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March 8th Update: Basically Complete

tdh update release

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#41 Bashkuga

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Posted 15 March 2012 - 07:07 AM

Busted XD.

#42 Guest_spartan1879_*

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Posted 15 March 2012 - 06:44 PM

AAAHHH Feels damn good to have a release date!! I've been folowing this mod ever sense the last patch (0.55 I beleave). Its amazing that there are still people out there who play BFME1 LOL! I am awayting this mod with open arms!!! Just one quest: Is it completely bug proof? After all this waiting it would be a shame to have the auto installer bug out lol!

#43 Guest_Anthony_*

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Posted 18 March 2012 - 08:21 PM

What are some of the bug fixes In the new release?

#44 Nertea

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Posted 18 March 2012 - 11:10 PM

I'll never claim that it';s completely bug free, but it's getting there. Here's a few of the most major we fixed... plus about 30-40 more.
  • Improved handling of contact points for several Dwarf Castle components
  • Dwarf Archers now use their accuracy values (85%)
  • Fixed the Raven Sight object not dying when a Raven dies while possessing the upgrade
  • Elfhelm can no longer dismount when using Outrider
  • Fixed a bug that caused Rohirrim to take more damage from swordsmen when Horse Shields was equipped
  • Fixed falling, landing, attacking and weapon swap noises for Rangers
  • Changed Haradrim Skirmisher Poison Arrow damage type to Pierce, so they';ll no longer be able to attack Gates.
  • Fixed a coding bug in the Siege Tower's death animations
  • Fixed Uruk Warrior animations for flickering and timing

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I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#45 Guest_Guest_*

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Posted 19 March 2012 - 01:20 AM

Yeah I recognize a lot of these as I encountered them frequently (especialy the siege tower destruction bug)! One more question: Do every single dwarf unit have voices now? last I checked the ones that were there in 0.55 were SUPERB!

#46 Nertea

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Posted 19 March 2012 - 02:20 AM

Every single new unit, including the Dwarves has voices, thanks to lots of hard work from many voice actors and Haldir in particular.

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I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#47 Guest_Anthony_*

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Posted 19 March 2012 - 11:12 AM

How is the manual doing? Is it almost done in the process? I suppose that it is almost done.

#48 Lauri

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Posted 19 March 2012 - 11:37 AM

It is almost done, yes. Nertea is an avatar of this world.

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The 4th Age version 0.8 has been released: Link


#49 Guest_Anthony_*

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Posted 19 March 2012 - 07:14 PM

He is more like a king of modding

#50 Guest_Anthony_*

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Posted 19 March 2012 - 07:43 PM

I'm just kidding with you guys, everbody Is very good in modding.

#51 Guest_Guest_*

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Posted 21 March 2012 - 07:29 PM

So guys, anything new?

#52 Bashkuga

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Posted 21 March 2012 - 07:41 PM

Well, in my country, it's still March, so just wait till it's ready.

Edited by Fredius, 21 March 2012 - 07:41 PM.


#53 Guest_Anthony_*

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Posted 21 March 2012 - 07:50 PM

Are you guys releasing the mod in April?

#54 Nertea

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Posted 21 March 2012 - 08:29 PM

Do you live in a land where April comes 10 days early?

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I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#55 Guest_Guest_*

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Posted 21 March 2012 - 08:39 PM

HAHAHAHHAHAHAHA :D

#56 Guest_Guest_*

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Posted 22 March 2012 - 08:04 PM

What a great achievment! Thumbs up! :thumbsuphappy:

#57 Nertea

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Posted 22 March 2012 - 09:35 PM

We've got a working release candidate and are uploading it. It'll likely take a day or two to get authorized by Moddb's servers.

Here is the full changelog as an appetizer.

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I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#58 Fudge

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Posted 22 March 2012 - 10:27 PM

Great stuff Nertea and the team it all looks brilliant :grin:

Edited by Fudge, 22 March 2012 - 10:33 PM.


#59 Mathijs

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Posted 22 March 2012 - 10:48 PM

Uploading takes a long time and I want to go to bed. This file is big.

No fuel left for the pilgrims


#60 Guest_Anthony_*

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Posted 22 March 2012 - 11:23 PM

You guys are so awesome!




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