The Wild Faction
#21
Posted 13 May 2012 - 12:18 PM
#23
Posted 13 May 2012 - 01:25 PM
#24
Posted 27 May 2012 - 11:42 PM
Edited by Unknown, 01 October 2012 - 11:04 AM.
#25
Posted 28 May 2012 - 03:42 AM
#26
Posted 28 September 2012 - 08:39 AM
"Nobody can´t stop me!"
#28
Posted 07 October 2012 - 03:06 PM
Oh and... What kind of crappy raytracer are you using? The renders don't look normal... How about putting the ones up from the simple W3D viewer on ingame? Gives us a better impression of what it will look like ingame...
Edited by Ridder Geel, 07 October 2012 - 03:07 PM.
#29
Posted 07 October 2012 - 03:07 PM
I'm just supplying the images
#30
Posted 07 October 2012 - 03:18 PM
Break dancing into the hearts of millions
#31
Posted 07 October 2012 - 03:23 PM
Although I do see multiple UV errors which kind of distort the texture as well, so those are two things for them to work on
Edited by Ridder Geel, 07 October 2012 - 03:24 PM.
#32
Posted 07 October 2012 - 03:32 PM
#33
Posted 07 October 2012 - 04:18 PM
What rad means is more than just that
Though it is a good start
#34
Posted 07 October 2012 - 04:31 PM
#35
Posted 23 October 2012 - 06:16 AM
Anyway, you've got a point, it's more than a bit crap. After our first release, which ironically won't include the Wild Faction, we'll be scrapping and redoing it.
"Everyone's a hero when there's nowhere left to run."
- Auxiliary Skarn, 2333rd Cohort
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