The Revolution Is Here: Phoenix Rising v1.2!
#44
Posted 25 March 2012 - 10:59 AM
I've only scratched the surface so far, but this is just utterly amazing. Thank you guys.
#45
Posted 25 March 2012 - 11:25 AM
Just as a note for everyone else who just goes to the last page:
If you have installed the mod Republic at War you need to rename or delete the Data/XML and Data/Scripts data folders from your FoC and EaW installation folders! They will break our mod and any mod that uses custom AI!
Edited by evilbobthebob, 25 March 2012 - 11:36 AM.
#46 Guest_Martin Brúder_*
Posted 25 March 2012 - 12:17 PM
So that means I cannot install both RAW and PR at the same time because these mods will not work properly together? Isnt there a way to make them compatible with each other?
#51
Posted 25 March 2012 - 12:54 PM
Ok have done this and its still loading the vanilla games.Launch options to:
swfoc MODPATH=Mods\Phoenix_Rising_v1.2
Then the install is probably wrong? Is it at least loading FoC?
So that means I cannot install both RAW and PR at the same time because these mods will not work properly together? Isnt there a way to make them compatible with each other?
Looks like their install is the one, or one of the ones, that modifies the base game. Once you do that, you're no longer running EaW v1.5 and FoC v1.1, but some new, inconsistent version. The installer license specifically calls for EaW v1.5 and FoC v1.1.
Edited by Phoenix Rising, 25 March 2012 - 12:57 PM.
#52
Posted 25 March 2012 - 01:03 PM
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#53
Posted 25 March 2012 - 01:44 PM
The mod Republic at War has to modify the vanilla game's base files for its AI to work because the team clearly didn't know that it would work if they put it in a .MEG. I suggest you contact them, PR, and tell them about it.
Edited by evilbobthebob, 25 March 2012 - 01:47 PM.
#55
Posted 25 March 2012 - 01:52 PM
The mod Republic at War has to modify the vanilla game's base files for its AI to work because the team clearly didn't know that it would work if they put it in a .MEG. I suggest you contact them, PR, and tell them about it.
It's more complicated than that. I'll have to write a tutorial on it.
Edited by Phoenix Rising, 25 March 2012 - 01:53 PM.
#58
Posted 25 March 2012 - 02:20 PM
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