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Confirmed Version 0.75 Bug List


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#41 ianadoremos

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Posted 03 April 2012 - 05:22 PM

The Uruk crossbows have pink arrows, and the Morgul orcs flick, when they move.


Just go to options in BFME, put your graphics higher, but I'm not sure for the pink arrows.

Edited by ianadoremos, 03 April 2012 - 05:23 PM.


#42 Guest_dano_*

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Posted 07 April 2012 - 09:21 PM

first, thanks for the mod, its very creative, but, one question there is a new dwarf campaing in version 0.75? i say this beacuse when i try to play the good campaing there apears things like a table, and a map, and when i try to play that campaing it doesnt works, occurs something like the problem of the evil campaing and my game exit. pleace help me. sorry for my english, because im from Costa Rica and there we speak spañish

#43 Guest_Onodrim_*

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Posted 07 April 2012 - 10:01 PM

They haven't said anything about one, but I'm certain they're working on one. If you open the maps.big file, you'll find a level entitled eastgate, a rough draft of the first dwarves campaign mission!

#44 Nertea

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Posted 07 April 2012 - 10:40 PM

You should not peek in the big file too much. You'll spoil the surprises :p

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#45 Guest_dano_*

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Posted 08 April 2012 - 12:15 AM

so, there are working on a new dwarf campaing, but, why in the good campaing appears a table, a map and a purple axe?(maybe its purple by a bug, i think)
and why it is not posible to play that campaing? (i repeat, when i try to play it, my game exit and there appears something similar to the window of the problem of the evil campaing) and again, sorry for my english if i wrote something bad :smile2ap:

#46 Nertea

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Posted 08 April 2012 - 12:43 AM

The original campaigns are very broke and don't work. There's a reason for all the text saying UNAVAILABLE.

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#47 njm1983

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Posted 27 April 2012 - 03:21 AM

So played some 0.755 tonight.

Still seeing animation glitching on uruk hai - they swing half way, sometimes a couple times then complete a full swing when attacking
Vales of celduin has some pathing isues in the upper right ford - Ill post in map bugs as well.

#48 Lauri

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Posted 27 April 2012 - 11:05 AM

Still seeing animation glitching on uruk hai - they swing half way, sometimes a couple times then complete a full swing when attacking

If you fix this Nertea, let me know how. Have the same problem in T4A :p

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#49 Naugrim.

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Posted 29 April 2012 - 08:53 PM

You should not peek in the big file too much. You'll spoil the surprises Posted Image

Ah but it's so much fun! It lets us look at all the secret maps. Secret, marshy maps for instance.

#50 Fudge

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Posted 29 April 2012 - 09:41 PM

"Midgewater Marshes" Isn't a secret map it's just that the map cache didn't get changed for the most recent update therefore it doesn't show up in game. :p

#51 Naugrim.

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Posted 29 April 2012 - 10:26 PM

Yeah, I was wondering why... The only other secret map I was able to find was "Rohan test" which isn't a very exciting map.

#52 njm1983

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Posted 05 May 2012 - 03:55 AM

Another uruk hai related concern. They dont seem engage the enemy fully. The horde kinda stays in formation and only the front most units seem to engage, the back and side ones will eventually when the front units die though.

#53 Kwen

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Posted 05 May 2012 - 06:47 AM

Actually, if that could be pinpointed and reproduced, then I would be most interested.

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#54 Lauri

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Posted 05 May 2012 - 10:48 AM

We already have that Kwen :p

RanksToReleaseWhenAttacking = 1

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#55 Kwen

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Posted 06 May 2012 - 01:55 AM

Then.. why is it that it doesn't seem to work? Or else it isn't noticeable.

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#56 Lauri

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Posted 06 May 2012 - 11:45 AM

That's another question.

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#57 Spartan184

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Posted 24 March 2013 - 08:42 PM

Major bug found, though not sure if it should be here or in the map bugs. When ever you play new map added by TDH it out of synch's. Happened to us 5 times on various TDH maps but when we played on vanilla maps it doesn't happen.



 

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#58 thorin234

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Posted 26 March 2013 - 12:32 AM

Major bug found, though not sure if it should be here or in the map bugs. When ever you play new map added by TDH it out of synch's. Happened to us 5 times on various TDH maps but when we played on vanilla maps it doesn't happen.

when youre playing a hamachi LAN game. We were playing TDH on LAN and it would synch-out about 5 seconds into the game. happened with TEACE too.


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#59 Spartan184

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Posted 27 March 2013 - 02:25 PM

Don't remember it happening with TEACE as we only played one game. T



 

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#60 yams in a can

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Posted 29 December 2013 - 02:29 AM

I played a really long game of Mirkwood, just to test out some stuff.

 

I was Mordor, had a Gondor ally, and it was against a Gondor computer, both of them on hard.

 

First of all, when I the citadel to my first base was destroyed, I was unable to rebuild my citadel. I could press the button, and I would pay the 900 resources, but nothing would happen. All I could do was keep pressing the button and lose resources. So I just destroyed the base and replaced it.

 

Second, I used the Dark Tower and made 2 fellbeast nazgul, and had 3 (b/c of the free one). After a really long time, 30-60 minutes, I was able to build 2 more fell beast nazgul, and ended up having 5 fell beast nazgul by the end of the game.

 

As well, I noticed some weird things with the Dwarven units. Many of the times I ordered my Dwarven archers to attack, the simply wouldn't attack unless I moved them closer. 

 

By the way, this is probably one of the most complete mods I've ever played, and it is really an amazing accomplishment in my opinion. 

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