TDH and TEA combined
#42
Posted 05 April 2012 - 11:30 PM
Don't bother. Your beard would challenge Gandalf's if you were to attempt this.
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#43
Posted 05 April 2012 - 11:46 PM
#44
Posted 05 April 2012 - 11:52 PM
- TEA handles balance differently than I do. You would have to make changes to many things if you wanted to have it play well.
- TDH is pretty close to the upgrade limit, you'd have to do some trimming to add a new faction's worth of upgrades
- The way I've laid out TDH's code is often different to how Cel laid out his. I can't speak for changes Rob made in the CE as I haven't looked at the code, but as Cel's stood you would have to make some renovations to many things.
- A couple of things don't work well with one new faction, much less two. I don't think anyone has solved the multiple-unit-selected picture bug for example, it would end up being the same for Dwarves and Elves.
- TDH has its hooks quite effectively into the vanilla factions now. Going to be hard to separate out.
Fact is, I'm not done with TDH. If you do it, you'd have to for example maintain it as I release updates and bugfixes. Same for any changes Rob makes to TEA:CE. I don't want people to come to me with problems that a combo mod has.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#45
Posted 06 April 2012 - 12:01 AM
#46
Posted 14 April 2012 - 06:57 PM
In regards to Nertea's post, Cel's coding organization is quite disastrous. I'm still perplexed with it all sometimes.
#47
Posted 16 April 2012 - 12:41 PM
hmm.. I have a very interesting proposition. What if the base mod added angmar or arnor? then i could just put TDH and TEA in as a i go. I am actual seriously thinking about doing this. It would be hard but, i think a lot of people would love it. It would also give me a challenge and something to do when i am bored.. Now where did i put my BFME 1 disk
Just remember, there is an entire tech-tree to be coded if you're bored
#48
Posted 16 April 2012 - 01:52 PM
#49
Posted 16 April 2012 - 08:26 PM
#50
Posted 16 April 2012 - 08:46 PM
#51
Posted 23 May 2012 - 01:52 PM
#52
Posted 23 May 2012 - 02:19 PM
#53
Posted 23 May 2012 - 07:39 PM
#54
Posted 24 May 2012 - 09:15 AM
#55
Posted 24 May 2012 - 12:38 PM
#56 Guest_Guest_*
Posted 25 May 2012 - 10:45 PM
please, that someone say me what to do
#58
Posted 26 May 2012 - 12:02 AM
i have a problem whit this program: when i downlad it, it appears like a video of two seconds of gimli, and a thing saying "april fools" and i dont know what to do
please, that someone say me what to do
LMFAO
It would of been nice if someday this can be implemented.
Edited by marsbar, 26 May 2012 - 12:03 AM.
#59
Posted 26 May 2012 - 01:29 AM
There's several obstacles to merging the mods. Each is a pain.
If you do it, props to you. I wouldn't want to deal with the logistics issues it would cause. I'm also not likely to just let you use the models like that, unless your goal is solely to unite the two mods.
- TEA handles balance differently than I do. You would have to make changes to many things if you wanted to have it play well.
- TDH is pretty close to the upgrade limit, you'd have to do some trimming to add a new faction's worth of upgrades
- The way I've laid out TDH's code is often different to how Cel laid out his. I can't speak for changes Rob made in the CE as I haven't looked at the code, but as Cel's stood you would have to make some renovations to many things.
- A couple of things don't work well with one new faction, much less two. I don't think anyone has solved the multiple-unit-selected picture bug for example, it would end up being the same for Dwarves and Elves.
- TDH has its hooks quite effectively into the vanilla factions now. Going to be hard to separate out.
Fact is, I'm not done with TDH. If you do it, you'd have to for example maintain it as I release updates and bugfixes. Same for any changes Rob makes to TEA:CE. I don't want people to come to me with problems that a combo mod has.
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