additional ships
#81 Guest_Guest_*
Posted 20 March 2012 - 09:27 PM
#82 Guest_Spencer_*
Posted 21 March 2012 - 02:17 AM
#84
Posted 21 March 2012 - 01:39 PM
#85
Posted 21 March 2012 - 07:55 PM
- smashedsaturn likes this
#87
Posted 21 March 2012 - 09:33 PM
About the Providence, I believe that there are no canonical, consistent stats for it apart from that WotC garbage, and the stats for the Invisible Hand, which is a modified Providence... Oh, I find myself hating more and more WotC and wishing that Master Saxton could return to the Star Wars franchise... Let's hope the Essential Guide to Warfare gives proper stats to some ships.
Edited by anakinskysolo, 21 March 2012 - 09:39 PM.
#88
Posted 21 March 2012 - 09:49 PM
#91
Posted 21 March 2012 - 10:04 PM
but this is 18BBY so the factions are on essentially equal footing and should be able to take whichever path they choose, agile fighters, versatile mid size ships, or fleets of battleships and dreadnoughts, or a mix of all threeI am pretty sure that the entire point of the Rebels is that they manage to fight the heavy Imperial warships with their agile fighters and bombers. It reduces the asymmetry of the factions and therefore the interesting tactics if everyone has the same set of ship classes easily available.
#92 Guest_spencer_*
Posted 21 March 2012 - 11:40 PM
but hey it isnt a neccesity but still, it would bring in a new shape of the rebellion
the main tactic as the rebellion is usual hit and run tactics get in and get out quick before the larger empire ships can strike back..which is why you never, or rarely see major fleet to fleet action unless the rebels have to defend or attack a key strategic point...........you guys probably know all this but still
The providence would bring that since it would bring a large amount of fighters and bombers to one place quickly which is the hit part, idk about its stats though and if it has a good hyperdrive or not...so the question goes to, does it allow the running tactic as well?
#93
Posted 22 March 2012 - 02:44 AM
Invisible Hand on the other hand (no pun intended) has a class one hyperdrive, more firepower, and presumably other upgraded systems compared to the stock Providence, being a flagship and all.
figure rebel one would go for something similar, and youve got a good counterpart to the Venator. even though the Venator has a little over twice the starfighter capacity, the same applies to the ISD vs. the MC-80 Liberty, and those two classes are considered to be pretty much evenly matched.
#95
Posted 22 March 2012 - 04:09 PM
i would get rid of a lot of the proton torpedo tubes. 102 tubes is a little too much. call it 10 heavy proton tubes and that would be a bit more realistic and less stupid
The 80-tube Victory missile load doesn't seem particularly game-breaking. You could conceivably make the Providence's torpedoes light protons without bending either the fluff or the game too much. It'd be different, anyway--and variety is a good thing.
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