19 PM
Um, well, I do the model in 3ds Max 8, unwrap it, then texture it in Photoshop.
No fuel left for the pilgrims
#503
Posted 01 October 2015 - 04:33 PM
I never understood how you can make textures in 2D, since the texture is flatt and distorted? In zBrush, I paint on the 3D model, directly.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#504
Posted 01 October 2015 - 04:51 PM
#505
Posted 01 October 2015 - 06:02 PM
They use both methods actually.
#506
Posted 01 October 2015 - 07:59 PM
I never understood how you can make textures in 2D, since the texture is flatt and distorted? In zBrush, I paint on the 3D model, directly.
You didn't always use zBrush, and the method you used before zBrush is basically what Mathijs does. It's nothing fancy, Mathijs' just damn good at it.
The 4th Age version 0.8 has been released: Link
#507
Posted 01 October 2015 - 08:32 PM
They use both methods actually.
Yeah, studios using zBrush/Maya build textures in both the same way as Mathijs and by baking textures from sculpt-painting programs, as different models and parts of models require different texturing methods.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#508
Posted 01 October 2015 - 08:55 PM
The point is that for a game like BFME, the only method that makes sense to me is the 'traditional' way. I'm not working with high poly meshes, I don't need to bake lighting maps (I wish Nazgul listened to MtL and myself and did do this, because it'd make his models look a LOT better and make the high poly sculpts actually useful for the final mesh), and I don't need to paint stuff onto models, fun as it may sound. It'll only lengthen the process when I apply it to the work I actually do for SaF.
Honestly, the idea of doing this stuff for simple old school RTS meshes is completely beyond me. I understand the benefits of it for very high poly meshes (not having to really unwrap alone would save a ton of time), but I don't see how it'll yield better results on meshes that are below 10k. So yes, as I said, I simply make the model, unwrap it, and do the texture in Photoshop.
Now, back on topic, pretty please.
No fuel left for the pilgrims
#509
Posted 03 October 2015 - 10:08 PM
Oh, sorry... I beg your pardon oh great one.
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#510
Posted 03 October 2015 - 11:01 PM
I'll let it slide this one time.
No fuel left for the pilgrims
#511
Posted 08 October 2015 - 09:40 PM
Thank you Nertea, for letting me ruin your Durin.
No fuel left for the pilgrims
#512
Posted 08 October 2015 - 10:14 PM
I've no idea what this is, but it's very cool.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#513
Posted 09 October 2015 - 12:17 AM
The Statue of non-Liberty, I reckon. Would've liked more destruction on Durin himself though, kind of like that statue in RotK (though, not literally just swap the head with a rock). Right now it looks like it would be kind of easy for the Dwarves to clean it up again.
The 4th Age version 0.8 has been released: Link
#514
Posted 09 October 2015 - 12:19 AM
Yeah, but the idea is for it to be a little connection/nod/tribute to TDH. So it needs to be a little bit recognizable.
No fuel left for the pilgrims
#516
Posted 11 October 2015 - 10:19 AM
No fuel left for the pilgrims
#518
Posted 12 October 2015 - 04:08 PM
#519
Posted 12 October 2015 - 05:07 PM
Bright?
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
#520
Posted 12 October 2015 - 06:00 PM
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