The Revolution Is Here: Phoenix Rising v1.2!
#282
Posted 16 July 2012 - 07:17 PM
but not ordinary ships.
I know it was somewhat discussed before but could it be possible to find a way to upgrade ordinary units? Making a unit a generic hero perhaps? Just curious.
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#285
Posted 17 July 2012 - 03:53 AM
It would be really, really, really time consuming
I was just wondering about the feasibility of it all, thanks for answering.
Don't think it's possible to add to the right-click menu.
Now THAT would be a kick-ass feature.
Edited by P.O._210877, 17 July 2012 - 03:53 AM.
If it's hard then it's worth doing.
- Alcor, Alcor pardonne-moi mais je ne veux pas que tu meurs. Je ne veux
pas que la planète bleue soit mise à feu et à sang par ces monstres. Je
me battrai pour les empêcher de détruire ce qui est devenue ma Terre.
Goldorak m'aidera. Au besoin, j'irai jusqu'au camp de la Lune Noire
puisque c'est là que Véga et ses monstres ont établi leur base. Et je la
détruirai.
Actarus
#286 Guest_Tom_*
Posted 26 July 2012 - 05:31 AM
I thought the problems existed with fleets mixing with other fleets, so i attacked with other fleets and kept them separate. I was thinking a particular unit was causing the problem. It doesn't matter.
Basically I think it is a starfighter unit that is causing the problem initially. When the glitch happens, the next time I go into Space battle, all my starfighter units appear at the Beginning point BEFORE the entire fleet flies in. I have deleted lone starfighter units from my fleet, but I still get the glitch with the fighters that get produced by the capital ships.
in other words, any help would be appreciative. I hate having to constantly go back and forth thru saved files to a point where the battles don't glitch.
#287
Posted 26 July 2012 - 10:26 AM
#288
Posted 26 July 2012 - 02:15 PM
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#289
Posted 27 July 2012 - 08:10 AM
Once you get more that 60 EAW starts to sulk big time. Make sure you don't have hundreds of unit variants. Sell off obsolte models to keep fleets to a minimum number of types.
#294 Guest_bobby_*
Posted 13 September 2012 - 05:59 AM
Any idea on what to expect in the new version and an estimated time till it comes out? And if you can answer either thanks. I know the time frame is a difficult one to answer so im not expecting a "dead line" type of answer im just wondering if its sometime this year or sometime next kinda thing.
And I still love the mod and the fact that it IS the most thurogh and well planned out/executed mod for this game yall have done a great job keep it up!!!!
#297 Guest_Tom_*
Posted 07 October 2012 - 10:21 PM
The other thing to watch for is to make sure your fleet does not have more than ~ i think 60 ~ separate unit types as the fleet window only has 60 unit tabs.
Once you get more that 60 EAW starts to sulk big time. Make sure you don't have hundreds of unit variants. Sell off obsolte models to keep fleets to a minimum number of types.
It is kind of a pain to go through your empire and sell off ships of older research and replace with new.
I also went through and deleted unit types I don't make. So the unit types that I get in the beginning of the game for the Rebels are a hodge-podge of different player types (i.e corporate and empire). Still it didn't work. Ive tried to limit the fleet types so that if i had two different ship variables of the same ship, they don't go into battle with me. I still get the glitch.
I think the best solution is to have the ability to upgrade all ships to current research type. This would probably stop the game from glitching. It is not conducive to delete and add ships of a research type, when research queues are long to begin with.
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